[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58098] branches/ge_dev/source/gameengine/ GamePlayer/common: BGE cleanup: removing various unused code and files from GamePlayer/common.

Mitchell Stokes mogurijin at gmail.com
Tue Jul 9 03:14:54 CEST 2013


Revision: 58098
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58098
Author:   moguri
Date:     2013-07-09 01:14:52 +0000 (Tue, 09 Jul 2013)
Log Message:
-----------
BGE cleanup: removing various unused code and files from GamePlayer/common.

Modified Paths:
--------------
    branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt

Removed Paths:
-------------
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.cpp
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.h
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawImage.cpp
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawImage.h
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp
    branches/ge_dev/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h
    branches/ge_dev/source/gameengine/GamePlayer/common/bmfont.cpp
    branches/ge_dev/source/gameengine/GamePlayer/common/load.blend
    branches/ge_dev/source/gameengine/GamePlayer/common/logo_blender.raw
    branches/ge_dev/source/gameengine/GamePlayer/common/logo_blender3d.raw
    branches/ge_dev/source/gameengine/GamePlayer/common/logo_nan.raw

Modified: branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt	2013-07-09 01:05:04 UTC (rev 58097)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/CMakeLists.txt	2013-07-09 01:14:52 UTC (rev 58098)
@@ -61,23 +61,14 @@
 
 set(SRC 
 	GPC_Canvas.cpp
-	GPC_Engine.cpp
 	GPC_KeyboardDevice.cpp
 	GPC_MouseDevice.cpp
-	GPC_RawImage.cpp
-	GPC_RawLoadDotBlendArray.cpp
-	GPC_RawLogoArrays.cpp
 	GPC_RenderTools.cpp
 	GPC_System.cpp
-	bmfont.cpp
 
 	GPC_Canvas.h
-	GPC_Engine.h
 	GPC_KeyboardDevice.h
 	GPC_MouseDevice.h
-	GPC_RawImage.h
-	GPC_RawLoadDotBlendArray.h
-	GPC_RawLogoArrays.h
 	GPC_RenderTools.h
 	GPC_System.h
 )

