[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54781] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: BGE: fix for uninitialized tangents
Campbell Barton
ideasman42 at gmail.com
Sat Feb 23 05:49:50 CET 2013
Revision: 54781
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54781
Author: campbellbarton
Date: 2013-02-23 04:49:46 +0000 (Sat, 23 Feb 2013)
Log Message:
-----------
BGE: fix for uninitialized tangents
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-02-23 04:15:47 UTC (rev 54780)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-02-23 04:49:46 UTC (rev 54781)
@@ -1129,6 +1129,16 @@
MT_Vector3 no[4];
MT_Vector4 tan[4];
+ /* ugh, if there is a less annoying way to do this please use that.
+ * since these are converted from floats to floats, theres no real
+ * advantage to use MT_ types - campbell */
+ for (unsigned int i = 0; i < 4; i++) {
+ const float zero_vec[4] = {0.0f};
+ pt[i].setValue(zero_vec);
+ no[i].setValue(zero_vec);
+ tan[i].setValue(zero_vec);
+ }
+
for (int f=0;f<totface;f++,mface++)
{
/* get coordinates, normals and tangents */
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