[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54652] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp: Making sure full screen lights aren't getting culled out.

Daniel Stokes kupomail at gmail.com
Tue Feb 19 05:07:40 CET 2013


Revision: 54652
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54652
Author:   kupoman
Date:     2013-02-19 04:07:39 +0000 (Tue, 19 Feb 2013)
Log Message:
-----------
Making sure full screen lights aren't getting culled out.

Modified Paths:
--------------
    branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp

Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-02-19 03:26:18 UTC (rev 54651)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp	2013-02-19 04:07:39 UTC (rev 54652)
@@ -1546,6 +1546,7 @@
 		glPopMatrix();
 	}
 	else {
+		glDisable(GL_CULL_FACE);
 		glMatrixMode(GL_MODELVIEW);
 		glPushMatrix();
 		glLoadIdentity();
@@ -1564,6 +1565,7 @@
 		glPopMatrix();
 		glMatrixMode(GL_MODELVIEW);
 		glPopMatrix();
+		glEnable(GL_CULL_FACE);
 	}
 }
 




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