[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53950] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: Patch [#33926] Menu separators to group the items on Specials Menu
Joshua Leung
aligorith at gmail.com
Mon Jan 21 11:48:18 CET 2013
Revision: 53950
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53950
Author: aligorith
Date: 2013-01-21 10:48:18 +0000 (Mon, 21 Jan 2013)
Log Message:
-----------
Patch [#33926] Menu separators to group the items on Specials Menu
Submitted by: Harley Acheson (harley)
This patch adds separators to group items in the Special Menu in EditMode. Order
of items is untouched.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2013-01-21 10:46:01 UTC (rev 53949)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2013-01-21 10:48:18 UTC (rev 53950)
@@ -1710,19 +1710,37 @@
layout.operator("mesh.subdivide", text="Subdivide").smoothness = 0.0
layout.operator("mesh.subdivide", text="Subdivide Smooth").smoothness = 1.0
+
+ layout.separator()
+
layout.operator("mesh.merge", text="Merge...")
layout.operator("mesh.remove_doubles")
+
+ layout.separator()
+
layout.operator("mesh.hide", text="Hide").unselected = False
layout.operator("mesh.reveal", text="Reveal")
layout.operator("mesh.select_all", text="Select Inverse").action = 'INVERT'
+
+ layout.separator()
+
layout.operator("mesh.flip_normals")
layout.operator("mesh.vertices_smooth", text="Smooth")
layout.operator("mesh.vertices_smooth_laplacian", text="Laplacian Smooth")
+
+ layout.separator()
+
layout.operator("mesh.inset")
layout.operator("mesh.bevel", text="Bevel")
layout.operator("mesh.bridge_edge_loops")
+
+ layout.separator()
+
layout.operator("mesh.faces_shade_smooth")
layout.operator("mesh.faces_shade_flat")
+
+ layout.separator()
+
layout.operator("mesh.blend_from_shape")
layout.operator("mesh.shape_propagate_to_all")
layout.operator("mesh.select_vertex_path")
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