[Bf-blender-cvs] [c17266f] master: Blender Internal: Fix for rendered view crash that happens when changing screen or area type

IRIE Shinsuke noreply at git.blender.org
Thu Dec 5 08:08:01 CET 2013


Commit: c17266ff548a28b1d848b84f90300bb3dbc60379
Author: IRIE Shinsuke
Date:   Thu Dec 5 15:22:55 2013 +0900
http://developer.blender.org/rBc17266ff548a28b1d848b84f90300bb3dbc60379

Blender Internal: Fix for rendered view crash that happens when changing screen or area type

This crash is very similar to T36936.  If changing screen or area type
buried the rendered view, popping up it again may cause the crash by
corrupted render database.

===================================================================

M	source/blender/editors/space_view3d/space_view3d.c

===================================================================

diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index c81c3c7..3f7d599 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -261,6 +261,19 @@ void ED_view3d_check_mats_rv3d(struct RegionView3D *rv3d)
 }
 #endif
 
+static void view3d_stop_render_preview(wmWindowManager *wm, ARegion *ar)
+{
+	RegionView3D *rv3d = ar->regiondata;
+
+	if (rv3d->render_engine) {
+		WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
+		if (rv3d->render_engine->re)
+			RE_Database_Free(rv3d->render_engine->re);
+		RE_engine_free(rv3d->render_engine);
+		rv3d->render_engine = NULL;
+	}
+}
+
 void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa)
 {
 	wmWindowManager *wm = bmain->wm.first;
@@ -269,15 +282,8 @@ void ED_view3d_shade_update(Main *bmain, View3D *v3d, ScrArea *sa)
 		ARegion *ar;
 
 		for (ar = sa->regionbase.first; ar; ar = ar->next) {
-			RegionView3D *rv3d = ar->regiondata;
-
-			if (rv3d && rv3d->render_engine) {
-				WM_jobs_kill_type(wm, ar, WM_JOB_TYPE_RENDER_PREVIEW);
-				if (rv3d->render_engine->re)
-					RE_Database_Free(rv3d->render_engine->re);
-				RE_engine_free(rv3d->render_engine);
-				rv3d->render_engine = NULL;
-			}
+			if (ar->regiondata)
+				view3d_stop_render_preview(wm, ar);
 		}
 	}
 }
@@ -508,14 +514,11 @@ static void view3d_main_area_init(wmWindowManager *wm, ARegion *ar)
 	
 }
 
-static void view3d_main_area_exit(wmWindowManager *UNUSED(wm), ARegion *ar)
+static void view3d_main_area_exit(wmWindowManager *wm, ARegion *ar)
 {
 	RegionView3D *rv3d = ar->regiondata;
 
-	if (rv3d->render_engine) {
-		RE_engine_free(rv3d->render_engine);
-		rv3d->render_engine = NULL;
-	}
+	view3d_stop_render_preview(wm, ar);
 
 	if (rv3d->gpuoffscreen) {
 		GPU_offscreen_free(rv3d->gpuoffscreen);




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