[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53959] trunk/blender: Added gsoc-2012 collada improvements from bratwurst branch

Gaia Clary gaia.clary at machinimatrix.org
Mon Jan 21 14:45:52 CET 2013


Revision: 53959
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53959
Author:   gaiaclary
Date:     2013-01-21 13:45:49 +0000 (Mon, 21 Jan 2013)
Log Message:
-----------
Added gsoc-2012 collada improvements from bratwurst branch

Modified Paths:
--------------
    trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_rigged.py
    trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_static.py
    trunk/blender/source/blender/collada/AnimationExporter.cpp
    trunk/blender/source/blender/collada/AnimationExporter.h
    trunk/blender/source/blender/collada/AnimationImporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.cpp
    trunk/blender/source/blender/collada/ArmatureExporter.h
    trunk/blender/source/blender/collada/ArmatureImporter.cpp
    trunk/blender/source/blender/collada/ArmatureImporter.h
    trunk/blender/source/blender/collada/CMakeLists.txt
    trunk/blender/source/blender/collada/DocumentExporter.cpp
    trunk/blender/source/blender/collada/DocumentImporter.cpp
    trunk/blender/source/blender/collada/DocumentImporter.h
    trunk/blender/source/blender/collada/ExportSettings.h
    trunk/blender/source/blender/collada/ExtraHandler.cpp
    trunk/blender/source/blender/collada/GeometryExporter.cpp
    trunk/blender/source/blender/collada/GeometryExporter.h
    trunk/blender/source/blender/collada/MeshImporter.cpp
    trunk/blender/source/blender/collada/MeshImporter.h
    trunk/blender/source/blender/collada/SceneExporter.cpp
    trunk/blender/source/blender/collada/SceneExporter.h
    trunk/blender/source/blender/collada/TransformReader.cpp
    trunk/blender/source/blender/collada/TransformWriter.cpp
    trunk/blender/source/blender/collada/collada.cpp
    trunk/blender/source/blender/collada/collada.h
    trunk/blender/source/blender/collada/collada_internal.cpp
    trunk/blender/source/blender/collada/collada_internal.h
    trunk/blender/source/blender/editors/io/io_collada.c
    trunk/blender/source/blender/makesrna/intern/rna_scene_api.c

Added Paths:
-----------
    trunk/blender/source/blender/collada/ControllerExporter.cpp
    trunk/blender/source/blender/collada/ControllerExporter.h

Modified: trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_rigged.py
===================================================================
--- trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_rigged.py	2013-01-21 13:31:16 UTC (rev 53958)
+++ trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_rigged.py	2013-01-21 13:45:49 UTC (rev 53959)
@@ -7,6 +7,7 @@
 op.selected = True
 op.include_children = False
 op.include_armatures = True
+op.include_shapekeys = False
 op.deform_bones_only = True
 op.active_uv_only = True
 op.include_uv_textures = True

Modified: trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_static.py
===================================================================
--- trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_static.py	2013-01-21 13:31:16 UTC (rev 53958)
+++ trunk/blender/release/scripts/presets/operator/wm.collada_export/second_life_static.py	2013-01-21 13:45:49 UTC (rev 53959)
@@ -7,6 +7,7 @@
 op.selected = True
 op.include_children = False
 op.include_armatures = False
+op.include_shapekeys = False
 op.deform_bones_only = False
 op.active_uv_only = True
 op.include_uv_textures = True

Modified: trunk/blender/source/blender/collada/AnimationExporter.cpp
===================================================================
--- trunk/blender/source/blender/collada/AnimationExporter.cpp	2013-01-21 13:31:16 UTC (rev 53958)
+++ trunk/blender/source/blender/collada/AnimationExporter.cpp	2013-01-21 13:45:49 UTC (rev 53959)
@@ -24,6 +24,8 @@
 #include "AnimationExporter.h"
 #include "MaterialExporter.h"
 
+Global G;
+
 template<class Functor>
 void forEachObjectInExportSet(Scene *sce, Functor &f, LinkNode *export_set)
 {
@@ -82,7 +84,12 @@
 		}
 
 	}
-
+    
+    export_object_constraint_animation(ob);
+    
+	//This needs to be handled by extra profiles, so postponed for now
+	//export_morph_animation(ob);
+		
 	//Export Lamp parameter animations
 	if ( (ob->type == OB_LAMP) && ((Lamp *)ob->data)->adt && ((Lamp *)ob->data)->adt->action) {
 		fcu = (FCurve *)(((Lamp *)ob->data)->adt->action->curves.first);
@@ -134,10 +141,72 @@
 				fcu = fcu->next;
 			}
 		}
+	}
 
