[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [57890] trunk/blender/source/blender/gpu/ intern/gpu_draw.c: add some missing members to opengl debug print, also use a macro to avoid passing each arg twice.

Campbell Barton ideasman42 at gmail.com
Mon Jul 1 01:50:17 CEST 2013


Revision: 57890
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=57890
Author:   campbellbarton
Date:     2013-06-30 23:50:17 +0000 (Sun, 30 Jun 2013)
Log Message:
-----------
add some missing members to opengl debug print, also use a macro to avoid passing each arg twice.

Modified Paths:
--------------
    trunk/blender/source/blender/gpu/intern/gpu_draw.c

Modified: trunk/blender/source/blender/gpu/intern/gpu_draw.c
===================================================================
--- trunk/blender/source/blender/gpu/intern/gpu_draw.c	2013-06-30 23:30:21 UTC (rev 57889)
+++ trunk/blender/source/blender/gpu/intern/gpu_draw.c	2013-06-30 23:50:17 UTC (rev 57890)
@@ -1889,7 +1889,7 @@
 
 #ifdef DEBUG
 /* debugging aid */
-static void gpu_get_print(const char *name, GLenum type)
+static void gpu_state_print_fl_ex(const char *name, GLenum type)
 {
 	const unsigned char err_mark[4] = {0xff, 0xff, 0xff, 0xff};
 
