[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54259] trunk/blender/source/gameengine: style cleanup: comment format

Campbell Barton ideasman42 at gmail.com
Sat Feb 2 05:48:31 CET 2013


Revision: 54259
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54259
Author:   campbellbarton
Date:     2013-02-02 04:48:21 +0000 (Sat, 02 Feb 2013)
Log Message:
-----------
style cleanup: comment format

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
    trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
    trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
    trunk/blender/source/gameengine/Expressions/EmptyValue.cpp
    trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
    trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
    trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
    trunk/blender/source/gameengine/GameLogic/SCA_RandomActuator.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
    trunk/blender/source/gameengine/Ketsji/KX_GameObject.h
    trunk/blender/source/gameengine/Network/LoopBackNetwork/NG_LoopBackNetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/NG_NetworkDeviceInterface.h
    trunk/blender/source/gameengine/Network/NG_NetworkMessage.h
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.cpp
    trunk/blender/source/gameengine/Physics/Bullet/CcdPhysicsController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IGraphicController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IMotionState.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsController.h
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.cpp
    trunk/blender/source/gameengine/Physics/common/PHY_IPhysicsEnvironment.h
    trunk/blender/source/gameengine/Rasterizer/RAS_IPolygonMaterial.h
    trunk/blender/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
    trunk/blender/source/gameengine/SceneGraph/SG_ParentRelation.h
    trunk/blender/source/gameengine/VideoTexture/VideoFFmpeg.cpp

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -154,11 +154,11 @@
 	int x1, int y1,
 	int x2, int y2
 ) {
-	/*	x1 and y1 are the min pixel coordinate (e.g. 0)
-		x2 and y2 are the max pixel coordinate
-		the width,height is calculated including both pixels
-		therefore: max - min + 1
-	*/
+	/* x1 and y1 are the min pixel coordinate (e.g. 0)
+	 * x2 and y2 are the max pixel coordinate
+	 * the width,height is calculated including both pixels
+	 * therefore: max - min + 1
+	 */
 	int vp_width = (x2 - x1) + 1;
 	int vp_height = (y2 - y1) + 1;
 	int minx = m_frame_rect.GetLeft();

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h	2013-02-02 04:48:21 UTC (rev 54259)
@@ -58,8 +58,9 @@
 class KX_BlenderCanvas : public RAS_ICanvas
 {
 private:
-	/** Rect that defines the area used for rendering,
-	    relative to the context */
+	/**
+	 * Rect that defines the area used for rendering,
+	 * relative to the context */
 	RAS_Rect m_displayarea;
 	int m_viewport[4];
 

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderKeyboardDevice.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -49,8 +49,8 @@
 }
 
 /**
-	IsPressed gives boolean information about keyboard status, true if pressed, false if not
-*/
+ * IsPressed gives boolean information about keyboard status, true if pressed, false if not
+ */
 
 bool KX_BlenderKeyboardDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
 {
@@ -64,11 +64,11 @@
 	return m_eventStatusTables[m_currentTable][inputcode];
 }
 */
-/** 
-	NextFrame toggles currentTable with previousTable,
-	and copy relevant event information from previous to current
-	(pressed keys need to be remembered)
-*/
+/**
+ * NextFrame toggles currentTable with previousTable,
+ * and copy relevant event information from previous to current
+ * (pressed keys need to be remembered)
+ */
 void	KX_BlenderKeyboardDevice::NextFrame()
 {
 	SCA_IInputDevice::NextFrame();
@@ -87,13 +87,11 @@
 	}
 }
 
-/** 
-	ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
-	extra event information is stored, like ramp-mode (just released/pressed)
+/**
+ * ConvertBlenderEvent translates blender keyboard events into ketsji kbd events
+ * extra event information is stored, like ramp-mode (just released/pressed)
 */
-
-
-bool	KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode,short val)
+bool KX_BlenderKeyboardDevice::ConvertBlenderEvent(unsigned short incode, short val)
 {
 	bool result = false;
 	

Modified: trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/BlenderRoutines/KX_BlenderMouseDevice.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -46,8 +46,8 @@
 }
 
 /**
-	IsPressed gives boolean information about mouse status, true if pressed, false if not
-*/
+ * IsPressed gives boolean information about mouse status, true if pressed, false if not
+ */
 
 bool KX_BlenderMouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode)
 {
@@ -62,11 +62,11 @@
 }
 */
 
-/** 
-	NextFrame toggles currentTable with previousTable,
-	and copy relevant event information from previous to current
-	(pressed keys need to be remembered)
-*/
+/**
+ * NextFrame toggles currentTable with previousTable,
+ * and copy relevant event information from previous to current
+ * (pressed keys need to be remembered)
+ */
 void	KX_BlenderMouseDevice::NextFrame()
 {
 	SCA_IInputDevice::NextFrame();
@@ -104,13 +104,11 @@
 }
 
 
-/** 
-	ConvertBlenderEvent translates blender mouse events into ketsji kbd events
-	extra event information is stored, like ramp-mode (just released/pressed)
-*/
-
-
-bool	KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode,short val)
+/**
+ * ConvertBlenderEvent translates blender mouse events into ketsji kbd events
+ * extra event information is stored, like ramp-mode (just released/pressed)
+ */
+bool KX_BlenderMouseDevice::ConvertBlenderEvent(unsigned short incode, short val)
 {
 	bool result = false;
 	

