[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58118] branches/ soc-2013-meshdata_transfer/source/blender/bmesh/operators/bmo_connect_pair. c: repair bad merge

Campbell Barton ideasman42 at gmail.com
Tue Jul 9 12:15:33 CEST 2013


Revision: 58118
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58118
Author:   campbellbarton
Date:     2013-07-09 10:15:33 +0000 (Tue, 09 Jul 2013)
Log Message:
-----------
repair bad merge

Added Paths:
-----------
    branches/soc-2013-meshdata_transfer/source/blender/bmesh/operators/bmo_connect_pair.c

Copied: branches/soc-2013-meshdata_transfer/source/blender/bmesh/operators/bmo_connect_pair.c (from rev 58117, trunk/blender/source/blender/bmesh/operators/bmo_connect_pair.c)
===================================================================
--- branches/soc-2013-meshdata_transfer/source/blender/bmesh/operators/bmo_connect_pair.c	                        (rev 0)
+++ branches/soc-2013-meshdata_transfer/source/blender/bmesh/operators/bmo_connect_pair.c	2013-07-09 10:15:33 UTC (rev 58118)
@@ -0,0 +1,548 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * Contributor(s): Campbell Barton.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/bmesh/operators/bmo_connect_pair.c
+ *  \ingroup bmesh
+ *
+ * Connect vertex pair across multiple faces (splits faces).
+ */
+
+#include "MEM_guardedalloc.h"
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "bmesh.h"
+
+#include "intern/bmesh_operators_private.h" /* own include */
+
+#include "BLI_mempool.h"
+#include "BLI_listbase.h"
+
+/**
+ * Method for connecting across many faces.
+ *
+ * - use the line between both verts and their normal average to construct a matrix.
+ * - using the matrix, we can find all intersecting verts/edges and build connection data.
+ * - then walk the connected data and find the shortest path (as we do with other shortest-path functions).
+ * - if the connection can't be found - fail.
+ * - with the connection found, split all edges tagging verts (or tag verts that sit on the intersection).
+ * - run the standard connect operator.
+ */
+
+#define CONNECT_EPS 0.0001f
+#define VERT_OUT 1
+
+// #define DEBUG_PRINT
+
+typedef struct PathContext {
+	ListBase state_lb;
+	float matrix[3][3];
+	float axis_sep;
+
+	BMVert *v_a, *v_b;
+
+	BLI_mempool *link_pool;
+} PathContext;
+
+/**
+ * Single linked list where each item contains state and points to previous path item.
+ */
+typedef struct PathLink {
+	struct PathLink *next;
+	BMElem *ele;       /* edge or vert */
+	BMElem *ele_from;  /* edge or face we game from (not 'next->ele') */
+} PathLink;
+
+typedef struct PathLinkState {
+	struct PathLinkState *next, *prev;
+
+	/* chain of links */
+	struct PathLink *link_last;
+
+	/* length along links */
+	float dist;
+	float co_prev[3];
+} PathLinkState;
+
+/* only the x axis */
+static float mul_v1_m3v3(float M[3][3], const float a[3])
+{
+	return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2];
+}
+
+static int state_isect_co_pair(const PathContext *pc,
+                               const float co_a[3], const float co_b[3])
+{
+	const float diff_a = mul_v1_m3v3((float (*)[3])pc->matrix, co_a) - pc->axis_sep;
+	const float diff_b = mul_v1_m3v3((float (*)[3])pc->matrix, co_b) - pc->axis_sep;
+
+	const int test_a = (fabsf(diff_a) < CONNECT_EPS) ? 0 : (diff_a < 0.0f) ? -1 : 1;
+	const int test_b = (fabsf(diff_b) < CONNECT_EPS) ? 0 : (diff_b < 0.0f) ? -1 : 1;
+
+	if ((test_a && test_b) && (test_a != test_b)) {