@@ -1909,351 +1909,368 @@
 	printf("\n");
 }
 
+#define gpu_state_print_fl(val) gpu_state_print_fl_ex(#val, val)
+
 void GPU_state_print(void)
 {
-	gpu_get_print("GL_ACCUM_ALPHA_BITS", GL_ACCUM_ALPHA_BITS);
-	gpu_get_print("GL_ACCUM_BLUE_BITS", GL_ACCUM_BLUE_BITS);
-	gpu_get_print("GL_ACCUM_CLEAR_VALUE", GL_ACCUM_CLEAR_VALUE);
-	gpu_get_print("GL_ACCUM_GREEN_BITS", GL_ACCUM_GREEN_BITS);
-	gpu_get_print("GL_ACCUM_RED_BITS", GL_ACCUM_RED_BITS);
-	gpu_get_print("GL_ACTIVE_TEXTURE", GL_ACTIVE_TEXTURE);
-	gpu_get_print("GL_ALIASED_POINT_SIZE_RANGE", GL_ALIASED_POINT_SIZE_RANGE);
-	gpu_get_print("GL_ALIASED_LINE_WIDTH_RANGE", GL_ALIASED_LINE_WIDTH_RANGE);
-	gpu_get_print("GL_ALPHA_BIAS", GL_ALPHA_BIAS);
-	gpu_get_print("GL_ALPHA_BITS", GL_ALPHA_BITS);
-	gpu_get_print("GL_ALPHA_SCALE", GL_ALPHA_SCALE);
-	gpu_get_print("GL_ALPHA_TEST", GL_ALPHA_TEST);
-	gpu_get_print("GL_ALPHA_TEST_FUNC", GL_ALPHA_TEST_FUNC);
-	gpu_get_print("GL_ALPHA_TEST_REF", GL_ALPHA_TEST_REF);
-	gpu_get_print("GL_ARRAY_BUFFER_BINDING", GL_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_ATTRIB_STACK_DEPTH", GL_ATTRIB_STACK_DEPTH);
-	gpu_get_print("GL_AUTO_NORMAL", GL_AUTO_NORMAL);
-	gpu_get_print("GL_AUX_BUFFERS", GL_AUX_BUFFERS);
-	gpu_get_print("GL_BLEND", GL_BLEND);
-	gpu_get_print("GL_BLEND_COLOR", GL_BLEND_COLOR);
-	gpu_get_print("GL_BLEND_DST_ALPHA", GL_BLEND_DST_ALPHA);
-	gpu_get_print("GL_BLEND_DST_RGB", GL_BLEND_DST_RGB);
-	gpu_get_print("GL_BLEND_EQUATION_RGB", GL_BLEND_EQUATION_RGB);
-	gpu_get_print("GL_BLEND_EQUATION_ALPHA", GL_BLEND_EQUATION_ALPHA);
-	gpu_get_print("GL_BLEND_SRC_ALPHA", GL_BLEND_SRC_ALPHA);
-	gpu_get_print("GL_BLEND_SRC_RGB", GL_BLEND_SRC_RGB);
-	gpu_get_print("GL_BLUE_BIAS", GL_BLUE_BIAS);
-	gpu_get_print("GL_BLUE_BITS", GL_BLUE_BITS);
-	gpu_get_print("GL_BLUE_SCALE", GL_BLUE_SCALE);
-	gpu_get_print("GL_CLIENT_ACTIVE_TEXTURE", GL_CLIENT_ACTIVE_TEXTURE);
-	gpu_get_print("GL_CLIENT_ATTRIB_STACK_DEPTH", GL_CLIENT_ATTRIB_STACK_DEPTH);
-	gpu_get_print("GL_CLIP_PLANE0", GL_CLIP_PLANE0);
-	gpu_get_print("GL_COLOR_ARRAY", GL_COLOR_ARRAY);
-	gpu_get_print("GL_COLOR_ARRAY_BUFFER_BINDING", GL_COLOR_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_COLOR_ARRAY_SIZE", GL_COLOR_ARRAY_SIZE);
-	gpu_get_print("GL_COLOR_ARRAY_STRIDE", GL_COLOR_ARRAY_STRIDE);
-	gpu_get_print("GL_COLOR_ARRAY_TYPE", GL_COLOR_ARRAY_TYPE);
-	gpu_get_print("GL_COLOR_CLEAR_VALUE", GL_COLOR_CLEAR_VALUE);
-	gpu_get_print("GL_COLOR_LOGIC_OP", GL_COLOR_LOGIC_OP);
-	gpu_get_print("GL_COLOR_MATERIAL", GL_COLOR_MATERIAL);
