[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54880] trunk/blender/extern/libmv/libmv/ simple_pipeline/intersect.cc: Camera tracking: switch euclidean intersection code to use Ceres
Sergey Sharybin
sergey.vfx at gmail.com
Tue Feb 26 12:46:27 CET 2013
Revision: 54880
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54880
Author: nazgul
Date: 2013-02-26 11:46:27 +0000 (Tue, 26 Feb 2013)
Log Message:
-----------
Camera tracking: switch euclidean intersection code to use Ceres
Would not expect any significant changes in solver behavior, but
it could be more accurate in some cases.
Switching projective intersection to ceres is marked as a TODO
for now.
Modified Paths:
--------------
trunk/blender/extern/libmv/libmv/simple_pipeline/intersect.cc
Modified: trunk/blender/extern/libmv/libmv/simple_pipeline/intersect.cc
===================================================================
--- trunk/blender/extern/libmv/libmv/simple_pipeline/intersect.cc 2013-02-26 09:33:54 UTC (rev 54879)
+++ trunk/blender/extern/libmv/libmv/simple_pipeline/intersect.cc 2013-02-26 11:46:27 UTC (rev 54880)
@@ -18,6 +18,8 @@
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
+#include "libmv/simple_pipeline/intersect.h"
+
#include "libmv/base/vector.h"
#include "libmv/logging/logging.h"
#include "libmv/multiview/projection.h"
@@ -26,39 +28,41 @@
#include "libmv/multiview/projection.h"
#include "libmv/numeric/numeric.h"
#include "libmv/numeric/levenberg_marquardt.h"
-#include "libmv/simple_pipeline/intersect.h"
#include "libmv/simple_pipeline/reconstruction.h"
#include "libmv/simple_pipeline/tracks.h"
+#include "ceres/ceres.h"
+
namespace libmv {
namespace {
-struct EuclideanIntersectCostFunction {
+class EuclideanIntersectCostFunctor {
public:
- typedef Vec FMatrixType;
- typedef Vec3 XMatrixType;
+ EuclideanIntersectCostFunctor(const Marker &marker,
+ const EuclideanCamera &camera)
+ : marker_(marker), camera_(camera) {}
- EuclideanIntersectCostFunction(const vector<Marker> &markers,
- const EuclideanReconstruction &reconstruction)
- : markers(markers),
- reconstruction(reconstruction) {}
+ template<typename T>
+ bool operator()(const T *X, T *residuals) const {
+ typedef Eigen::Matrix<T, 3, 3> Mat3;
+ typedef Eigen::Matrix<T, 3, 1> Vec3;
- Vec operator()(const Vec3 &X) const {
- Vec residuals(2 * markers.size());
- residuals.setZero();
- for (int i = 0; i < markers.size(); ++i) {
- const EuclideanCamera &camera =
- *reconstruction.CameraForImage(markers[i].image);
- Vec3 projected = camera.R * X + camera.t;
- projected /= projected(2);
- residuals[2*i + 0] = projected(0) - markers[i].x;
- residuals[2*i + 1] = projected(1) - markers[i].y;
- }
- return residuals;
+ Vec3 x(X);
+ Mat3 R(camera_.R.cast<T>());
+ Vec3 t(camera_.t.cast<T>());
+
+ Vec3 projected = R * x + t;
+ projected /= projected(2);
+
+ residuals[0] = projected(0) - T(marker_.x);
+ residuals[1] = projected(1) - T(marker_.y);
+
+ return true;
}
- const vector<Marker> &markers;
- const EuclideanReconstruction &reconstruction;
+
+ const Marker &marker_;
+ const EuclideanCamera &camera_;
};
} // namespace
@@ -95,14 +99,36 @@
Xp /= Xp(3);
Vec3 X = Xp.head<3>();
- typedef LevenbergMarquardt<EuclideanIntersectCostFunction> Solver;
+ ceres::Problem problem;
- EuclideanIntersectCostFunction triangulate_cost(markers, *reconstruction);
- Solver::SolverParameters params;
- Solver solver(triangulate_cost);
+ for (int i = 0; i < markers.size(); ++i) {
+ const Marker &marker = markers[i];
+ const EuclideanCamera &camera =
+ *reconstruction->CameraForImage(marker.image);
- Solver::Results results = solver.minimize(params, &X);
+ problem.AddResidualBlock(
+ new ceres::AutoDiffCostFunction<
+ EuclideanIntersectCostFunctor,
+ 2, /* num_residuals */
+ 3>(new EuclideanIntersectCostFunctor(marker, camera)),
+ NULL,
+ &X(0));
+ }
+ // Configure the solve.
+ ceres::Solver::Options solver_options;
+ solver_options.linear_solver_type = ceres::DENSE_NORMAL_CHOLESKY;
+ solver_options.max_num_iterations = 50;
+ solver_options.update_state_every_iteration = true;
+ solver_options.parameter_tolerance = 1e-16;
+ solver_options.function_tolerance = 1e-16;
+
+ // Run the solve.
+ ceres::Solver::Summary summary;
+ ceres::Solve(solver_options, &problem, &summary);
+
+ VLOG(1) << "Summary:\n" << summary.FullReport();
+
// Try projecting the point; make sure it's in front of everyone.
for (int i = 0; i < cameras.size(); ++i) {
const EuclideanCamera &camera =
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