[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53993] trunk/blender/source/blender/ editors/space_view3d: Matcap fix:
Ton Roosendaal
ton at blender.org
Tue Jan 22 13:36:10 CET 2013
Revision: 53993
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53993
Author: ton
Date: 2013-01-22 12:36:06 +0000 (Tue, 22 Jan 2013)
Log Message:
-----------
Matcap fix:
Setting Cycles as render engine skipped matcap drawing.
Logic for checking drawing types needed a shuffle.
Modified Paths:
--------------
trunk/blender/source/blender/editors/space_view3d/drawmesh.c
trunk/blender/source/blender/editors/space_view3d/drawobject.c
Modified: trunk/blender/source/blender/editors/space_view3d/drawmesh.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawmesh.c 2013-01-22 12:32:07 UTC (rev 53992)
+++ trunk/blender/source/blender/editors/space_view3d/drawmesh.c 2013-01-22 12:36:06 UTC (rev 53993)
@@ -940,7 +940,8 @@
void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d,
Object *ob, DerivedMesh *dm, const int draw_flags)
{
- if ((!BKE_scene_use_new_shading_nodes(scene)) || (draw_flags & DRAW_MODIFIERS_PREVIEW)) {
+ /* if not cycles, or preview-modifiers, or drawing matcaps */
+ if ((!BKE_scene_use_new_shading_nodes(scene)) || (draw_flags & DRAW_MODIFIERS_PREVIEW) || (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)) {
draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags);
return;
}
Modified: trunk/blender/source/blender/editors/space_view3d/drawobject.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-01-22 12:32:07 UTC (rev 53992)
+++ trunk/blender/source/blender/editors/space_view3d/drawobject.c 2013-01-22 12:36:06 UTC (rev 53993)
@@ -176,10 +176,13 @@
return TRUE;
/* textured solid */
- if (v3d->drawtype == OB_SOLID && (v3d->flag2 & (V3D_SOLID_TEX | V3D_SHOW_SOLID_MATCAP))
+ if (v3d->drawtype == OB_SOLID && (v3d->flag2 & V3D_SOLID_TEX)
&& !BKE_scene_use_new_shading_nodes(scene))
return TRUE;
+ if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
+ return 1;
+
return FALSE;
}
@@ -218,12 +221,13 @@
return 0;
if (ob == OBACT && (ob && ob->mode & OB_MODE_WEIGHT_PAINT))
return 0;
- if (BKE_scene_use_new_shading_nodes(scene))
- return 0;
if (v3d->flag2 & V3D_SHOW_SOLID_MATCAP)
return 1;
+ if (BKE_scene_use_new_shading_nodes(scene))
+ return 0;
+
return (scene->gm.matmode == GAME_MAT_GLSL) && (dt > OB_SOLID);
}
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