[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53540] branches/ge_harmony/source/ gameengine/Ketsji/KX_KetsjiEngine.cpp: Fixing a depth buffer problem that occurred when using inferred lighting.

Daniel Stokes kupomail at gmail.com
Fri Jan 4 01:53:16 CET 2013


Revision: 53540
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53540
Author:   kupoman
Date:     2013-01-04 00:53:06 +0000 (Fri, 04 Jan 2013)
Log Message:
-----------
Fixing a depth buffer problem that occurred when using inferred lighting.

Modified Paths:
--------------
    branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp

Modified: branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2013-01-04 00:09:22 UTC (rev 53539)
+++ branches/ge_harmony/source/gameengine/Ketsji/KX_KetsjiEngine.cpp	2013-01-04 00:53:06 UTC (rev 53540)
@@ -1308,11 +1308,11 @@
 #endif
 
 	// prepass
-	m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
+	//m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_ENABLED);
 	m_rasterizer->BeginPrePass();
 	scene->RenderBuckets(camtrans, m_rasterizer, m_rendertools);
 	m_rasterizer->EndPrePass();
-	m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
+	//m_rasterizer->SetDepthMask(RAS_IRasterizer::KX_DEPTHMASK_DISABLED);
 
 	// light pass
 	m_rasterizer->BeginLightPass();




More information about the Bf-blender-cvs mailing list