[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54423] trunk/blender/release/scripts: pep8 cleanup

Campbell Barton ideasman42 at gmail.com
Sun Feb 10 09:54:10 CET 2013


Revision: 54423
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54423
Author:   campbellbarton
Date:     2013-02-10 08:54:10 +0000 (Sun, 10 Feb 2013)
Log Message:
-----------
pep8 cleanup

Modified Paths:
--------------
    trunk/blender/release/scripts/presets/keyconfig/maya.py
    trunk/blender/release/scripts/startup/bl_operators/rigidbody.py
    trunk/blender/release/scripts/startup/bl_ui/properties_paint_common.py
    trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
    trunk/blender/release/scripts/startup/bl_ui/properties_physics_common.py
    trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
    trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
    trunk/blender/release/scripts/startup/bl_ui/properties_scene.py
    trunk/blender/release/scripts/startup/bl_ui/space_clip.py
    trunk/blender/release/scripts/startup/bl_ui/space_image.py
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/presets/keyconfig/maya.py
===================================================================
--- trunk/blender/release/scripts/presets/keyconfig/maya.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/presets/keyconfig/maya.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -218,7 +218,7 @@
 kmi = km.keymap_items.new('transform.mirror', 'M', 'PRESS', ctrl=True)
 kmi = km.keymap_items.new('wm.context_toggle', 'TAB', 'PRESS', shift=True)
 kmi.properties.data_path = 'tool_settings.use_snap'
-kmi = km.keymap_items.new('WM_OT_context_menu_enum', 'TAB', 'PRESS', shift=True, ctrl=True);
+kmi = km.keymap_items.new('WM_OT_context_menu_enum', 'TAB', 'PRESS', shift=True, ctrl=True)
 kmi.properties.data_path = 'tool_settings.snap_element'
 
 kmi = km.keymap_items.new('view3d.enable_manipulator', 'W', 'PRESS')

Modified: trunk/blender/release/scripts/startup/bl_operators/rigidbody.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_operators/rigidbody.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/startup/bl_operators/rigidbody.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -54,7 +54,7 @@
             for o in objects:
                 if o.rigid_body is None:
                     continue
-                
+
                 o.rigid_body.type = obj.rigid_body.type
                 o.rigid_body.kinematic = obj.rigid_body.kinematic
                 o.rigid_body.mass = obj.rigid_body.mass
@@ -144,7 +144,7 @@
                         # this is a little roundabout but there's no better way right now
                         aa = mat.to_quaternion().to_axis_angle()
                         obj.rotation_axis_angle = (aa[1], ) + aa[0][:]
-                    else: # euler
+                    else:  # euler
                         # make sure euler rotation is compatible to previous frame
                         obj.rotation_euler = mat.to_euler(rot_mode, obj_prev.rotation_euler)
 
@@ -190,7 +190,8 @@
 
 
 class ConnectRigidBodies(Operator):
-    '''Create rigid body constraints between selected and active rigid bodies'''
+    """Create rigid body constraints between """ \
+    """selected and active rigid bodies"""
     bl_idname = "rigidbody.connect"
     bl_label = "Connect Rigid Bodies"
     bl_options = {'REGISTER', 'UNDO'}
@@ -232,7 +233,11 @@
                 loc = obj.location
             else:
                 loc = (obj_act.location + obj.location) / 2.0
-            bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=loc)
+            # TODO: use bpy.data.objects.new(...)
+            bpy.ops.object.add(type='EMPTY',
+                               view_align=False,
+                               enter_editmode=False,
+                               location=loc)
             bpy.ops.rigidbody.constraint_add()
             con_obj = context.active_object
             con_obj.empty_draw_type = 'ARROWS'
@@ -241,12 +246,12 @@
             con.object1 = obj_act
             con.object2 = obj
             change = True
-        
+
         if change:
             # restore selection
             bpy.ops.object.select_all(action='DESELECT')
             for obj in objects:
-                obj.select = True;
+                obj.select = True
             scene.objects.active = obj_act
             return {'FINISHED'}
         else:

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_paint_common.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_paint_common.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_paint_common.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -82,7 +82,7 @@
     else:
         layout.row().prop(tex_slot, "tex_paint_map_mode", text="")
         layout.separator()
-        
+
     # angle and texture_angle_source
     col = layout.column()
     if sculpt:
@@ -101,7 +101,7 @@
     split = layout.split()
     split.prop(tex_slot, "offset")
     split.prop(tex_slot, "scale")
-    
+
     if sculpt:
         # texture_sample_bias
         col = layout.column(align=True)