-	gpu_get_print("GL_COLOR_MATERIAL_FACE", GL_COLOR_MATERIAL_FACE);
-	gpu_get_print("GL_COLOR_MATERIAL_PARAMETER", GL_COLOR_MATERIAL_PARAMETER);
-	gpu_get_print("GL_COLOR_MATRIX", GL_COLOR_MATRIX);
-	gpu_get_print("GL_COLOR_MATRIX_STACK_DEPTH", GL_COLOR_MATRIX_STACK_DEPTH);
-	gpu_get_print("GL_COLOR_SUM", GL_COLOR_SUM);
-	gpu_get_print("GL_COLOR_TABLE", GL_COLOR_TABLE);
-	gpu_get_print("GL_COLOR_WRITEMASK", GL_COLOR_WRITEMASK);
-	gpu_get_print("GL_COMPRESSED_TEXTURE_FORMATS", GL_COMPRESSED_TEXTURE_FORMATS);
-	gpu_get_print("GL_CONVOLUTION_1D", GL_CONVOLUTION_1D);
-	gpu_get_print("GL_CONVOLUTION_2D", GL_CONVOLUTION_2D);
-	gpu_get_print("GL_CULL_FACE", GL_CULL_FACE);
-	gpu_get_print("GL_CULL_FACE_MODE", GL_CULL_FACE_MODE);
-	gpu_get_print("GL_CURRENT_COLOR", GL_CURRENT_COLOR);
-	gpu_get_print("GL_CURRENT_FOG_COORD", GL_CURRENT_FOG_COORD);
-	gpu_get_print("GL_CURRENT_INDEX", GL_CURRENT_INDEX);
-	gpu_get_print("GL_CURRENT_NORMAL", GL_CURRENT_NORMAL);
-	gpu_get_print("GL_CURRENT_PROGRAM", GL_CURRENT_PROGRAM);
-	gpu_get_print("GL_CURRENT_RASTER_COLOR", GL_CURRENT_RASTER_COLOR);
-	gpu_get_print("GL_CURRENT_RASTER_DISTANCE", GL_CURRENT_RASTER_DISTANCE);
-	gpu_get_print("GL_CURRENT_RASTER_INDEX", GL_CURRENT_RASTER_INDEX);
-	gpu_get_print("GL_CURRENT_RASTER_POSITION", GL_CURRENT_RASTER_POSITION);
-	gpu_get_print("GL_CURRENT_RASTER_POSITION_VALID", GL_CURRENT_RASTER_POSITION_VALID);
-	gpu_get_print("GL_CURRENT_RASTER_SECONDARY_COLOR", GL_CURRENT_RASTER_SECONDARY_COLOR);
-	gpu_get_print("GL_CURRENT_RASTER_TEXTURE_COORDS", GL_CURRENT_RASTER_TEXTURE_COORDS);
-	gpu_get_print("GL_CURRENT_SECONDARY_COLOR", GL_CURRENT_SECONDARY_COLOR);
-	gpu_get_print("GL_CURRENT_TEXTURE_COORDS", GL_CURRENT_TEXTURE_COORDS);
-	gpu_get_print("GL_DEPTH_BIAS", GL_DEPTH_BIAS);
-	gpu_get_print("GL_DEPTH_BITS", GL_DEPTH_BITS);
-	gpu_get_print("GL_DEPTH_CLEAR_VALUE", GL_DEPTH_CLEAR_VALUE);
-	gpu_get_print("GL_DEPTH_FUNC", GL_DEPTH_FUNC);
-	gpu_get_print("GL_DEPTH_RANGE", GL_DEPTH_RANGE);
-	gpu_get_print("GL_DEPTH_SCALE", GL_DEPTH_SCALE);
-	gpu_get_print("GL_DEPTH_TEST", GL_DEPTH_TEST);
-	gpu_get_print("GL_DEPTH_WRITEMASK", GL_DEPTH_WRITEMASK);
-	gpu_get_print("GL_DITHER", GL_DITHER);
-	gpu_get_print("GL_DOUBLEBUFFER", GL_DOUBLEBUFFER);
-	gpu_get_print("GL_DRAW_BUFFER", GL_DRAW_BUFFER);
-	gpu_get_print("GL_DRAW_BUFFER0", GL_DRAW_BUFFER0);
-	gpu_get_print("GL_EDGE_FLAG", GL_EDGE_FLAG);
-	gpu_get_print("GL_EDGE_FLAG_ARRAY", GL_EDGE_FLAG_ARRAY);