+		return 1;  /* on either side */
+	}
+	else {
+		return 0;
+	}
+}
+
+static int state_isect_co_exact(const PathContext *pc,
+                                const float co[3])
+{
+	const float diff = mul_v1_m3v3((float (*)[3])pc->matrix, co) - pc->axis_sep;
+	return (fabsf(diff) <= CONNECT_EPS);
+}
+
+static float state_calc_co_pair_fac(const PathContext *pc,
+                                    const float co_a[3], const float co_b[3])
+{
+	float diff_a, diff_b, diff_tot;
+
+	diff_a = fabsf(mul_v1_m3v3((float (*)[3])pc->matrix, co_a) - pc->axis_sep);
+	diff_b = fabsf(mul_v1_m3v3((float (*)[3])pc->matrix, co_b) - pc->axis_sep);
+	diff_tot = (diff_a + diff_b);
+	return (diff_tot > FLT_EPSILON) ? (diff_a / diff_tot) : 0.5f;
+}
+
+static void state_calc_co_pair(const PathContext *pc,
+                               const float co_a[3], const float co_b[3],
+                               float r_co[3])
+{
+	const float fac = state_calc_co_pair_fac(pc, co_a, co_b);
+	interp_v3_v3v3(r_co, co_a, co_b, fac);
+}
+
+/**
+ * Ideally we wouldn't need this and for most cases we don't.
+ * But when a face has vertices that are on the boundary more then once this becomes tricky.
+ */
+static bool state_link_find(PathLinkState *state, BMElem *ele)
+{
+	PathLink *link = state->link_last;
+	BLI_assert(ELEM3(ele->head.htype, BM_VERT, BM_EDGE, BM_FACE));
+	if (link) {
+		do {
+			if (link->ele == ele) {
+				return true;
+			}
+		} while ((link = link->next));
+	}
+	return false;
+}
+
+static void state_link_add(PathContext *pc, PathLinkState *state,
+                           BMElem *ele, BMElem *ele_from)
+{
+	PathLink *step_new = BLI_mempool_alloc(pc->link_pool);
+	BLI_assert(ele != ele_from);
+	BLI_assert(state_link_find(state, ele) == false);
+
+#ifdef DEBUG_PRINT
+	printf("%s: adding to state %p:%d, %.4f - ", __func__, state, BLI_findindex(&pc->state_lb, state), state->dist);
+	if (ele->head.htype == BM_VERT) {
+		printf("vert %d, ", BM_elem_index_get(ele));
+	}
+	else if (ele->head.htype == BM_EDGE) {
+		printf("edge %d, ", BM_elem_index_get(ele));
+	}
+	else {
+		BLI_assert(0);
+	}
+
+	if (ele_from == NULL) {
+		printf("from NULL\n");
+	}
+	else if (ele_from->head.htype == BM_EDGE) {
+		printf("from edge %d\n", BM_elem_index_get(ele_from));
+	}
+	else if (ele_from->head.htype == BM_FACE) {
+		printf("from face %d\n", BM_elem_index_get(ele_from));
+	}
+	else {
+		BLI_assert(0);
+	}
+#endif
+
+	/* track distance */
+	{
+		float co[3];
+		if (ele->head.htype == BM_VERT) {
+			copy_v3_v3(co, ((BMVert *)ele)->co);
+		}
+		else if (ele->head.htype == BM_EDGE) {
+			state_calc_co_pair(pc, ((BMEdge *)ele)->v1->co, ((BMEdge *)ele)->v2->co, co);
+		}
+		else {
+			BLI_assert(0);
+		}
+
+		/* tally distance */
+		if (ele_from) {
+			state->dist += len_v3v3(state->co_prev, co);
+		}
+		copy_v3_v3(state->co_prev, co);
+	}
+
+	step_new->ele = ele;
+	step_new->ele_from = ele_from;
+	step_new->next = state->link_last;
+	state->link_last = step_new;
+}
+
+static PathLinkState *state_dupe_add(PathContext *pc,
+                                     PathLinkState *state, const PathLinkState *state_orig)
+{
+	state = MEM_mallocN(sizeof(*state), __func__);
+	*state = *state_orig;
+	BLI_addhead(&pc->state_lb, state);
+	return state;
+}
+
+/* walk around the face edges */
+static PathLinkState *state_step__face_edges(PathContext *pc,
+                                             PathLinkState *state, const PathLinkState *state_orig,