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_particle.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_particle.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -543,7 +543,7 @@
                     # spacing between particles when the fluid is at rest. This
                     # makes it easier to set stable initial conditions.
                     particle_volume = part.mass / fluid.rest_density
-                    spacing = pow(particle_volume, 1/3)
+                    spacing = pow(particle_volume, 1.0 / 3.0)
                     sub = col.row()
                     sub.label(text="Spacing: %g" % spacing)
 

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_common.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_common.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_common.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -44,6 +44,7 @@
     else:
         sub.operator("object.modifier_add", text=name, icon=typeicon).type = type
 
+
 def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
     sub = layout.row(align=True)
     if data:
@@ -51,6 +52,7 @@
     else:
         sub.operator(addop, text=name, icon=typeicon)
 
+
 class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
     bl_label = ""
     bl_options = {'HIDE_HEADER'}
@@ -86,13 +88,13 @@
             physics_add_special(self, col, ob.rigid_body, "Rigid Body",
                                 "rigidbody.object_add",
                                 "rigidbody.object_remove",
-                                'MESH_ICOSPHERE') # XXX: need dedicated icon
+                                'MESH_ICOSPHERE')  # XXX: need dedicated icon
 
         # all types of objects can have rigid body constraint
         physics_add_special(self, col, ob.rigid_body_constraint, "Rigid Body Constraint",
                             "rigidbody.constraint_add",
                             "rigidbody.constraint_remove",
-                            'CONSTRAINT') # RB_TODO needs better icon
+                            'CONSTRAINT')  # RB_TODO needs better icon
 
 
 # cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody.py	2013-02-10 08:28:47 UTC (rev 54422)
+++ trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody.py	2013-02-10 08:54:10 UTC (rev 54423)
@@ -32,22 +32,22 @@
 
     @classmethod
     def poll(cls, context):
-        ob = context.object
-        rd = context.scene.render
-        return (ob and ob.rigid_body and (not rd.use_game_engine))
+        obj = context.object
+        return (obj and obj.rigid_body and
+                (not context.scene.render.use_game_engine))
 
     def draw_header(self, context):
         obj = context.object
         rbo = obj.rigid_body
         if rbo is not None:
-            self.layout.prop(rbo, "enabled", text="");
+            self.layout.prop(rbo, "enabled", text="")
 
     def draw(self, context):
         layout = self.layout
 
         ob = context.object
         rbo = ob.rigid_body
-        
+
         if rbo is not None:
             layout.prop(rbo, "type", text="Type")
             layout.prop(rbo, "kinematic", text="Animated")
@@ -61,34 +61,35 @@
 
     @classmethod
     def poll(cls, context):
-        return (context.object and context.object.rigid_body and 
+        obj = context.object
+        return (obj and obj.rigid_body and
                 (not context.scene.render.use_game_engine))
-        
+
     def draw(self, context):
         layout = self.layout
 
         ob = context.object
         rbo = ob.rigid_body
-        
+
         layout.prop(rbo, "collision_shape", text="Shape")
-        
+
         split = layout.split()
-        
+
         col = split.column()
         col.label(text="Surface Response:")
         col.prop(rbo, "friction")
         col.prop(rbo, "restitution", text="Bounciness")
-        
+
         col = split.column()
         col.label(text="Sensitivity:")
         if rbo.collision_shape in {'MESH', 'CONE'}:
             col.prop(rbo, "collision_margin", text="Margin")
         else:
-            col.prop(rbo, "use_margin");
+            col.prop(rbo, "use_margin")
             sub = col.column()
             sub.active = rbo.use_margin
             sub.prop(rbo, "collision_margin", text="Margin")
-            
+
         layout.prop(rbo, "collision_groups")
 
 
@@ -98,22 +99,23 @@
 
     @classmethod
     def poll(cls, context):
-        return (context.object and context.object.rigid_body and
-                context.object.rigid_body.type == 'ACTIVE' and
+        obj = context.object
+        return (obj and obj.rigid_body and
+                obj.rigid_body.type == 'ACTIVE' and
                 (not context.scene.render.use_game_engine))
-        
+
     def draw(self, context):
         layout = self.layout
 
         ob = context.object
         rbo = ob.rigid_body
-        
+
         #col = layout.column(align=1)
         #col.label(text="Activation:")
         # XXX: settings such as activate on collison/etc. 
-        
-        split = layout.split();
-        
+
+        split = layout.split()
+
         col = split.column()
         col.label(text="Deactivation:")
         col.prop(rbo, "use_deactivation")
@@ -123,7 +125,7 @@
         sub.prop(rbo, "deactivate_linear_velocity", text="Linear Vel")
         sub.prop(rbo, "deactivate_angular_velocity", text="Angular Vel")
         # TODO: other params such as time?
-        
+
         col = split.column()
         col.label(text="Damping:")
         col.prop(rbo, "linear_damping", text="Translation")

Modified: trunk/blender/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py

@@ Diff output truncated at 10240 characters. @@



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