[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58184] trunk/blender/intern/cycles/ blender/addon/ui.py: UI / Cycles:

Thomas Dinges blender at dingto.org
Fri Jul 12 02:08:56 CEST 2013


Revision: 58184
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58184
Author:   dingto
Date:     2013-07-12 00:08:55 +0000 (Fri, 12 Jul 2013)
Log Message:
-----------
UI / Cycles:
* Make it more clear for the user what affects 3D View and Final render.
* Static / Dynamic BVH only affects viewport, BVH Cache only final. (see BlenderSync::get_scene_params)

Modified Paths:
--------------
    trunk/blender/intern/cycles/blender/addon/ui.py

Modified: trunk/blender/intern/cycles/blender/addon/ui.py
===================================================================
--- trunk/blender/intern/cycles/blender/addon/ui.py	2013-07-11 21:56:20 UTC (rev 58183)
+++ trunk/blender/intern/cycles/blender/addon/ui.py	2013-07-12 00:08:55 UTC (rev 58184)
@@ -213,23 +213,25 @@
         subsub.enabled = not rd.use_border
         subsub.prop(rd, "use_save_buffers")
 
-        col = split.column()
+        col = split.column(align=True)
 
-        sub = col.column(align=True)
-        sub.label(text="Acceleration structure:")
-        sub.prop(cscene, "debug_bvh_type", text="")
-        sub.prop(cscene, "debug_use_spatial_splits")
-        sub.prop(cscene, "use_cache")
+        col.label(text="Viewport:")
+        col.prop(cscene, "debug_bvh_type", text="")
+        col.separator()
+        col.prop(cscene, "preview_start_resolution")
 
-        sub = col.column(align=True)
-        sub.label(text="Viewport:")
-        sub.prop(cscene, "preview_start_resolution")
+        col.separator()
 
-        sub = col.column(align=True)
-        sub.label(text="Final Render:")
-        sub.prop(rd, "use_persistent_data", text="Persistent Images")
+        col.label(text="Final Render:")
+        col.prop(cscene, "use_cache")
+        col.prop(rd, "use_persistent_data", text="Persistent Images")
 
+        col.separator()
 
+        col.label(text="Acceleration structure:")   
+        col.prop(cscene, "debug_use_spatial_splits")
+
+
 class CyclesRender_PT_opengl(CyclesButtonsPanel, Panel):
     bl_label = "OpenGL Render"
     bl_options = {'DEFAULT_CLOSED'}




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