[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54652] branches/ge_harmony/source/ gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp: Making sure full screen lights aren't getting culled out.
Daniel Stokes
kupomail at gmail.com
Tue Feb 19 05:07:40 CET 2013
Revision: 54652
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54652
Author: kupoman
Date: 2013-02-19 04:07:39 +0000 (Tue, 19 Feb 2013)
Log Message:
-----------
Making sure full screen lights aren't getting culled out.
Modified Paths:
--------------
branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
Modified: branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
===================================================================
--- branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-02-19 03:26:18 UTC (rev 54651)
+++ branches/ge_harmony/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp 2013-02-19 04:07:39 UTC (rev 54652)
@@ -1546,6 +1546,7 @@
glPopMatrix();
}
else {
+ glDisable(GL_CULL_FACE);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
@@ -1564,6 +1565,7 @@
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
+ glEnable(GL_CULL_FACE);
}
}
More information about the Bf-blender-cvs
mailing list