[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54519] trunk/blender/source/blender/ editors/space_view3d/drawmesh.c: dont draw stippled lines without z-depth in vertex paint mode.

Campbell Barton ideasman42 at gmail.com
Wed Feb 13 06:48:09 CET 2013


Revision: 54519
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54519
Author:   campbellbarton
Date:     2013-02-13 05:48:08 +0000 (Wed, 13 Feb 2013)
Log Message:
-----------
dont draw stippled lines without z-depth in vertex paint mode. (only weight paint).

Modified Paths:
--------------
    trunk/blender/source/blender/editors/space_view3d/drawmesh.c

Modified: trunk/blender/source/blender/editors/space_view3d/drawmesh.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/drawmesh.c	2013-02-13 05:32:02 UTC (rev 54518)
+++ trunk/blender/source/blender/editors/space_view3d/drawmesh.c	2013-02-13 05:48:08 UTC (rev 54519)
@@ -1071,7 +1071,7 @@
 		draw_mesh_face_select(rv3d, me, dm);
 	}
 	else if ((do_light == FALSE) || (ob->dtx & OB_DRAWWIRE)) {
-		const int use_depth = (v3d->flag & V3D_ZBUF_SELECT);
+		const int use_depth = (v3d->flag & V3D_ZBUF_SELECT) || !(ob->mode & OB_MODE_WEIGHT_PAINT);
 
 		/* weight paint in solid mode, special case. focus on making the weights clear
 		 * rather than the shading, this is also forced in wire view */




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