[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54915] trunk/blender/source/blender/ editors: Properly prefixing name of exproted armature API

Joshua Leung aligorith at gmail.com
Thu Feb 28 00:56:51 CET 2013


Revision: 54915
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54915
Author:   aligorith
Date:     2013-02-27 23:56:51 +0000 (Wed, 27 Feb 2013)
Log Message:
-----------
Properly prefixing name of exproted armature API

Modified Paths:
--------------
    trunk/blender/source/blender/editors/armature/armature_edit.c
    trunk/blender/source/blender/editors/include/ED_armature.h
    trunk/blender/source/blender/editors/object/object_transform.c

Modified: trunk/blender/source/blender/editors/armature/armature_edit.c
===================================================================
--- trunk/blender/source/blender/editors/armature/armature_edit.c	2013-02-27 23:50:44 UTC (rev 54914)
+++ trunk/blender/source/blender/editors/armature/armature_edit.c	2013-02-27 23:56:51 UTC (rev 54915)
@@ -138,7 +138,7 @@
 
 /* exported for use in editors/object/ */
 /* 0 == do center, 1 == center new, 2 == center cursor */
-void docenter_armature(Scene *scene, Object *ob, float cursor[3], int centermode, int around)
+void ED_armature_origin_set(Scene *scene, Object *ob, float cursor[3], int centermode, int around)
 {
 	Object *obedit = scene->obedit; // XXX get from context
 	EditBone *ebone;

Modified: trunk/blender/source/blender/editors/include/ED_armature.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_armature.h	2013-02-27 23:50:44 UTC (rev 54914)
+++ trunk/blender/source/blender/editors/include/ED_armature.h	2013-02-27 23:56:51 UTC (rev 54915)
@@ -137,7 +137,7 @@
 void ED_armature_edit_bone_remove(struct bArmature *arm, EditBone *exBone);
 
 void transform_armature_mirror_update(struct Object *obedit);
-void docenter_armature(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
+void ED_armature_origin_set(struct Scene *scene, struct Object *ob, float cursor[3], int centermode, int around);
 
 void ED_armature_apply_transform(struct Object *ob, float mat[4][4]);
 

Modified: trunk/blender/source/blender/editors/object/object_transform.c
===================================================================
--- trunk/blender/source/blender/editors/object/object_transform.c	2013-02-27 23:50:44 UTC (rev 54914)
+++ trunk/blender/source/blender/editors/object/object_transform.c	2013-02-27 23:56:51 UTC (rev 54915)
@@ -871,7 +871,7 @@
 					/* Function to recenter armatures in editarmature.c
 					 * Bone + object locations are handled there.
 					 */
-					docenter_armature(scene, ob, cursor, centermode, around);
+					ED_armature_origin_set(scene, ob, cursor, centermode, around);
 
 					tot_change++;
 					arm->id.flag |= LIB_DOIT;




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