+                                             BMLoop *l_iter, BMLoop *l_last)
+{
+	do {
+		if (state_isect_co_pair(pc, l_iter->v->co, l_iter->next->v->co)) {
+			BMElem *ele_next      = (BMElem *)l_iter->e;
+			BMElem *ele_next_from = (BMElem *)l_iter->f;
+
+			if (state_link_find(state, ele_next) == false) {
+				if (state_orig->link_last != state->link_last) {
+					state = state_dupe_add(pc, state, state_orig);
+				}
+				state_link_add(pc, state, ele_next, ele_next_from);
+			}
+		}
+	} while ((l_iter = l_iter->next) != l_last);
+	return state;
+}
+
+/* walk around the face verts */
+static PathLinkState *state_step__face_verts(PathContext *pc,
+                                             PathLinkState *state, const PathLinkState *state_orig,
+                                             BMLoop *l_iter, BMLoop *l_last)
+{
+	do {
+		if (state_isect_co_exact(pc, l_iter->v->co)) {
+			BMElem *ele_next      = (BMElem *)l_iter->v;
+			BMElem *ele_next_from = (BMElem *)l_iter->f;
+
+			if (state_link_find(state, ele_next) == false) {
+				if (state_orig->link_last != state->link_last) {
+					state = state_dupe_add(pc, state, state_orig);
+				}
+				state_link_add(pc, state, ele_next, ele_next_from);
+			}
+		}
+	} while ((l_iter = l_iter->next) != l_last);
+	return state;
+}
+
+static bool state_step(PathContext *pc, PathLinkState *state)
+{
+	PathLinkState state_orig = *state;
+	BMElem *ele = state->link_last->ele;
+	const void *ele_from = state->link_last->ele_from;
+
+	if (ele->head.htype == BM_EDGE) {
+		BMEdge *e = (BMEdge *)ele;
+
+		BMIter liter;
+		BMLoop *l_start;
+
+		BM_ITER_ELEM (l_start, &liter, e, BM_LOOPS_OF_EDGE) {
+			if (l_start->f != ele_from) {
+				/* very similar to block below */
+				if (BM_vert_in_face(l_start->f, pc->v_b)) {
+					if (state_orig.link_last != state->link_last) {
+						state = state_dupe_add(pc, state, &state_orig);
+					}
+
+					state_link_add(pc, state, (BMElem *)pc->v_b, (BMElem *)l_start->f);
+				}
+				else {
+					state = state_step__face_edges(pc, state, &state_orig,
+					                               l_start->next, l_start);
+					state = state_step__face_verts(pc, state, &state_orig,
+					                               l_start->next->next, l_start);
+				}
+			}
+		}
+	}
+	else if (ele->head.htype == BM_VERT) {
+		BMVert *v = (BMVert *)ele;
+
+		/* vert loops */
+		{
+			BMIter liter;
+			BMLoop *l_start;
+
+			BM_ITER_ELEM (l_start, &liter, v, BM_LOOPS_OF_VERT) {
+				if (l_start->f != ele_from) {
+					/* very similar to block above */
+					if (BM_vert_in_face(l_start->f, pc->v_b)) {
+						BMElem *ele_next      = (BMElem *)pc->v_b;
+						BMElem *ele_next_from = (BMElem *)l_start->f;
+
+						if (state_orig.link_last != state->link_last) {
+							state = state_dupe_add(pc, state, &state_orig);
+						}
+						state_link_add(pc, state, ele_next, ele_next_from);
+					}
+					else {
+						state = state_step__face_edges(pc, state, &state_orig,
+						                               l_start->next, l_start->prev);
+						if (l_start->f->len > 3) {
+							/* adjacent verts are handled in state_step__vert_edges */
+							state = state_step__face_verts(pc, state, &state_orig,
+							                               l_start->next->next, l_start->prev);
+						}
+					}
+				}
+			}
+		}
+
+		/* vert edges  */
+		{
+			BMIter eiter;
+			BMEdge *e;
+			BM_ITER_ELEM (e, &eiter, v, BM_EDGES_OF_VERT) {

@@ Diff output truncated at 10240 characters. @@



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