[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54408] trunk/blender/source/gameengine/ Converter/BL_BlenderDataConversion.cpp: Bug fix #34157
Ton Roosendaal
ton at blender.org
Sat Feb 9 13:30:43 CET 2013
Revision: 54408
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54408
Author: ton
Date: 2013-02-09 12:30:42 +0000 (Sat, 09 Feb 2013)
Log Message:
-----------
Bug fix #34157
Tss tss! :)
This bug (since Jan 26) made Material options get cleared on using GE once.
Modified Paths:
--------------
trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-02-09 10:04:29 UTC (rev 54407)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp 2013-02-09 12:30:42 UTC (rev 54408)
@@ -1982,7 +1982,7 @@
for (int i=0;i<mesh->totcol;i++) {
mat=mesh->mat[i];
if (!mat) break;
- if ((mat->shade_flag &= MA_OBCOLOR)) {
+ if ((mat->shade_flag & MA_OBCOLOR)) {
bUseObjectColor = true;
break;
}
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