Modified: trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
--- trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/Converter/BL_BlenderDataConversion.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -933,7 +933,7 @@
 		if (ma) {
 			alpha_blend = ma->game.alpha_blend;
 			/* Commented out for now. If we ever get rid of
-				* "Texture Face/Singletexture" we can then think about it */
+			 * "Texture Face/Singletexture" we can then think about it */
 
 			/* Texture Face mode ignores texture but requires "Face Textures to be True "*/
 	#if 0

Modified: trunk/blender/source/gameengine/Expressions/EmptyValue.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/EmptyValue.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/Expressions/EmptyValue.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -30,9 +30,9 @@
 
 CEmptyValue::CEmptyValue()
 /*
-pre:
-effect: constructs a new CEmptyValue
-*/
+ * pre:
+ * effect: constructs a new CEmptyValue
+ */
 {
 	SetModified(false);
 }
@@ -41,9 +41,9 @@
 
 CEmptyValue::~CEmptyValue()
 /*
-pre:
-effect: deletes the object
-*/
+ * pre:
+ * effect: deletes the object
+ */
 {
 
 }
@@ -52,10 +52,10 @@
 
 CValue * CEmptyValue::Calc(VALUE_OPERATOR op, CValue * val)
 /*
-pre:
-ret: a new object containing the result of applying operator op to this
-object and val
-*/
+ * pre:
+ * ret: a new object containing the result of applying operator op to this
+ * object and val
+ */
 {
 	return val->CalcFinal(VALUE_EMPTY_TYPE, op, this);
 	
@@ -65,10 +65,10 @@
 
 CValue * CEmptyValue::CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue * val)
 /*
-pre: the type of val is dtype
-ret: a new object containing the result of applying operator op to val and
-this object
-*/
+ * pre: the type of val is dtype
+ * ret: a new object containing the result of applying operator op to val and
+ * this object
+ */
 {
 	return val->AddRef();
 }

Modified: trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp
===================================================================
--- trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/Expressions/PyObjectPlus.cpp	2013-02-02 04:48:21 UTC (rev 54259)
@@ -43,7 +43,7 @@
  * Center for the Neural Basis of Cognition (CNBC) 
  * http://www.python.org/doc/PyCPP.html
  *
-------------------------------*/
+ * ----------------------------- */
 #include <stdlib.h>
 #include <stddef.h>
 
@@ -103,7 +103,7 @@
 
 /*------------------------------
  * PyObjectPlus Type		-- Every class, even the abstract one should have a Type
-------------------------------*/
+ * ----------------------------- */
 
 
 PyTypeObject PyObjectPlus::Type = {
@@ -217,8 +217,8 @@
 }
 
 /**
-  * \param self A PyObjectPlus_Proxy
-  */
+ * \param self A PyObjectPlus_Proxy
+ */
 void PyObjectPlus::py_base_dealloc(PyObject *self)				// python wrapper
 {
 #ifdef USE_WEAKREFS

Modified: trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/GameLogic/SCA_IInputDevice.h	2013-02-02 04:48:21 UTC (rev 54259)
@@ -269,7 +269,7 @@
 
 		KX_MAX_KEYS
 		
-	} ; // enum  
+	}; // enum
 
 
 protected:
@@ -301,17 +301,18 @@
 	
 	virtual void		HookEscape();
 	
-	/* Next frame: we calculate the new key states. This goes as follows:
-	*
-	* KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS
-	* KX_JUSTACTIVATED  -> KX_ACTIVE
-	* KX_ACTIVE         -> KX_ACTIVE
-	* KX_JUSTRELEASED   -> KX_NO_INPUTSTATUS
-	*
-	* Getting new events provides the
-	* KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and
-	* KX_ACTIVE->KX_JUSTRELEASED transitions.
-	*/
+	/**
+	 * Next frame: we calculate the new key states. This goes as follows:
+	 *
+	 * KX_NO_INPUTSTATUS -> KX_NO_INPUTSTATUS
+	 * KX_JUSTACTIVATED  -> KX_ACTIVE
+	 * KX_ACTIVE         -> KX_ACTIVE
+	 * KX_JUSTRELEASED   -> KX_NO_INPUTSTATUS
+	 *
+	 * Getting new events provides the
+	 * KX_NO_INPUTSTATUS->KX_JUSTACTIVATED and
+	 * KX_ACTIVE->KX_JUSTRELEASED transitions.
+	 */
 	virtual void	NextFrame();
 
 

Modified: trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h
===================================================================
--- trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h	2013-02-02 04:13:38 UTC (rev 54258)
+++ trunk/blender/source/gameengine/GameLogic/SCA_LogicManager.h	2013-02-02 04:48:21 UTC (rev 54259)
@@ -52,7 +52,7 @@
 typedef std::list<class SCA_IController*> controllerlist;
 typedef std::map<class SCA_ISensor*,controllerlist > sensormap_t;
 
-/** 
+/**
  * This manager handles sensor, controllers and actuators.
  * logic executes each frame the following way:
  * find triggering sensors
@@ -63,7 +63,7 @@
  * clear triggering sensors
  * clear triggered controllers
  * (actuators may be active during a longer timeframe)
-*/
+ */
 
 #include "SCA_ILogicBrick.h"
 #include "SCA_IActuator.h"
@@ -117,8 +117,8 @@
 	void	RemoveGameObject(const STR_String& gameobjname);
 
 	/**
-	* remove Logic Bricks from the running logicmanager
-	*/
+	 * remove Logic Bricks from the running logicmanager
+	 */
 	void	RemoveSensor(SCA_ISensor* sensor);

@@ Diff output truncated at 10240 characters. @@



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