Deleted: branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.cpp
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.cpp	2013-07-09 01:05:04 UTC (rev 58097)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.cpp	2013-07-09 01:14:52 UTC (rev 58098)
@@ -1,338 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/GamePlayer/common/GPC_Engine.cpp
- *  \ingroup player
- */
-
-
-#ifdef WIN32
-	#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
-#endif // WIN32
-
-#include <iostream>
-
-#include "BKE_blender.h"  // initglobals()
-#include "BKE_global.h"  // Global G
-#include "BKE_report.h"
-#include "DNA_scene_types.h"
-#include "DNA_camera_types.h"  // Camera
-#include "DNA_object_types.h"  // Object
-
-#include "BLO_readfile.h"
-#include "BLI_blenlib.h"
-
-// include files needed by "KX_BlenderSceneConverter.h"
-
-#include "CTR_Map.h"
-#include "SCA_IActuator.h"
-#include "RAS_MeshObject.h"
-
-#include "KX_BlenderSceneConverter.h"
-#include "KX_KetsjiEngine.h"
-#include "NG_LoopBackNetworkDeviceInterface.h"
-
-#include "RAS_IRenderTools.h"
-
-#include "GPC_Engine.h"
-#include "GPC_KeyboardDevice.h"
-#include "GPC_MouseDevice.h"
-#include "GPC_RawImage.h"
-#include "GPC_RawLoadDotBlendArray.h"
-
-
-
-GPC_Engine::GPC_Engine(char *customLoadingAnimationURL,
-		int foregroundColor, int backgroundColor, int frameRate) :
-		m_initialized(false), m_running(false), m_loading(false),
-		m_customLoadingAnimation(false), m_previousProgress(0.0),
-		m_system(NULL), m_keyboarddev(NULL),
-		m_mousedev(NULL), m_canvas(NULL), m_rendertools(NULL),
-		m_portal(NULL), m_sceneconverter(NULL), m_networkdev(NULL),
-		m_curarea(NULL), m_customLoadingAnimationURL(NULL),
-		m_foregroundColor(foregroundColor), m_backgroundColor(backgroundColor),
-		m_frameRate(frameRate),
-		m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/
-{
-	if (customLoadingAnimationURL[0] != '\0')
-	{
-		m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)];
-// not yet, need to be implemented first...		m_customLoadingAnimation = true;
-	}
-
-	// load the Blender logo into memory
-	m_BlenderLogo = new GPC_RawImage();
-	// blender3d size is 115 x 32 so make resulting texture 128 x 128
-	if (!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8))
-		m_BlenderLogo = 0;
-
-	// load the Blender3D logo into memory
-	m_Blender3DLogo = new GPC_RawImage();
-	// blender3d size is 136 x 11 so make resulting texture 256 x 256
-	if (!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8))
-		m_Blender3DLogo = 0;
-
-#if 0
-	// obsolete logo
-	// load the NaN logo into memory
-	m_NaNLogo = new GPC_RawImage();
-	// blender3d size is 32 x 31 so make resulting texture 64 x 64
-	if (!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8))
-		m_NaNLogo = 0;
-#endif
-}
-
-
-GPC_Engine::~GPC_Engine()
-{
-	// deleting everything in reverse order of creation
-#if 0
-// hmm deleted in Stop()	delete m_portal;
-// hmm deleted in Stop()	delete m_sceneconverter;
-	delete m_system;
-	delete m_networkdev;
-	delete m_rendertools;
-	delete m_canvas;
-	delete m_mousedev;
-	delete m_keyboarddev;
-// not yet used so be careful and not delete them
-//	delete m_WaveCache;
-//	delete m_curarea;  // for future use, not used yet
-#endif
-	delete m_BlenderLogo;
-	delete m_Blender3DLogo;
-#if 0
-	delete m_NaNLogo;
-#endif
-}
-
-
-bool GPC_Engine::Start(const char *filename)
-{
-	ReportList reports;
-	BlendFileData *bfd;
-	
-	BKE_reports_init(&reports, RPT_STORE);
-	bfd= BLO_read_from_file(filename, &reports);
-	BKE_reports_clear(&reports);
-
-	if (!bfd) {
-			// XXX, deal with error here
-		cout << "Unable to load: " << filename << endl;
-		return false;
-	}
-
-	StartKetsji();
-
-	if (bfd->type == BLENFILETYPE_PUB)
-		m_canvas->SetBannerDisplayEnabled(false);
-
-	return true;
-}
-
-
-bool GPC_Engine::Start(const void *blenderDataBuffer,
-                       unsigned int blenderDataBufferSize)
-{
-	ReportList reports;
-	BlendFileData *bfd;
-	
-	BKE_reports_init(&reports, RPT_STORE);
-	bfd = BLO_read_from_memory(blenderDataBuffer, blenderDataBufferSize, &reports);