+
+}
+
+void AnimationExporter::export_object_constraint_animation(Object *ob)
+{
+	std::vector<float> fra;
+    //Takes frames of target animations
+	make_anim_frames_from_targets(ob, fra);
+    
+	if (fra.size())
+	dae_baked_object_animation(fra, ob);
+}
+
+void AnimationExporter::export_morph_animation(Object *ob)
+{ 
+	FCurve *fcu;
+	char *transformName;
+	Key *key = BKE_key_from_object(ob);
+	if(!key) return;
+
+	if(key->adt && key->adt->action){
+		fcu = (FCurve *)key->adt->action->curves.first;
+		
+		while (fcu) {
+			transformName = extract_transform_name(fcu->rna_path);
+
+			dae_animation(ob, fcu, transformName, true);
+			
+			fcu = fcu->next;
+		}
 	}
+
 }
 
+void AnimationExporter::make_anim_frames_from_targets(Object *ob, std::vector<float> &frames ){
+	
+	ListBase *conlist = get_active_constraints(ob);
+	if(conlist == NULL) return;
+	bConstraint *con;
+	for (con = (bConstraint*)conlist->first; con; con = con->next) {
+		ListBase targets = {NULL, NULL};
+		
+		bConstraintTypeInfo *cti = BKE_constraint_get_typeinfo(con);
+		
+		if(!validateConstraints(con)) continue;
+
+		if (cti && cti->get_constraint_targets) {
+			bConstraintTarget *ct;
+			Object *obtar;
+			/* get targets 
+			 *  - constraints should use ct->matrix, not directly accessing values
+			 *	- ct->matrix members have not yet been calculated here! 
+			 */
+			cti->get_constraint_targets(con, &targets);
+			if(cti){
+				for (ct = (bConstraintTarget*)targets.first; ct; ct = ct->next){
+					obtar = ct->tar;
+					find_frames(obtar, frames);
+				}
+			}
+		}
+	}
+}
+
 //euler sources from quternion sources
 float *AnimationExporter::get_eul_source_for_quat(Object *ob)
 {
@@ -320,6 +389,9 @@
 		if (ma)
 			target = translate_id(id_name(ma)) + "-effect" +
 			         "/common/" /*profile common is only supported */ + get_transform_sid(fcu->rna_path, -1, axis_name, true);
+		//if shape key animation, this is the main problem, how to define the channel targets.
+		/*target = get_morph_id(ob) +
+				 "/value" +*/ 
 	}
 	addChannel(COLLADABU::URI(empty, sampler_id), target);
 
@@ -368,18 +440,23 @@
 	//char prefix[256];
 
 	FCurve *fcu = (FCurve *)ob_arm->adt->action->curves.first;
-	while (fcu) {
+
+	//Check if there is a fcurve in the armature for the bone in param
+	//when baking this check is not needed, solve every bone for every frame.
+	/*while (fcu) {
 		std::string bone_name = getObjectBoneName(ob_arm, fcu);
 		int val = BLI_strcasecmp((char *)bone_name.c_str(), bone->name);
 		if (val == 0) break;
 		fcu = fcu->next;
 	}
 
-	if (!(fcu)) return; 
+	if (!(fcu)) return;*/ 
+
 	bPoseChannel *pchan = BKE_pose_channel_find_name(ob_arm->pose, bone->name);
 	if (!pchan)
 		return;
 
+	//every inserted keyframe of bones.	
 	find_frames(ob_arm, fra);
 
 	if (flag & ARM_RESTPOS) {
@@ -415,8 +492,9 @@
 
 	// create output source
 	std::string output_id;
-	output_id = create_4x4_source(fra, ob_arm, bone,  anim_id);
 
+	output_id = create_4x4_source(fra, ob_arm, bone, anim_id);
+
 	// create interpolations source
 	std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, "");
 
@@ -439,6 +517,48 @@
 	closeAnimation();
 }
 
+void AnimationExporter::dae_baked_object_animation(std::vector<float> &fra, Object *ob)
+{
+	std::string ob_name = id_name(ob);
+	char anim_id[200];
+
+	if (!fra.size())
+		return;
+
+	BLI_snprintf(anim_id, sizeof(anim_id), "%s_%s", (char*)translate_id(ob_name).c_str(),
+		 "object_matrix");
+
+	openAnimation(anim_id, COLLADABU::Utils::EMPTY_STRING);
+
+	// create input source
+	std::string input_id = create_source_from_vector(COLLADASW::InputSemantic::INPUT, fra, false, anim_id, "");
+
+	// create output source
+	std::string output_id;
+	output_id = create_4x4_source( fra, ob, NULL, anim_id);
+
+	// create interpolations source
+	std::string interpolation_id = fake_interpolation_source(fra.size(), anim_id, "");
+
+	std::string sampler_id = std::string(anim_id) + SAMPLER_ID_SUFFIX;
+	COLLADASW::LibraryAnimations::Sampler sampler(sw, sampler_id);
+	std::string empty;
+	sampler.addInput(COLLADASW::InputSemantic::INPUT, COLLADABU::URI(empty, input_id));
+	sampler.addInput(COLLADASW::InputSemantic::OUTPUT, COLLADABU::URI(empty, output_id));
+
+	// TODO create in/out tangents source
+
+	// this input is required
+	sampler.addInput(COLLADASW::InputSemantic::INTERPOLATION, COLLADABU::URI(empty, interpolation_id));
+
+	addSampler(sampler);
+
+	std::string target = translate_id(ob_name) + "/transform";
+	addChannel(COLLADABU::URI(empty, sampler_id), target);
+
+	closeAnimation();
+}
+
 // dae_bone_animation -> add_bone_animation
 // (blend this into dae_bone_animation)
 void AnimationExporter::dae_bone_animation(std::vector<float> &fra, float *values, int tm_type, int axis, std::string ob_name, std::string bone_name)
@@ -762,7 +882,8 @@
 	return source_id;
 }
 
