[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58422] trunk/blender/source/gameengine/ Physics/Bullet/CcdPhysicsController.cpp: Bge fix [#33016] Blender crashes when I start the game engine
Daniel Stokes
kupomail at gmail.com
Sat Jul 20 00:11:27 CEST 2013
Revision: 58422
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58422
Author: kupoman
Date: 2013-07-19 22:11:26 +0000 (Fri, 19 Jul 2013)
Log Message:
-----------
Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
Modified Paths:
--------------
trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
Modified: trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
===================================================================
--- trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2013-07-19 22:10:11 UTC (rev 58421)
+++ trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp 2013-07-19 22:11:26 UTC (rev 58422)
@@ -1587,6 +1587,21 @@
if (mf->v4 && vert_tag_array[mf->v4] == false) {vert_tag_array[mf->v4] = true; tot_bt_verts++;}
}
}
+
+ /* Can happen with ngons */
+ if (!tot_bt_verts) {
+ m_shapeType = PHY_SHAPE_NONE;
+ m_meshObject = NULL;
+ m_vertexArray.clear();
+ m_polygonIndexArray.clear();
+ m_triFaceArray.clear();
+ m_triFaceUVcoArray.clear();
+ if (free_dm) {
+ dm->release(dm);
+ dm = NULL;
+ }
+ return false;
+ }
m_vertexArray.resize(tot_bt_verts*3);
@@ -1662,6 +1677,21 @@
}
}
+ /* Can happen with ngons */
+ if (!tot_bt_verts) {
+ m_shapeType = PHY_SHAPE_NONE;
+ m_meshObject = NULL;
+ m_vertexArray.clear();
+ m_polygonIndexArray.clear();
+ m_triFaceArray.clear();
+ m_triFaceUVcoArray.clear();
+ if (free_dm) {
+ dm->release(dm);
+ dm = NULL;
+ }
+ return false;
+ }
+
m_vertexArray.resize(tot_bt_verts*3);
m_polygonIndexArray.resize(tot_bt_tris);
m_triFaceArray.resize(tot_bt_tris*3);
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