[Bf-blender-cvs] [d94db03] master: Style cleanup: BGE
HG1
noreply at git.blender.org
Mon Dec 23 19:45:54 CET 2013
Commit: d94db03ac8ef9f6a10e42f01d622421fe3f216bb
Author: HG1
Date: Tue Dec 24 05:44:54 2013 +1100
http://developer.blender.org/rBd94db03ac8ef9f6a10e42f01d622421fe3f216bb
Style cleanup: BGE
===================================================================
M source/gameengine/Converter/BlenderWorldInfo.cpp
M source/gameengine/Converter/BlenderWorldInfo.h
M source/gameengine/Ketsji/KX_PythonInit.h
M source/gameengine/Ketsji/KX_WorldInfo.h
M source/gameengine/Rasterizer/RAS_IRasterizer.h
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
M source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.h
===================================================================
diff --git a/source/gameengine/Converter/BlenderWorldInfo.cpp b/source/gameengine/Converter/BlenderWorldInfo.cpp
index f1f264b..be85d89 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.cpp
+++ b/source/gameengine/Converter/BlenderWorldInfo.cpp
@@ -64,22 +64,19 @@
/* end of blender include block */
-BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* blenderworld)
+BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World *blenderworld)
{
- if (blenderworld)
- {
+ if (blenderworld) {
m_hasworld = true;
// do we have mist?
- if ((blenderworld->mode) & WO_MIST)
- {
+ if ((blenderworld->mode) & WO_MIST) {
m_hasmist = true;
m_miststart = blenderworld->miststa;
m_mistdistance = blenderworld->mistdist;
copy_v3_v3(m_mistcolor, &blenderworld->horr);
}
- else
- {
+ else {
m_hasmist = false;
m_miststart = 0.0;
m_mistdistance = 0.0;
@@ -95,53 +92,39 @@ BlenderWorldInfo::BlenderWorldInfo(struct Scene *blenderscene, struct World* ble
linearrgb_to_srgb_v3_v3(m_ambientcolor, m_ambientcolor);
}
}
- else
- {
+ else {
m_hasworld = false;
}
}
-
-
BlenderWorldInfo::~BlenderWorldInfo()
{
-
}
-
bool BlenderWorldInfo::hasWorld()
{
return m_hasworld;
}
-
-
bool BlenderWorldInfo::hasMist()
{
return m_hasmist;
}
-
-
float BlenderWorldInfo::getBackColorRed()
{
return m_backgroundcolor[0];
}
-
-
float BlenderWorldInfo::getBackColorGreen()
{
return m_backgroundcolor[1];
-}
-
-
+}
float BlenderWorldInfo::getBackColorBlue()
{
return m_backgroundcolor[2];
-}
-
+}
float BlenderWorldInfo::getAmbientColorRed()
{
@@ -163,28 +146,20 @@ float BlenderWorldInfo::getMistStart()
return m_miststart;
}
-
-
float BlenderWorldInfo::getMistDistance()
{
return m_mistdistance;
}
-
-
float BlenderWorldInfo::getMistColorRed()
{
return m_mistcolor[0];
}
-
-
float BlenderWorldInfo::getMistColorGreen()
{
return m_mistcolor[1];
-}
-
-
+}
float BlenderWorldInfo::getMistColorBlue()
{
@@ -198,41 +173,27 @@ void BlenderWorldInfo::setBackColor(float r, float g, float b)
m_backgroundcolor[2] = b;
}
- void
-BlenderWorldInfo::setMistStart(
- float d
-) {
+void BlenderWorldInfo::setMistStart(float d)
+{
m_miststart = d;
}
-
- void
-BlenderWorldInfo::setMistDistance(
- float d
-) {
+void BlenderWorldInfo::setMistDistance(float d)
+{
m_mistdistance = d;
}
-
- void
-BlenderWorldInfo::setMistColorRed(
- float d
-) {
+void BlenderWorldInfo::setMistColorRed(float d)
+{
m_mistcolor[0] = d;
}
-
- void
-BlenderWorldInfo::setMistColorGreen(
- float d
-) {
+void BlenderWorldInfo::setMistColorGreen(float d)
+{
m_mistcolor[1] = d;
}
-
- void
-BlenderWorldInfo::setMistColorBlue(
- float d
-) {
+void BlenderWorldInfo::setMistColorBlue(float d)
+{
m_mistcolor[2] = d;
}
