[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53570] trunk/blender/source/blender/ editors/space_view3d/view3d_draw.c: Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering

Sergey Sharybin sergey.vfx at gmail.com
Sat Jan 5 08:08:59 CET 2013


Revision: 53570
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53570
Author:   nazgul
Date:     2013-01-05 07:08:54 +0000 (Sat, 05 Jan 2013)
Log Message:
-----------
Fix #33767: Edge of objects rendered out jerky when using OpenGL Rendering

Made OpenGL sky opaque, so now it behaves exactly the same as sky for final render.

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2013-01-05 06:21:06 UTC (rev 53569)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2013-01-05 07:08:54 UTC (rev 53570)
@@ -2596,10 +2596,11 @@
 			linearrgb_to_srgb_v3_v3(backcol, &scene->world->horr);
 		}
 
-		glClearColor(backcol[0], backcol[1], backcol[2], 0.0);
+		glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
 	}
 	else {
-		UI_ThemeClearColor(TH_BACK);
+		UI_GetThemeColor3fv(TH_BACK, backcol);
+		glClearColor(backcol[0], backcol[1], backcol[2], 1.0f);
 	}
 
 




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