[Bf-blender-cvs] [fd0825e] master: Vertex/weight paint: remove "Use All Faces" option.

Brecht Van Lommel noreply at git.blender.org
Wed Dec 18 17:51:36 CET 2013


Commit: fd0825e7c4da6e134b3b7b1c20f58d19b0328f5f
Author: Brecht Van Lommel
Date:   Wed Dec 18 17:49:01 2013 +0100
http://developer.blender.org/rBfd0825e7c4da6e134b3b7b1c20f58d19b0328f5f

Vertex/weight paint: remove "Use All Faces" option.

This is now always enabled, when you want to paint on a individual faces you
can use face selection masking instead.

Fixes T37855.

===================================================================

M	release/scripts/startup/bl_ui/space_view3d_toolbar.py
M	source/blender/editors/sculpt_paint/paint_vertex.c
M	source/blender/makesdna/DNA_scene_types.h
M	source/blender/makesrna/intern/rna_sculpt_paint.c

===================================================================

diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index d3d1f62..034ad19 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1155,7 +1155,6 @@ class VIEW3D_PT_tools_weightpaint_options(Panel, View3DPaintPanel):
         col = layout.column()
         row = col.row()
 
-        row.prop(wpaint, "use_all_faces")
         row.prop(wpaint, "use_normal")
         col = layout.column()
         row = col.row()
@@ -1193,7 +1192,6 @@ class VIEW3D_PT_tools_vertexpaint(Panel, View3DPaintPanel):
         col = layout.column()
         row = col.row()
         #col.prop(vpaint, "mode", text="")
-        row.prop(vpaint, "use_all_faces")
         row.prop(vpaint, "use_normal")
         col.prop(vpaint, "use_spray")
 
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.c b/source/blender/editors/sculpt_paint/paint_vertex.c
index 31a344d..896137d 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.c
+++ b/source/blender/editors/sculpt_paint/paint_vertex.c
@@ -188,10 +188,7 @@ static VPaint *new_vpaint(int wpaint)
 {
 	VPaint *vp = MEM_callocN(sizeof(VPaint), "VPaint");
 	
-	vp->flag = VP_AREA + VP_SPRAY;
-	
-	if (wpaint)
-		vp->flag = VP_AREA;
+	vp->flag = (wpaint) ? 0 : VP_SPRAY;
 
 	return vp;
 }
@@ -2344,23 +2341,16 @@ static void wpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
 
 	/* which faces are involved */
 	if (use_depth) {
-		if (wp->flag & VP_AREA) {
-			char editflag_prev = me->editflag;
+		char editflag_prev = me->editflag;
 
-			/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
-			me->editflag &= ~ME_EDIT_PAINT_VERT_SEL;
-			if (use_vert_sel) {
-				/* Ugly x2, we need this so hidden faces don't draw */
-				me->editflag |= ME_EDIT_PAINT_FACE_SEL;
-			}
-			totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
-			me->editflag = editflag_prev;
-		}
-		else {
-			indexar[0] = view3d_sample_backbuf(vc, mval[0], mval[1]);
-			if (indexar[0]) totindex = 1;
-			else totindex = 0;
+		/* Ugly hack, to avoid drawing vertex index when getting the face index buffer - campbell */
+		me->editflag &= ~ME_EDIT_PAINT_VERT_SEL;
+		if (use_vert_sel) {
+			/* Ugly x2, we need this so hidden faces don't draw */
+			me->editflag |= ME_EDIT_PAINT_FACE_SEL;
 		}
+		totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
+		me->editflag = editflag_prev;
 
 		if (use_face_sel && me->totpoly) {
 			MPoly *mpoly = me->mpoly;
@@ -2996,14 +2986,7 @@ static void vpaint_stroke_update_step(bContext *C, struct PaintStroke *stroke, P
 	mul_m4_m4m4(mat, vc->rv3d->persmat, ob->obmat);
 
 	/* which faces are involved */
-	if (vp->flag & VP_AREA) {
-		totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
-	}
-	else {
-		indexar[0] = view3d_sample_backbuf(vc, mval[0], mval[1]);
-		if (indexar[0]) totindex = 1;
-		else totindex = 0;
-	}
+	totindex = sample_backbuf_area(vc, indexar, me->totpoly, mval[0], mval[1], brush_size_pressure);
 
 	if ((me->editflag & ME_EDIT_PAINT_FACE_SEL) && me->mpoly) {
 		for (index = 0; index < totindex; index++) {
diff --git a/source/blender/makesdna/DNA_scene_types.h b/source/blender/makesdna/DNA_scene_types.h
index a539f26..b0aa818 100644
--- a/source/blender/makesdna/DNA_scene_types.h
+++ b/source/blender/makesdna/DNA_scene_types.h
@@ -880,7 +880,7 @@ typedef struct VPaint {
 /* VPaint.flag */
 enum {
 	// VP_COLINDEX  = (1 << 0),  /* only paint onto active material*/  /* deprecated since before 2.49 */
-	VP_AREA         = (1 << 1),
+	// VP_AREA      = (1 << 1),  /* deprecated since 2.70 */
 	VP_NORMALS      = (1 << 3),
 	VP_SPRAY        = (1 << 4),
 	// VP_MIRROR_X  = (1 << 5),  /* deprecated in 2.5x use (me->editflag & ME_EDIT_MIRROR_X) */
diff --git a/source/blender/makesrna/intern/rna_sculpt_paint.c b/source/blender/makesrna/intern/rna_sculpt_paint.c
index 6e201a1..fdef66b 100644
--- a/source/blender/makesrna/intern/rna_sculpt_paint.c
+++ b/source/blender/makesrna/intern/rna_sculpt_paint.c
@@ -464,11 +464,6 @@ static void rna_def_vertex_paint(BlenderRNA *brna)
 	RNA_def_struct_ui_text(srna, "Vertex Paint", "Properties of vertex and weight paint mode");
 
 	/* vertex paint only */
-	prop = RNA_def_property(srna, "use_all_faces", PROP_BOOLEAN, PROP_NONE);
-	RNA_def_property_boolean_sdna(prop, NULL, "flag", VP_AREA);
-	RNA_def_property_ui_text(prop, "All Faces", "Paint on all faces inside brush");
-	RNA_def_property_update(prop, NC_SCENE | ND_TOOLSETTINGS, NULL);
-
 	prop = RNA_def_property(srna, "use_normal", PROP_BOOLEAN, PROP_NONE);
 	RNA_def_property_boolean_sdna(prop, NULL, "flag", VP_NORMALS);
 	RNA_def_property_ui_text(prop, "Normals", "Apply the vertex normal before painting");




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