-std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object *ob_arm, Bone *bone, const std::string& anim_id)
+
+std::string AnimationExporter::create_4x4_source(std::vector<float> &frames, Object * ob, Bone *bone, const std::string& anim_id)
 {
 	COLLADASW::InputSemantic::Semantics semantic = COLLADASW::InputSemantic::OUTPUT;
 	std::string source_id = anim_id + get_semantic_suffix(semantic);
@@ -777,74 +898,94 @@
 	add_source_parameters(param, semantic, false, NULL, true);
 
 	source.prepareToAppendValues();
-
+    
 	bPoseChannel *parchan = NULL;
 	bPoseChannel *pchan = NULL;
-	bPose *pose = ob_arm->pose;
+	bPoseChannel *rootchan = NULL;
+		
+	if (ob->type == OB_ARMATURE ){
+		bPose *pose = ob->pose;
+		pchan = BKE_pose_channel_find_name(pose, bone->name);
+		if (!pchan)
+			return "";
 
-	pchan = BKE_pose_channel_find_name(pose, bone->name);
+		parchan = pchan->parent;
 
-	if (!pchan)
-		return "";
-
-	parchan = pchan->parent;
-
-	enable_fcurves(ob_arm->adt->action, bone->name);
-
+		enable_fcurves(ob->adt->action, bone->name);
+	}
+	
 	std::vector<float>::iterator it;
 	int j = 0;
 	for (it = frames.begin(); it != frames.end(); it++) {
 		float mat[4][4], ipar[4][4];
-
+        
 		float ctime = BKE_scene_frame_get_from_ctime(scene, *it);
-
-		BKE_animsys_evaluate_animdata(scene, &ob_arm->id, ob_arm->adt, ctime, ADT_RECALC_ANIM);
-		BKE_pose_where_is_bone(scene, ob_arm, pchan, ctime, 1);
-
-		// compute bone local mat
-		if (bone->parent) {
-			invert_m4_m4(ipar, parchan->pose_mat);
-			mult_m4_m4m4(mat, ipar, pchan->pose_mat);
-		}
-		else
-			copy_m4_m4(mat, pchan->pose_mat);
-		UnitConverter converter;
-
+		CFRA = BKE_scene_frame_get_from_ctime(scene, *it);
+		//BKE_scene_update_for_newframe(G.main,scene,scene->lay);
+		BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
+				
+		if (bone){
+			if( pchan->flag & POSE_CHAIN)
+			{
+				enable_fcurves(ob->adt->action, NULL);
+				BKE_animsys_evaluate_animdata(scene, &ob->id, ob->adt, ctime, ADT_RECALC_ALL);
+				BKE_pose_where_is(scene, ob);
+			}
+			else
+			BKE_pose_where_is_bone(scene, ob, pchan, ctime, 1);
+			
+			// compute bone local mat
+			if (bone->parent) {
+				invert_m4_m4(ipar, parchan->pose_mat);
+				mult_m4_m4m4(mat, ipar, pchan->pose_mat);
+			}
+			else
+				copy_m4_m4(mat, pchan->pose_mat);
+			
 		// SECOND_LIFE_COMPATIBILITY
 		// AFAIK animation to second life is via BVH, but no
 		// reason to not have the collada-animation be correct
-		if (export_settings->second_life) {
-			float temp[4][4];
-			copy_m4_m4(temp, bone->arm_mat);
-			temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
-			invert_m4(temp);
+			if (export_settings->second_life) {
+				float temp[4][4];
+				copy_m4_m4(temp, bone->arm_mat);
+				temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+				invert_m4(temp);
 
-			mult_m4_m4m4(mat, mat, temp);
+				mult_m4_m4m4(mat, mat, temp);
 
-			if (bone->parent) {
-				copy_m4_m4(temp, bone->parent->arm_mat);
-				temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
+				if (bone->parent) {
+					copy_m4_m4(temp, bone->parent->arm_mat);
+					temp[3][0] = temp[3][1] = temp[3][2] = 0.0f;
 
-				mult_m4_m4m4(mat, temp, mat);
+					mult_m4_m4m4(mat, temp, mat);
+				}
 			}
+
 		}
+		else {
+			calc_ob_mat_at_time(ob, ctime, mat);
+		}
+		
+		UnitConverter converter;
 
-		float outmat[4][4];
-		converter.mat4_to_dae(outmat, mat);
+		double outmat[4][4];

@@ Diff output truncated at 10240 characters. @@



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