[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58047] branches/soc-2013-sketch_mesh/ intern/cycles/kernel: Problem with merge

Alexander Pinzon apinzonf at gmail.com
Sat Jul 6 21:37:13 CEST 2013


Revision: 58047
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58047
Author:   apinzonf
Date:     2013-07-06 19:37:12 +0000 (Sat, 06 Jul 2013)
Log Message:
-----------
Problem with merge

Modified Paths:
--------------
    branches/soc-2013-sketch_mesh/intern/cycles/kernel/kernel_bvh_traversal.h
    branches/soc-2013-sketch_mesh/intern/cycles/kernel/kernel_jitter.h

Modified: branches/soc-2013-sketch_mesh/intern/cycles/kernel/kernel_bvh_traversal.h
===================================================================
--- branches/soc-2013-sketch_mesh/intern/cycles/kernel/kernel_bvh_traversal.h	2013-07-06 18:21:03 UTC (rev 58046)
+++ branches/soc-2013-sketch_mesh/intern/cycles/kernel/kernel_bvh_traversal.h	2013-07-06 19:37:12 UTC (rev 58047)
@@ -1,7 +1,9 @@
 /*
- * Adapted from code Copyright 2009-2010 NVIDIA Corporation
- * Modifications Copyright 2011, Blender Foundation.
+ * Adapted from code Copyright 2009-2010 NVIDIA Corporation,
+ * and code copyright 2009-2012 Intel Corporation
  *
+ * Modifications Copyright 2011-2013, Blender Foundation.
+ *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
  * You may obtain a copy of the License at
@@ -41,6 +43,14 @@
 #endif
 )
 {
+	/* todo:
+	 * - test if pushing distance on the stack helps (for non shadow rays)
+	 * - separate version for shadow rays
+	 * - likely and unlikely for if() statements
+	 * - SSE for hair
+	 * - test restrict attribute for pointers
+	 */
+	
 	/* traversal stack in CUDA thread-local memory */
 	int traversalStack[BVH_STACK_SIZE];
 	traversalStack[0] = ENTRYPOINT_SENTINEL;
@@ -70,6 +80,28 @@
 	isect->u = 0.0f;
 	isect->v = 0.0f;
 
+#if defined(__KERNEL_SSE2__) && !FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+	const shuffle_swap_t shuf_identity = shuffle_swap_identity();
+	const shuffle_swap_t shuf_swap = shuffle_swap_swap();
+	
+	const __m128i pn = _mm_set_epi32(0x80000000, 0x80000000, 0x00000000, 0x00000000);
+	__m128 Psplat[3], idirsplat[3];
+
+	Psplat[0] = _mm_set_ps1(P.x);
+	Psplat[1] = _mm_set_ps1(P.y);
+	Psplat[2] = _mm_set_ps1(P.z);
+
+	idirsplat[0] = _mm_xor_ps(_mm_set_ps1(idir.x), _mm_castsi128_ps(pn));
+	idirsplat[1] = _mm_xor_ps(_mm_set_ps1(idir.y), _mm_castsi128_ps(pn));
+	idirsplat[2] = _mm_xor_ps(_mm_set_ps1(idir.z), _mm_castsi128_ps(pn));
+
+	__m128 tsplat = _mm_set_ps(-isect->t, -isect->t, 0.0f, 0.0f);
+
+	shuffle_swap_t shufflex = (idir.x >= 0)? shuf_identity: shuf_swap;
+	shuffle_swap_t shuffley = (idir.y >= 0)? shuf_identity: shuf_swap;
+	shuffle_swap_t shufflez = (idir.z >= 0)? shuf_identity: shuf_swap;
+#endif
+
 	/* traversal loop */
 	do {
 		do
@@ -77,46 +109,121 @@
 			/* traverse internal nodes */
 			while(nodeAddr >= 0 && nodeAddr != ENTRYPOINT_SENTINEL)
 			{
-				bool traverseChild0, traverseChild1, closestChild1;
+				bool traverseChild0, traverseChild1;
 				int nodeAddrChild1;
 
