[Bf-blender-cvs] [602dcb4] master: Fix T36474: Blender 2.68a crashes upon rendering

Sergey Sharybin noreply at git.blender.org
Fri Dec 27 13:53:15 CET 2013


Commit: 602dcb47b09d683e1693663ec8a03295c2d57850
Author: Sergey Sharybin
Date:   Fri Dec 27 18:52:41 2013 +0600
https://developer.blender.org/rB602dcb47b09d683e1693663ec8a03295c2d57850

Fix T36474: Blender 2.68a crashes upon rendering

Summary:
Original issue was caused by wring detection of whether
SS modifier is being applied for render/viewport. After
recent dependency graph commit this was no longer an
issue.

But it still might have happen conflict between viewport
draw and scene_update_for_newframe() invoked from render
thread when using external engines like Cycles.

Solved by adding viewport lock while scene is being
updated and objects being exported to the render engine.

Same lock was already used for Blender Internal.

Reviewers: brecht

Reviewed By: brecht

Maniphest Tasks: T36474

Differential Revision: https://developer.blender.org/D138

===================================================================

M	source/blender/render/intern/source/external_engine.c

===================================================================

diff --git a/source/blender/render/intern/source/external_engine.c b/source/blender/render/intern/source/external_engine.c
index cccfeed..fa72d5f 100644
--- a/source/blender/render/intern/source/external_engine.c
+++ b/source/blender/render/intern/source/external_engine.c
@@ -423,6 +423,11 @@ int RE_engine_render(Render *re, int do_all)
 	if (!do_all && (type->flag & RE_USE_POSTPROCESS))
 		return 0;
 
+	/* Lock drawing in UI during data phase. */
+	if (re->draw_lock) {
+		re->draw_lock(re->dlh, 1);
+	}
+
 	/* update animation here so any render layer animation is applied before
 	 * creating the render result */
 	if ((re->r.scemode & (R_NO_FRAME_UPDATE | R_BUTS_PREVIEW)) == 0) {
@@ -476,8 +481,13 @@ int RE_engine_render(Render *re, int do_all)
 	}
 	BLI_rw_mutex_unlock(&re->resultmutex);
 
-	if (re->result == NULL)
+	if (re->result == NULL) {
+		/* Clear UI drawing locks. */
+		if (re->draw_lock) {
+			re->draw_lock(re->dlh, 0);
+		}
 		return 1;
+	}
 
 	/* set render info */
 	re->i.cfra = re->scene->r.cfra;
@@ -515,7 +525,12 @@ int RE_engine_render(Render *re, int do_all)
 
 	if (type->update)
 		type->update(engine, re->main, re->scene);
-	
+
+	/* Clear UI drawing locks. */
+	if (re->draw_lock) {
+		re->draw_lock(re->dlh, 0);
+	}
+
 	if (type->render)
 		type->render(engine, re->scene);




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