[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [53490] trunk/blender/intern/cycles: Fix to prevent undefined normals being generated with `add_face_normals()' , from triangles with zero area.
Stuart Broadfoot
gbroadfoot at hotmail.com
Tue Jan 1 20:44:12 CET 2013
Revision: 53490
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=53490
Author: broadstu
Date: 2013-01-01 19:44:09 +0000 (Tue, 01 Jan 2013)
Log Message:
-----------
Fix to prevent undefined normals being generated with `add_face_normals()', from triangles with zero area.
Modified Paths:
--------------
trunk/blender/intern/cycles/blender/blender_mesh.cpp
trunk/blender/intern/cycles/render/mesh.cpp
Modified: trunk/blender/intern/cycles/blender/blender_mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/blender/blender_mesh.cpp 2013-01-01 19:02:08 UTC (rev 53489)
+++ trunk/blender/intern/cycles/blender/blender_mesh.cpp 2013-01-01 19:44:09 UTC (rev 53490)
@@ -223,11 +223,20 @@
int shader = used_shaders[mi];
bool smooth = f->use_smooth();
- mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
+ if(n == 4) {
+ if(len_squared(cross(mesh->verts[vi[1]] - mesh->verts[vi[0]], mesh->verts[vi[2]] - mesh->verts[vi[0]])) == 0.0f ||
+ len_squared(cross(mesh->verts[vi[2]] - mesh->verts[vi[0]], mesh->verts[vi[3]] - mesh->verts[vi[0]])) == 0.0f) {
+ mesh->add_triangle(vi[0], vi[1], vi[3], shader, smooth);
+ mesh->add_triangle(vi[2], vi[3], vi[1], shader, smooth);
+ }
+ else {
+ mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
+ mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth);
+ }
+ }
+ else
+ mesh->add_triangle(vi[0], vi[1], vi[2], shader, smooth);
- if(n == 4)
- mesh->add_triangle(vi[0], vi[2], vi[3], shader, smooth);
-
nverts.push_back(n);
}
Modified: trunk/blender/intern/cycles/render/mesh.cpp
===================================================================
--- trunk/blender/intern/cycles/render/mesh.cpp 2013-01-01 19:02:08 UTC (rev 53489)
+++ trunk/blender/intern/cycles/render/mesh.cpp 2013-01-01 19:44:09 UTC (rev 53490)
@@ -178,7 +178,12 @@
float3 v1 = verts_ptr[t.v[1]];
float3 v2 = verts_ptr[t.v[2]];
- fN[i] = normalize(cross(v1 - v0, v2 - v0));
+ float3 norm = cross(v1 - v0, v2 - v0);
+ float normlen = len(norm);
+ if(normlen == 0.0f)
+ fN[i] = make_float3(0.0f, 0.0f, 0.0f);
+ else
+ fN[i] = norm / normlen;
if(flip)
fN[i] = -fN[i];
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