-	gpu_get_print("GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", GL_EDGE_FLAG_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_EDGE_FLAG_ARRAY_STRIDE", GL_EDGE_FLAG_ARRAY_STRIDE);
-	gpu_get_print("GL_ELEMENT_ARRAY_BUFFER_BINDING", GL_ELEMENT_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_FEEDBACK_BUFFER_SIZE", GL_FEEDBACK_BUFFER_SIZE);
-	gpu_get_print("GL_FEEDBACK_BUFFER_TYPE", GL_FEEDBACK_BUFFER_TYPE);
-	gpu_get_print("GL_FOG", GL_FOG);
-	gpu_get_print("GL_FOG_COORD_ARRAY", GL_FOG_COORD_ARRAY);
-	gpu_get_print("GL_FOG_COORD_ARRAY_BUFFER_BINDING", GL_FOG_COORD_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_FOG_COORD_ARRAY_STRIDE", GL_FOG_COORD_ARRAY_STRIDE);
-	gpu_get_print("GL_FOG_COORD_ARRAY_TYPE", GL_FOG_COORD_ARRAY_TYPE);
-	gpu_get_print("GL_FOG_COORD_SRC", GL_FOG_COORD_SRC);
-	gpu_get_print("GL_FOG_COLOR", GL_FOG_COLOR);
-	gpu_get_print("GL_FOG_DENSITY", GL_FOG_DENSITY);
-	gpu_get_print("GL_FOG_END", GL_FOG_END);
-	gpu_get_print("GL_FOG_HINT", GL_FOG_HINT);
-	gpu_get_print("GL_FOG_INDEX", GL_FOG_INDEX);
-	gpu_get_print("GL_FOG_MODE", GL_FOG_MODE);
-	gpu_get_print("GL_FOG_START", GL_FOG_START);
-	gpu_get_print("GL_FRAGMENT_SHADER_DERIVATIVE_HINT", GL_FRAGMENT_SHADER_DERIVATIVE_HINT);
-	gpu_get_print("GL_FRONT_FACE", GL_FRONT_FACE);
-	gpu_get_print("GL_GENERATE_MIPMAP_HINT", GL_GENERATE_MIPMAP_HINT);
-	gpu_get_print("GL_GREEN_BIAS", GL_GREEN_BIAS);
-	gpu_get_print("GL_GREEN_BITS", GL_GREEN_BITS);
-	gpu_get_print("GL_GREEN_SCALE", GL_GREEN_SCALE);
-	gpu_get_print("GL_HISTOGRAM", GL_HISTOGRAM);
-	gpu_get_print("GL_INDEX_ARRAY", GL_INDEX_ARRAY);
-	gpu_get_print("GL_INDEX_ARRAY_BUFFER_BINDING", GL_INDEX_ARRAY_BUFFER_BINDING);
-	gpu_get_print("GL_INDEX_ARRAY_STRIDE", GL_INDEX_ARRAY_STRIDE);
-	gpu_get_print("GL_INDEX_ARRAY_TYPE", GL_INDEX_ARRAY_TYPE);
-	gpu_get_print("GL_INDEX_BITS", GL_INDEX_BITS);
-	gpu_get_print("GL_INDEX_CLEAR_VALUE", GL_INDEX_CLEAR_VALUE);
-	gpu_get_print("GL_INDEX_LOGIC_OP", GL_INDEX_LOGIC_OP);
-	gpu_get_print("GL_INDEX_MODE", GL_INDEX_MODE);
-	gpu_get_print("GL_INDEX_OFFSET", GL_INDEX_OFFSET);
-	gpu_get_print("GL_INDEX_SHIFT", GL_INDEX_SHIFT);
-	gpu_get_print("GL_INDEX_WRITEMASK", GL_INDEX_WRITEMASK);
-	gpu_get_print("GL_LIGHT0", GL_LIGHT0);
-	gpu_get_print("GL_LIGHTING", GL_LIGHTING);
-	gpu_get_print("GL_LIGHT_MODEL_AMBIENT", GL_LIGHT_MODEL_AMBIENT);
-	gpu_get_print("GL_LIGHT_MODEL_COLOR_CONTROL", GL_LIGHT_MODEL_COLOR_CONTROL);
-	gpu_get_print("GL_LIGHT_MODEL_LOCAL_VIEWER", GL_LIGHT_MODEL_LOCAL_VIEWER);
-	gpu_get_print("GL_LIGHT_MODEL_TWO_SIDE", GL_LIGHT_MODEL_TWO_SIDE);
