[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58298] branches/soc-2013-cycles_mblur/ intern/cycles/blender: Changed BlenderSync::sync_objects() to take a bool for motion instead of

Gavin Howard gavin.d.howard at gmail.com
Tue Jul 16 01:40:21 CEST 2013


Revision: 58298
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58298
Author:   gdh
Date:     2013-07-15 23:40:20 +0000 (Mon, 15 Jul 2013)
Log Message:
-----------
Changed BlenderSync::sync_objects() to take a bool for motion instead of 
an int. This will be important later because we won't have to worry 
about differences between subframes before and subframes after.

Modified Paths:
--------------
    branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_object.cpp
    branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_sync.h

Modified: branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_object.cpp
===================================================================
--- branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_object.cpp	2013-07-15 23:17:21 UTC (rev 58297)
+++ branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_object.cpp	2013-07-15 23:40:20 UTC (rev 58298)
@@ -415,7 +415,7 @@
 
 /* Object Loop */
 
-void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, int motion)
+void BlenderSync::sync_objects(BL::SpaceView3D b_v3d, bool motion)
 {
 	/* layer data */
 	uint scene_layer = render_layer.scene_layer;

Modified: branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_sync.h
===================================================================
--- branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_sync.h	2013-07-15 23:17:21 UTC (rev 58297)
+++ branches/soc-2013-cycles_mblur/intern/cycles/blender/blender_sync.h	2013-07-15 23:40:20 UTC (rev 58298)
@@ -73,7 +73,7 @@
 	/* sync */
 	void sync_lamps(bool update_all);
 	void sync_materials(bool update_all);
-	void sync_objects(BL::SpaceView3D b_v3d, int motion = 0);
+	void sync_objects(BL::SpaceView3D b_v3d, bool motion = false);
 	void sync_motion(BL::SpaceView3D b_v3d, BL::Object b_override);
 	void sync_film();
 	void sync_view();




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