-	BKE_reports_clear(&reports);
-
-	if (!bfd) {
-			// XXX, deal with error here
-		cout << "Unable to load. " << endl;
-		return false;
-	}
-	
-	StartKetsji();
-
-	if (bfd->type == BLENFILETYPE_PUB)
-		m_canvas->SetBannerDisplayEnabled(false);
-
-	return true;
-}
-
-
-bool GPC_Engine::StartKetsji(void)
-{
-	STR_String startSceneName = ""; // XXX scene->id.name + 2;
-/*
-	KX_KetsjiEngine* ketsjieng = new KX_KetsjiEngine(m_system);
-	m_portal = new KetsjiPortal(ketsjieng);
-	m_portal->setSecurity(psl_Highest);
-		
-	KX_ISceneConverter *sceneconverter = new KX_BlenderSceneConverter(&G, ketsjieng);
-		
-	m_portal->Enter(
-			startSceneName,
-			sceneconverter,
-			m_canvas,
-			m_rendertools,
-			m_keyboarddev,
-			m_mousedev,
-			m_networkdev,
-			m_system);
-
-	m_system->SetMainLoop(m_portal->m_ketsjieng);
-
-	m_running = true;
-	*/
-	return true;
-}
-
-
-void GPC_Engine::StartLoadingAnimation()
-{
-	if (m_customLoadingAnimation)
-	{
-	}
-	else
-	{
-		unsigned char *blenderDataBuffer;
-		int blenderDataBufferSize;
-		GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize);
-		if (!Start(blenderDataBuffer, blenderDataBufferSize))
-			cout << "something went wrong when starting the engine" << endl;
-		delete blenderDataBuffer;  // created with 'new' in GetRawLoadingAnimation()
-	}
-}
-
-	
-// will be platform dependent
-float GPC_Engine::DetermineProgress(void)
-{
-#if 0
-	float progress;
-	if ((m_blenderData.m_ulProgress > 0) &&
-			(m_blenderData.m_ulProgressMax != m_blenderData.m_ulProgress)) {
-		progress = (float)m_blenderData.m_ulProgress;
-		progress /= (float)m_blenderData.m_ulProgressMax;
-	}
-	else {
-		progress = 0.f;
-	}
-	progress *= 100.f;
-	return (unsigned int) progress;
-#endif
-	return m_previousProgress + 0.01;  // temporary TODO
-}
-
-	
-void GPC_Engine::UpdateLoadingAnimation(void)
-{
-	//int delta;
-
-	float progress = DetermineProgress();
-
-	if (progress > m_previousProgress)
-	{
-//		delta = progress - m_previousProgress;
-		m_previousProgress = progress;
-		if (m_previousProgress > 1.0)
-			m_previousProgress = 1.0;  // limit to 1.0 (has to change !)
-//			m_engine->m_previousProgress = 0.0;
-	}
-
-	STR_String to = "";
-	STR_String from = "";
-	STR_String subject = "progress";
-	STR_String body;
-	body.Format("%f", progress);  // a number between 0.0 and 1.0
-
-	if (m_networkdev)
-	{
-		// Store a progress message in the network device.
-		NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body);
-		m_networkdev->SendNetworkMessage(msg);
-		msg->Release();
-	}
-}
-
-
-void GPC_Engine::Stop()
-{
-	// only delete things that are created in StartKetsji()
-/*	if (m_portal)
-	{
-		m_portal->Leave();
-		delete m_portal;  // also gets rid of KX_KetsjiEngine (says Maarten)
-		m_portal = 0;
-	}
-*/	if (m_sceneconverter)
-	{
-		delete m_sceneconverter;
-		m_sceneconverter = 0;
-	}
-#if 0
-	if (m_frameTimerID)
-	{
-		::KillTimer(0, m_frameTimerID);
-		m_frameTimerID = 0;
-	}
-	m_engineRunning = false;
-#endif
-
-	m_running = false;
-}
-
-
-void GPC_Engine::Exit()
-{
-	if (m_running)
-		Stop();
-
-	if (m_system) {
-		delete m_system;
-		m_system = 0;
-	}
-	if (m_keyboarddev) {
-		delete m_keyboarddev;
-		m_keyboarddev = 0;
-	}
-	if (m_mousedev) {
-		delete m_mousedev;
-		m_mousedev = 0;
-	}
-	if (m_canvas) {
-		delete m_canvas;
-		m_canvas = 0;
-	}
-	if (m_rendertools) {
-		delete m_rendertools;
-		m_rendertools = 0;
-	}
-	if (m_networkdev) {
-		delete m_networkdev;
-		m_networkdev = 0;
-	}
-
-	m_initialized = false;
-}
-

Deleted: branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.h
===================================================================
--- branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.h	2013-07-09 01:05:04 UTC (rev 58097)
+++ branches/ge_dev/source/gameengine/GamePlayer/common/GPC_Engine.h	2013-07-09 01:14:52 UTC (rev 58098)
@@ -1,124 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License

@@ Diff output truncated at 10240 characters. @@



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