[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53666] trunk/blender/release/scripts/ startup/bl_operators/wm.py: fix [#33646] Deleting edge loops creates holes in uv map

Campbell Barton ideasman42 at gmail.com
Tue Jan 8 18:53:41 CET 2013


Revision: 53666
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53666
Author:   campbellbarton
Date:     2013-01-08 17:53:38 +0000 (Tue, 08 Jan 2013)
Log Message:
-----------
fix [#33646] Deleting edge loops creates holes in uv map

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_operators/wm.py

Modified: trunk/blender/release/scripts/startup/bl_operators/wm.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/wm.py	2013-01-08 17:40:36 UTC (rev 53665)
+++ trunk/blender/release/scripts/startup/bl_operators/wm.py	2013-01-08 17:53:38 UTC (rev 53666)
@@ -44,7 +44,7 @@
         mesh = context.object.data
         use_mirror_x = mesh.use_mirror_x
         mesh.use_mirror_x = False
-        if 'FINISHED' in bpy.ops.transform.edge_slide(value=1.0):
+        if 'FINISHED' in bpy.ops.transform.edge_slide(value=1.0, correct_uv=True):
             bpy.ops.mesh.select_more()
             bpy.ops.mesh.remove_doubles()
             ret = {'FINISHED'}




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