diff --git a/source/gameengine/Converter/BlenderWorldInfo.h b/source/gameengine/Converter/BlenderWorldInfo.h
index af535d6..2ac2d70 100644
--- a/source/gameengine/Converter/BlenderWorldInfo.h
+++ b/source/gameengine/Converter/BlenderWorldInfo.h
@@ -36,68 +36,44 @@
class BlenderWorldInfo : public KX_WorldInfo
{
- bool m_hasworld;
- float m_backgroundcolor[3];
+ bool m_hasworld;
+ float m_backgroundcolor[3];
- bool m_hasmist;
- float m_miststart;
- float m_mistdistance;
- float m_mistcolor[3];
+ bool m_hasmist;
+ float m_miststart;
+ float m_mistdistance;
+ float m_mistcolor[3];
- float m_ambientcolor[3];
+ float m_ambientcolor[3];
public:
- BlenderWorldInfo(struct Scene *blenderscene, struct World* blenderworld);
+ BlenderWorldInfo(struct Scene *blenderscene, struct World *blenderworld);
~BlenderWorldInfo();
- bool hasWorld();
- bool hasMist();
- float getBackColorRed();
- float getBackColorGreen();
- float getBackColorBlue();
-
- float getAmbientColorRed();
- float getAmbientColorGreen();
- float getAmbientColorBlue();
+ bool hasWorld();
+ bool hasMist();
+ float getBackColorRed();
+ float getBackColorGreen();
+ float getBackColorBlue();
- float getMistStart();
- float getMistDistance();
- float getMistColorRed();
- float getMistColorGreen();
- float getMistColorBlue();
+ float getAmbientColorRed();
+ float getAmbientColorGreen();
+ float getAmbientColorBlue();
- void
- setBackColor(
- float r,
- float g,
- float b
- );
- void
- setMistStart(
- float d
- );
+ float getMistStart();
+ float getMistDistance();
+ float getMistColorRed();
+ float getMistColorGreen();
+ float getMistColorBlue();
- void
- setMistDistance(
- float d
- );
+ void setBackColor(float r, float g, float b);
+ void setMistStart(float d);
+ void setMistDistance(float d);
+ void setMistColorRed(float d);
+ void setMistColorGreen(float d);
+ void setMistColorBlue(float d);
- void
- setMistColorRed(
- float d
- );
- void
- setMistColorGreen(
- float d
- );
-
- void
- setMistColorBlue(
- float d
- );
-
-
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:BlenderWorldInfo")
#endif
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 859c31a..719a74e 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -34,32 +34,33 @@
#include "KX_Python.h"
#include "STR_String.h"
+#include "MT_Vector3.h"
typedef enum {
psl_Lowest = 0,
- psl_Highest
+ psl_Highest,
} TPythonSecurityLevel;
extern bool gUseVisibilityTemp;
#ifdef WITH_PYTHON
-PyObject* initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene* ketsjiscene);
-PyObject* initGameKeys();
-PyObject* initRasterizer(class RAS_IRasterizer* rasty,class RAS_ICanvas* canvas);
-PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie, int argc, char** argv);
-PyObject* initVideoTexture(void);
-void exitGamePlayerPythonScripting();
-PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, struct Main *maggie);
-void exitGamePythonScripting();
-
+PyObject *initGameLogic(class KX_KetsjiEngine *engine, class KX_Scene *ketsjiscene);
+PyObject *initGameKeys();
+PyObject *initRasterizer(class RAS_IRasterizer *rasty,class RAS_ICanvas *canvas);
+PyObject *initGamePlayerPythonScripting(const STR_String &progname, TPythonSecurityLevel level,
+ struct Main *maggie, int argc, char **argv);
+PyObject *initVideoTexture(void);
+PyObject *initGamePythonScripting(const STR_String &progname, TPythonSecurityLevel level, struct Main *maggie);
+
+void exitGamePlayerPythonScripting();
+void exitGamePythonScripting();
