[Bf-blender-cvs] [7a3594d] master: BGE: Add missing NULL check from recent LOD updates
Campbell Barton
noreply at git.blender.org
Wed Dec 25 22:36:22 CET 2013
Commit: 7a3594dbd7ffbca8a9cbe0db4507907907104334
Author: Campbell Barton
Date: Thu Dec 26 08:28:00 2013 +1100
https://developer.blender.org/rB7a3594dbd7ffbca8a9cbe0db4507907907104334
BGE: Add missing NULL check from recent LOD updates
===================================================================
M source/gameengine/Converter/BL_BlenderDataConversion.cpp
===================================================================
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index a1e4f9f..a7d6fcb 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -942,10 +942,11 @@ RAS_MeshObject* BL_ConvertMesh(Mesh* mesh, Object* blenderobj, KX_Scene* scene,
// Without checking names, we get some reuse we don't want that can cause
// problems with material LoDs.
if ((meshobj = converter->FindGameMesh(mesh/*, ob->lay*/)) != NULL) {
- STR_String bge_name = meshobj->GetName();
- STR_String blender_name = ((Mesh*)blenderobj->data)->id.name+2;
- if (bge_name == blender_name)
+ const char *bge_name = meshobj->GetName().ReadPtr();
+ const char *blender_name = ((ID *)blenderobj->data)->name + 2;
+ if (STREQ(bge_name, blender_name)) {
return meshobj;
+ }
}
// Get DerivedMesh data
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