+#if !defined(__KERNEL_SSE2__) || FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+				/* Intersect two child bounding boxes, non-SSE version */
+				float t = isect->t;
+
+				/* fetch node data */
+				float4 node0 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+0);
+				float4 node1 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+1);
+				float4 node2 = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+2);
+				float4 cnodes = kernel_tex_fetch(__bvh_nodes, nodeAddr*BVH_NODE_SIZE+3);
+
+				/* intersect ray against child nodes */
+				NO_EXTENDED_PRECISION float c0lox = (node0.x - P.x) * idir.x;
+				NO_EXTENDED_PRECISION float c0hix = (node0.z - P.x) * idir.x;
+				NO_EXTENDED_PRECISION float c0loy = (node1.x - P.y) * idir.y;
+				NO_EXTENDED_PRECISION float c0hiy = (node1.z - P.y) * idir.y;
+				NO_EXTENDED_PRECISION float c0loz = (node2.x - P.z) * idir.z;
+				NO_EXTENDED_PRECISION float c0hiz = (node2.z - P.z) * idir.z;
+				NO_EXTENDED_PRECISION float c0min = max4(min(c0lox, c0hix), min(c0loy, c0hiy), min(c0loz, c0hiz), 0.0f);
+				NO_EXTENDED_PRECISION float c0max = min4(max(c0lox, c0hix), max(c0loy, c0hiy), max(c0loz, c0hiz), t);
+
+				NO_EXTENDED_PRECISION float c1lox = (node0.y - P.x) * idir.x;
+				NO_EXTENDED_PRECISION float c1hix = (node0.w - P.x) * idir.x;
+				NO_EXTENDED_PRECISION float c1loy = (node1.y - P.y) * idir.y;
+				NO_EXTENDED_PRECISION float c1hiy = (node1.w - P.y) * idir.y;
+				NO_EXTENDED_PRECISION float c1loz = (node2.y - P.z) * idir.z;
+				NO_EXTENDED_PRECISION float c1hiz = (node2.w - P.z) * idir.z;
+				NO_EXTENDED_PRECISION float c1min = max4(min(c1lox, c1hix), min(c1loy, c1hiy), min(c1loz, c1hiz), 0.0f);
+				NO_EXTENDED_PRECISION float c1max = min4(max(c1lox, c1hix), max(c1loy, c1hiy), max(c1loz, c1hiz), t);
+
 #if FEATURE(BVH_HAIR_MINIMUM_WIDTH) && !FEATURE(BVH_SUBSURFACE)
-				bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
-					&closestChild1, &nodeAddr, &nodeAddrChild1,
-					P, idir, isect->t, visibility, nodeAddr, difl, extmax);
+				if(difl != 0.0f) {
+					float hdiff = 1.0f + difl;
+					float ldiff = 1.0f - difl;
+					if(__float_as_int(cnodes.z) & PATH_RAY_CURVE) {
+						c0min = max(ldiff * c0min, c0min - extmax);
+						c0max = min(hdiff * c0max, c0max + extmax);
+					}
+					if(__float_as_int(cnodes.w) & PATH_RAY_CURVE) {
+						c1min = max(ldiff * c1min, c1min - extmax);
+						c1max = min(hdiff * c1max, c1max + extmax);
+					}
+				}
+#endif
+
+				/* decide which nodes to traverse next */
+#ifdef __VISIBILITY_FLAG__
+				/* this visibility test gives a 5% performance hit, how to solve? */
+				traverseChild0 = (c0max >= c0min) && (__float_as_uint(cnodes.z) & visibility);
+				traverseChild1 = (c1max >= c1min) && (__float_as_uint(cnodes.w) & visibility);
 #else
-				bvh_node_intersect(kg, &traverseChild0, &traverseChild1,
-					&closestChild1, &nodeAddr, &nodeAddrChild1,
-#ifdef __HAIR__
-					P, idir, isect->t, visibility, nodeAddr, 0.0f, 0.0f);
+				traverseChild0 = (c0max >= c0min);
+				traverseChild1 = (c1max >= c1min);
+#endif
+
+#else // __KERNEL_SSE2__
+				/* Intersect two child bounding boxes, SSE3 version adapted from Embree */
+
+				/* fetch node data */
+				__m128 *bvh_nodes = (__m128*)kg->__bvh_nodes.data + nodeAddr*BVH_NODE_SIZE;
+				float4 cnodes = ((float4*)bvh_nodes)[3];
+
+				/* intersect ray against child nodes */
+				const __m128 tminmaxx = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[0], shufflex), Psplat[0]), idirsplat[0]);
+				const __m128 tminmaxy = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[1], shuffley), Psplat[1]), idirsplat[1]);
+				const __m128 tminmaxz = _mm_mul_ps(_mm_sub_ps(shuffle_swap(bvh_nodes[2], shufflez), Psplat[2]), idirsplat[2]);
+
+				const __m128 tminmax = _mm_xor_ps(_mm_max_ps(_mm_max_ps(tminmaxx, tminmaxy), _mm_max_ps(tminmaxz, tsplat)), _mm_castsi128_ps(pn));
+				const __m128 lrhit = _mm_cmple_ps(tminmax, shuffle_swap(tminmax, shuf_swap));
+
+				/* decide which nodes to traverse next */
+#ifdef __VISIBILITY_FLAG__
+				/* this visibility test gives a 5% performance hit, how to solve? */
+				traverseChild0 = (_mm_movemask_ps(lrhit) & 1) && (__float_as_uint(cnodes.z) & visibility);
+				traverseChild1 = (_mm_movemask_ps(lrhit) & 2) && (__float_as_uint(cnodes.w) & visibility);
 #else
-					P, idir, isect->t, visibility, nodeAddr);
+				traverseChild0 = (_mm_movemask_ps(lrhit) & 1);
+				traverseChild1 = (_mm_movemask_ps(lrhit) & 2);
 #endif
+#endif // __KERNEL_SSE2__
+
+				nodeAddr = __float_as_int(cnodes.x);
+				nodeAddrChild1 = __float_as_int(cnodes.y);
+
+				if(traverseChild0 && traverseChild1) {
+					/* both children were intersected, push the farther one */
+#if !defined(__KERNEL_SSE2__) || FEATURE(BVH_HAIR_MINIMUM_WIDTH)
+					bool closestChild1 = (c1min < c0min);
+#else
+					union { __m128 m128; float v[4]; } uminmax;
+					uminmax.m128 = tminmax;
+					bool closestChild1 = uminmax.v[1] < uminmax.v[0];
 #endif
 