void setupGamePython(KX_KetsjiEngine *ketsjiengine, KX_Scene *startscene, Main *blenderdata,
- PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char** argv);
-
-void setGamePythonPath(const char *path);
-void resetGamePythonPath();
-void pathGamePythonConfig( char *path );
-int saveGamePythonConfig( char **marshal_buffer);
-int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
+ PyObject *pyGlobalDict, PyObject **gameLogic, PyObject **gameLogic_keys, int argc, char **argv);
+void setGamePythonPath(const char *path);
+void resetGamePythonPath();
+void pathGamePythonConfig(char *path);
+int saveGamePythonConfig(char **marshal_buffer);
+int loadGamePythonConfig(char *marshal_buffer, int marshal_length);
#endif
void addImportMain(struct Main *maggie);
@@ -68,9 +69,9 @@ void removeImportMain(struct Main *maggie);
class KX_KetsjiEngine;
class KX_Scene;
-void KX_SetActiveScene(class KX_Scene* scene);
-class KX_Scene* KX_GetActiveScene();
-class KX_KetsjiEngine* KX_GetActiveEngine();
+void KX_SetActiveScene(class KX_Scene *scene);
+class KX_Scene *KX_GetActiveScene();
+class KX_KetsjiEngine *KX_GetActiveEngine();
typedef int (*PyNextFrameFunc)(void *);
@@ -82,11 +83,9 @@ struct PyNextFrameState {
};
extern struct PyNextFrameState pynextframestate;
-#include "MT_Vector3.h"
-
-void KX_RasterizerDrawDebugLine(const MT_Vector3& from,const MT_Vector3& to,const MT_Vector3& color);
-void KX_RasterizerDrawDebugCircle(const MT_Vector3& center, const MT_Scalar radius, const MT_Vector3& color,
- const MT_Vector3& normal, int nsector);
+void KX_RasterizerDrawDebugLine(const MT_Vector3 &from,const MT_Vector3 &to,const MT_Vector3 &color);
+void KX_RasterizerDrawDebugCircle(const MT_Vector3 ¢er, const MT_Scalar radius, const MT_Vector3 &color,
+ const MT_Vector3 &normal, int nsector);
#endif /* __KX_PYTHONINIT_H__ */
diff --git a/source/gameengine/Ketsji/KX_WorldInfo.h b/source/gameengine/Ketsji/KX_WorldInfo.h
index a64ca5c..90b16fe 100644
--- a/source/gameengine/Ketsji/KX_WorldInfo.h
+++ b/source/gameengine/Ketsji/KX_WorldInfo.h
@@ -46,29 +46,29 @@ public:
KX_WorldInfo() {}
virtual ~KX_WorldInfo();
- virtual bool hasWorld()=0;
- virtual bool hasMist()=0;
- virtual float getBackColorRed()=0;
- virtual float getBackColorGreen()=0;
- virtual float getBackColorBlue()=0;
- virtual float getMistStart()=0;
- virtual float getMistDistance()=0;
- virtual float getMistColorRed()=0;
- virtual float getMistColorGreen()=0;
- virtual float getMistColorBlue()=0;
+ virtual bool hasWorld() = 0;
+ virtual bool hasMist() = 0;
+ virtual float getBackColorRed() = 0;
+ virtual float getBackColorGreen() = 0;
+ virtual float getBackColorBlue() = 0;
+ virtual float getMistStart() = 0;
+ virtual float getMistDistance() = 0;
+ virtual float getMistColorRed() = 0;
+ virtual float getMistColorGreen() = 0;
+ virtual float getMistColorBlue() = 0;
+
+ virtual float getAmbientColorRed() = 0;
+ virtual float getAmbientColorGreen() = 0;
+ virtual float getAmbientColorBlue() = 0;
+
+ virtual void setBackColor(float, float, float) = 0;
+ virtual void setMistStart(float) = 0;
+ virtual void setMistDistance(float) = 0;
+ virtual void setMistColorRed(float) = 0;
+ virtual void setMistColorGreen(float) = 0;
+ virtual void setMistColorBlue(float) = 0;
- virtual float getAmbientColorRed()=0;
- virtual float getAmbientColorGreen()=0;
- virtual float getAmbientColorBlue()=0;
- virtual void setBackC
@@ Diff output truncated at 10240 characters. @@
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