[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54837] trunk/blender/source/gameengine/ Ketsji/BL_Action.cpp: BGE: Fixing a crash reported by Ace Dragon on BA.
Mitchell Stokes
mogurijin at gmail.com
Mon Feb 25 06:55:37 CET 2013
Revision: 54837
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54837
Author: moguri
Date: 2013-02-25 05:55:37 +0000 (Mon, 25 Feb 2013)
Log Message:
-----------
BGE: Fixing a crash reported by Ace Dragon on BA. It looks like Object->totcol can give a number higher than the number of materials, so I've added some NULL checks.
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
Modified: trunk/blender/source/gameengine/Ketsji/BL_Action.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2013-02-25 05:18:29 UTC (rev 54836)
+++ trunk/blender/source/gameengine/Ketsji/BL_Action.cpp 2013-02-25 05:55:37 UTC (rev 54837)
@@ -176,11 +176,13 @@
// Now try materials
if (m_obj->GetBlenderObject()->totcol==1) {
Material *mat = give_current_material(m_obj->GetBlenderObject(), 1);
- sg_contr = BL_CreateMaterialIpo(m_action, mat, 0, m_obj, kxscene->GetSceneConverter());
- if (sg_contr) {
- m_sg_contr_list.push_back(sg_contr);
- m_obj->GetSGNode()->AddSGController(sg_contr);
- sg_contr->SetObject(m_obj->GetSGNode());
+ if (mat) {
+ sg_contr = BL_CreateMaterialIpo(m_action, mat, 0, m_obj, kxscene->GetSceneConverter());
+ if (sg_contr) {
+ m_sg_contr_list.push_back(sg_contr);
+ m_obj->GetSGNode()->AddSGController(sg_contr);
+ sg_contr->SetObject(m_obj->GetSGNode());
+ }
}
} else {
Material *mat;
@@ -188,12 +190,14 @@
for (int matidx = 1; matidx <= m_obj->GetBlenderObject()->totcol; ++matidx) {
mat = give_current_material(m_obj->GetBlenderObject(), matidx);
- matname = mat->id.name;
- sg_contr = BL_CreateMaterialIpo(m_action, mat, matname.hash(), m_obj, kxscene->GetSceneConverter());
- if (sg_contr) {
- m_sg_contr_list.push_back(sg_contr);
- m_obj->GetSGNode()->AddSGController(sg_contr);
- sg_contr->SetObject(m_obj->GetSGNode());
+ if (mat) {
+ matname = mat->id.name;
+ sg_contr = BL_CreateMaterialIpo(m_action, mat, matname.hash(), m_obj, kxscene->GetSceneConverter());
+ if (sg_contr) {
+ m_sg_contr_list.push_back(sg_contr);
+ m_obj->GetSGNode()->AddSGController(sg_contr);
+ sg_contr->SetObject(m_obj->GetSGNode());
+ }
}
}
}
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