[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54547] trunk/blender/source/blender: More nodes UI translation fixes.
Bastien Montagne
montagne29 at wanadoo.fr
Thu Feb 14 08:49:51 CET 2013
Revision: 54547
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54547
Author: mont29
Date: 2013-02-14 07:49:50 +0000 (Thu, 14 Feb 2013)
Log Message:
-----------
More nodes UI translation fixes.
I *hate* this rna_nodetree_types.h file!
Modified Paths:
--------------
trunk/blender/source/blender/editors/interface/interface_templates.c
trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
Modified: trunk/blender/source/blender/editors/interface/interface_templates.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_templates.c 2013-02-14 05:10:12 UTC (rev 54546)
+++ trunk/blender/source/blender/editors/interface/interface_templates.c 2013-02-14 07:49:50 UTC (rev 54547)
@@ -1846,7 +1846,7 @@
/* use this for a fake extra empy space around the buttons */
uiDefBut(block, LABEL, 0, "", -4, 16, width + 8, 6 * UI_UNIT_Y, NULL, 0, 0, 0, 0, "");
- bt = uiDefButBitI(block, TOG, CUMA_DO_CLIP, 1, "Use Clipping",
+ bt = uiDefButBitI(block, TOG, CUMA_DO_CLIP, 1, IFACE_("Use Clipping"),
0, 5 * UI_UNIT_Y, width, UI_UNIT_Y, &cumap->flag, 0.0, 0.0, 10, 0, "");
uiButSetFunc(bt, curvemap_buttons_setclip, cumap, NULL);
Modified: trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h 2013-02-14 05:10:12 UTC (rev 54546)
+++ trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h 2013-02-14 07:49:50 UTC (rev 54547)
@@ -31,6 +31,8 @@
#define DefNode(Category, ID, DefFunc, EnumName, StructName, UIName, UIDesc)
#endif
+/* WARNING! If you edit those strings, please do the same in relevant nodes files (under blender/nodes/...)! */
+
/* Tree type Node ID RNA def function Enum name Struct name UI Name UI Description */
DefNode( ShaderNode, SH_NODE_OUTPUT, 0, "OUTPUT", Output, "Output", "" )
DefNode( ShaderNode, SH_NODE_MATERIAL, def_sh_material, "MATERIAL", Material, "Material", "" )
@@ -45,8 +47,8 @@
DefNode( ShaderNode, SH_NODE_BRIGHTCONTRAST, 0, "BRIGHTCONTRAST", BrightContrast, "Bright Contrast", "" )
DefNode( ShaderNode, SH_NODE_GEOMETRY, def_sh_geometry, "GEOMETRY", Geometry, "Geometry", "" )
DefNode( ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPING", Mapping, "Mapping", "" )
-DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curve", "" )
-DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curve", "" )
+DefNode( ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curves", "" )
+DefNode( ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode( ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
DefNode( ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode( ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
@@ -109,7 +111,7 @@
DefNode( CompositorNode, CMP_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "ColorRamp", "" )
DefNode( CompositorNode, CMP_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
DefNode( CompositorNode, CMP_NODE_NORMAL, 0, "NORMAL", Normal, "Normal", "" )
-DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curve", "" )
+DefNode( CompositorNode, CMP_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", CurveVec, "Vector Curves", "" )
DefNode( CompositorNode, CMP_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" )
DefNode( CompositorNode, CMP_NODE_ALPHAOVER, def_cmp_alpha_over, "ALPHAOVER", AlphaOver, "Alpha Over", "" )
DefNode( CompositorNode, CMP_NODE_BLUR, def_cmp_blur, "BLUR", Blur, "Blur", "" )
@@ -194,7 +196,7 @@
DefNode( TextureNode, TEX_NODE_RGBTOBW, 0, "RGBTOBW", RGBToBW, "RGB to BW", "" )
DefNode( TextureNode, TEX_NODE_VALTORGB, def_colorramp, "VALTORGB", ValToRGB, "ColorRamp", "" )
DefNode( TextureNode, TEX_NODE_IMAGE, def_tex_image, "IMAGE", Image, "Image", "" )
-DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curve", "" )
+DefNode( TextureNode, TEX_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", CurveRGB, "RGB Curves", "" )
DefNode( TextureNode, TEX_NODE_INVERT, 0, "INVERT", Invert, "Invert", "" )
DefNode( TextureNode, TEX_NODE_HUE_SAT, 0, "HUE_SAT", HueSaturation, "Hue/Saturation", "" )
DefNode( TextureNode, TEX_NODE_CURVE_TIME, def_time, "CURVE_TIME", CurveTime, "Curve Time", "" )
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