[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54309] trunk/blender/source/blender/ blenkernel/intern/rigidbody.c: rigidbody: Fix [#34108] Rigid body with no polygons crashes blender

Sergej Reich sergej.reich at googlemail.com
Tue Feb 5 00:50:36 CET 2013


Revision: 54309
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54309
Author:   sergof
Date:     2013-02-04 23:50:36 +0000 (Mon, 04 Feb 2013)
Log Message:
-----------
rigidbody: Fix [#34108] Rigid body with no polygons crashes blender

Fall back to using box shape in case creating shape from mesh fails.

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/rigidbody.c

Modified: trunk/blender/source/blender/blenkernel/intern/rigidbody.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/rigidbody.c	2013-02-04 23:50:34 UTC (rev 54308)
+++ trunk/blender/source/blender/blenkernel/intern/rigidbody.c	2013-02-04 23:50:36 UTC (rev 54309)
@@ -416,6 +416,10 @@
 		rbo->physics_shape = new_shape;
 		RB_shape_set_margin(rbo->physics_shape, RBO_GET_MARGIN(rbo));
 	}
+	else { /* otherwise fall back to box shape */
+		rbo->shape = RB_SHAPE_BOX;
+		BKE_rigidbody_validate_sim_shape(ob, true);
+	}
 }
 
 /* --------------------- */




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