-				if(traverseChild0 != traverseChild1) {
+					if(closestChild1) {
+						int tmp = nodeAddr;
+						nodeAddr = nodeAddrChild1;
+						nodeAddrChild1 = tmp;
+					}
+
+					++stackPtr;
+					traversalStack[stackPtr] = nodeAddrChild1;
+				}
+				else {
 					/* one child was intersected */
 					if(traverseChild1) {
 						nodeAddr = nodeAddrChild1;
 					}
-				}
-				else {
-					if(!traverseChild0) {
+					else if(!traverseChild0) {
 						/* neither child was intersected */
 						nodeAddr = traversalStack[stackPtr];
 						--stackPtr;
 					}
-					else {
-						/* both children were intersected, push the farther one */
-						if(closestChild1) {
-							int tmp = nodeAddr;
-							nodeAddr = nodeAddrChild1;
-							nodeAddrChild1 = tmp;
-						}
-
-						++stackPtr;
-						traversalStack[stackPtr] = nodeAddrChild1;
-					}
 				}
 			}
 
@@ -136,6 +243,8 @@
 
 					/* primitive intersection */
 					while(primAddr < primAddr2) {
+						bool hit;
+
 #if FEATURE(BVH_SUBSURFACE)
 						/* only primitives from the same object */
 						uint tri_object = (object == ~0)? kernel_tex_fetch(__prim_object, primAddr): object;
@@ -148,15 +257,16 @@
 							uint segment = kernel_tex_fetch(__prim_segment, primAddr);
 #if !FEATURE(BVH_SUBSURFACE)
 							if(segment != ~0) {
+
 								if(kernel_data.curve_kernel_data.curveflags & CURVE_KN_INTERPOLATE) 
 #if FEATURE(BVH_HAIR_MINIMUM_WIDTH)
-									bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+									hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
 								else
-									bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
+									hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment, lcg_state, difl, extmax);
 #else
-									bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+									hit = bvh_cardinal_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
 								else
-									bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
+									hit = bvh_curve_intersect(kg, isect, P, idir, visibility, object, primAddr, segment);
 #endif
 							}
 							else
@@ -166,17 +276,30 @@
 #if FEATURE(BVH_HAIR)
 							if(segment == ~0)
 #endif
-								bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
+							{
+								hit = bvh_triangle_intersect_subsurface(kg, isect, P, idir, object, primAddr, tmax, &num_hits, subsurface_random);
+								(void)hit;
+							}
 
 						}
 #else
-								bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
+								hit = bvh_triangle_intersect(kg, isect, P, idir, visibility, object, primAddr);
 
 							/* shadow ray early termination */

@@ Diff output truncated at 10240 characters. @@



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