-	gpu_get_print("GL_LINE_SMOOTH", GL_LINE_SMOOTH);
-	gpu_get_print("GL_LINE_SMOOTH_HINT", GL_LINE_SMOOTH_HINT);
-	gpu_get_print("GL_LINE_STIPPLE", GL_LINE_STIPPLE);
-	gpu_get_print("GL_LINE_STIPPLE_PATTERN", GL_LINE_STIPPLE_PATTERN);
-	gpu_get_print("GL_LINE_STIPPLE_REPEAT", GL_LINE_STIPPLE_REPEAT);
-	gpu_get_print("GL_LINE_WIDTH", GL_LINE_WIDTH);
-	gpu_get_print("GL_LINE_WIDTH_GRANULARITY", GL_LINE_WIDTH_GRANULARITY);
-	gpu_get_print("GL_LINE_WIDTH_RANGE", GL_LINE_WIDTH_RANGE);
-	gpu_get_print("GL_LIST_BASE", GL_LIST_BASE);
-	gpu_get_print("GL_LIST_INDEX", GL_LIST_INDEX);
-	gpu_get_print("GL_LIST_MODE", GL_LIST_MODE);
-	gpu_get_print("GL_LOGIC_OP_MODE", GL_LOGIC_OP_MODE);
-	gpu_get_print("GL_MAP1_COLOR_4", GL_MAP1_COLOR_4);
-	gpu_get_print("GL_MAP1_GRID_DOMAIN", GL_MAP1_GRID_DOMAIN);
-	gpu_get_print("GL_MAP1_GRID_SEGMENTS", GL_MAP1_GRID_SEGMENTS);
-	gpu_get_print("GL_MAP1_INDEX", GL_MAP1_INDEX);
-	gpu_get_print("GL_MAP1_NORMAL", GL_MAP1_NORMAL);
-	gpu_get_print("GL_MAP1_TEXTURE_COORD_1", GL_MAP1_TEXTURE_COORD_1);
-	gpu_get_print("GL_MAP1_TEXTURE_COORD_2", GL_MAP1_TEXTURE_COORD_2);
-	gpu_get_print("GL_MAP1_TEXTURE_COORD_3", GL_MAP1_TEXTURE_COORD_3);
-	gpu_get_print("GL_MAP1_TEXTURE_COORD_4", GL_MAP1_TEXTURE_COORD_4);
-	gpu_get_print("GL_MAP1_VERTEX_3", GL_MAP1_VERTEX_3);
-	gpu_get_print("GL_MAP1_VERTEX_4", GL_MAP1_VERTEX_4);
-	gpu_get_print("GL_MAP2_COLOR_4", GL_MAP2_COLOR_4);
-	gpu_get_print("GL_MAP2_GRID_DOMAIN", GL_MAP2_GRID_DOMAIN);
-	gpu_get_print("GL_MAP2_GRID_SEGMENTS", GL_MAP2_GRID_SEGMENTS);
-	gpu_get_print("GL_MAP2_INDEX", GL_MAP2_INDEX);
-	gpu_get_print("GL_MAP2_NORMAL", GL_MAP2_NORMAL);
-	gpu_get_print("GL_MAP2_TEXTURE_COORD_1", GL_MAP2_TEXTURE_COORD_1);
-	gpu_get_print("GL_MAP2_TEXTURE_COORD_2", GL_MAP2_TEXTURE_COORD_2);
-	gpu_get_print("GL_MAP2_TEXTURE_COORD_3", GL_MAP2_TEXTURE_COORD_3);
-	gpu_get_print("GL_MAP2_TEXTURE_COORD_4", GL_MAP2_TEXTURE_COORD_4);
-	gpu_get_print("GL_MAP2_VERTEX_3", GL_MAP2_VERTEX_3);
-	gpu_get_print("GL_MAP2_VERTEX_4", GL_MAP2_VERTEX_4);
-	gpu_get_print("GL_MAP_COLOR", GL_MAP_COLOR);
-	gpu_get_print("GL_MAP_STENCIL", GL_MAP_STENCIL);
-	gpu_get_print("GL_MATRIX_MODE", GL_MATRIX_MODE);
-	gpu_get_print("GL_MAX_3D_TEXTURE_SIZE", GL_MAX_3D_TEXTURE_SIZE);
-	gpu_get_print("GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", GL_MAX_CLIENT_ATTRIB_STACK_DEPTH);
-	gpu_get_print("GL_MAX_ATTRIB_STACK_DEPTH", GL_MAX_ATTRIB_STACK_DEPTH);

@@ Diff output truncated at 10240 characters. @@



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