[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54524] trunk/blender/source/blender/ makesrna/intern/rna_nodetree_types.h: And more mismatches between RNA struct UI names and type UI names in nodes ...

Bastien Montagne montagne29 at wanadoo.fr
Wed Feb 13 10:07:34 CET 2013


Revision: 54524
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54524
Author:   mont29
Date:     2013-02-13 09:07:34 +0000 (Wed, 13 Feb 2013)
Log Message:
-----------
And more mismatches between RNA struct UI names and type UI names in nodes... BSDF nodes were not translated in UI.

Modified Paths:
--------------
    trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h

Modified: trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h	2013-02-13 08:55:03 UTC (rev 54523)
+++ trunk/blender/source/blender/makesrna/intern/rna_nodetree_types.h	2013-02-13 09:07:34 UTC (rev 54524)
@@ -68,14 +68,14 @@
 DefNode( ShaderNode,     SH_NODE_AMBIENT_OCCLUSION,  0,                      "AMBIENT_OCCLUSION",  AmbientOcclusion, "Ambient Occlusion", ""       )
 DefNode( ShaderNode,     SH_NODE_BACKGROUND,         0,                      "BACKGROUND",         Background,       "Background",        ""       )
 DefNode( ShaderNode,     SH_NODE_HOLDOUT,            0,                      "HOLDOUT",            Holdout,          "Holdout",           ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   0,                      "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic Bsdf",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse Bsdf",      ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy Bsdf",       ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_GLASS,         def_glossy,             "BSDF_GLASS",         BsdfGlass,        "Glass Bsdf",        ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_REFRACTION,    def_glossy,             "BSDF_REFRACTION",    BsdfRefraction,   "Refraction Bsdf",   ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_TRANSLUCENT,   0,                      "BSDF_TRANSLUCENT",   BsdfTranslucent,  "Translucent Bsdf",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_TRANSPARENT,   0,                      "BSDF_TRANSPARENT",   BsdfTransparent,  "Transparent Bsdf",  ""       )
-DefNode( ShaderNode,     SH_NODE_BSDF_VELVET,        0,                      "BSDF_VELVET",        BsdfVelvet,       "Velvet Bsdf",       ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_ANISOTROPIC,   0,                      "BSDF_ANISOTROPIC",   BsdfAnisotropic,  "Anisotropic BSDF",  ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_DIFFUSE,       0,                      "BSDF_DIFFUSE",       BsdfDiffuse,      "Diffuse BSDF",      ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_GLOSSY,        def_glossy,             "BSDF_GLOSSY",        BsdfGlossy,       "Glossy BSDF",       ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_GLASS,         def_glossy,             "BSDF_GLASS",         BsdfGlass,        "Glass BSDF",        ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_REFRACTION,    def_glossy,             "BSDF_REFRACTION",    BsdfRefraction,   "Refraction BSDF",   ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_TRANSLUCENT,   0,                      "BSDF_TRANSLUCENT",   BsdfTranslucent,  "Translucent BSDF",  ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_TRANSPARENT,   0,                      "BSDF_TRANSPARENT",   BsdfTransparent,  "Transparent BSDF",  ""       )
+DefNode( ShaderNode,     SH_NODE_BSDF_VELVET,        0,                      "BSDF_VELVET",        BsdfVelvet,       "Velvet BSDF",       ""       )
 DefNode( ShaderNode,     SH_NODE_VOLUME_TRANSPARENT, 0,                      "VOLUME_TRANSPARENT", VolumeTransparent,"Transparent Volume",""       )
 DefNode( ShaderNode,     SH_NODE_VOLUME_ISOTROPIC,   0,                      "VOLUME_ISOTROPIC",   VolumeIsotropic,  "Isotropic Volume",  ""       )
 DefNode( ShaderNode,     SH_NODE_EMISSION,           0,                      "EMISSION",           Emission,         "Emission",          ""       )




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