[Bf-blender-cvs] [d3f3fb8] master: Fix T37670: Paint mode + procedural map colours error

Sergey Sharybin noreply at git.blender.org
Tue Dec 3 17:13:19 CET 2013


Commit: d3f3fb89cc2f5745df2b2c1adb0b4db047a3303c
Author: Sergey Sharybin
Date:   Tue Dec 3 22:13:15 2013 +0600
http://developer.blender.org/rBd3f3fb89cc2f5745df2b2c1adb0b4db047a3303c

Fix T37670: Paint mode + procedural map colours error

Summary:
Seems to be known TODO in the code, but no idea why it
was never solved, especially since tweak is so much easy.

It might be arguable that we need to support painting
color space, but it's still much better to convert to
sRGB space. It's gonna to cover 90% of cases anyway.

Reviewers: campbellbarton, brecht

Reviewed By: brecht

Maniphest Tasks: T37670

Differential Revision: http://developer.blender.org/D65

===================================================================

M	source/blender/blenkernel/intern/brush.c
M	source/blender/editors/sculpt_paint/paint_image_2d.c
M	source/blender/editors/sculpt_paint/paint_image_proj.c

===================================================================

diff --git a/source/blender/blenkernel/intern/brush.c b/source/blender/blenkernel/intern/brush.c
index 33c6f3e..de81ef1 100644
--- a/source/blender/blenkernel/intern/brush.c
+++ b/source/blender/blenkernel/intern/brush.c
@@ -45,6 +45,7 @@
 #include "BKE_texture.h"
 #include "BKE_icons.h"
 
+#include "IMB_colormanagement.h"
 #include "IMB_imbuf.h"
 #include "IMB_imbuf_types.h"
 
@@ -639,6 +640,16 @@ float BKE_brush_sample_tex_3D(const Scene *scene, Brush *br,
 		rgba[2] = intensity;
 		rgba[3] = 1.0f;
 	}
+	else {
+		if (br->mtex.tex->type == TEX_IMAGE && br->mtex.tex->ima) {
+			ImBuf *tex_ibuf = BKE_image_pool_acquire_ibuf(br->mtex.tex->ima, &br->mtex.tex->iuser, pool);
+			/* For consistency, sampling always returns color in linear space */
+			if (tex_ibuf->rect_float == NULL) {
+				IMB_colormanagement_colorspace_to_scene_linear_v3(rgba, tex_ibuf->rect_colorspace);
+			}
+			BKE_image_pool_release_ibuf(br->mtex.tex->ima, tex_ibuf, pool);
+		}
+	}
 
 	return intensity;
 }
diff --git a/source/blender/editors/sculpt_paint/paint_image_2d.c b/source/blender/editors/sculpt_paint/paint_image_2d.c
index 1a19341..5f45947 100644
--- a/source/blender/editors/sculpt_paint/paint_image_2d.c
+++ b/source/blender/editors/sculpt_paint/paint_image_2d.c
@@ -275,6 +275,10 @@ static ImBuf *brush_painter_imbuf_new(BrushPainter *painter, int size)
 			if (is_texbrush) {
 				brush_imbuf_tex_co(&tex_mapping, x, y, texco);
 				BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
+				/* TODO(sergey): Support texture paint color space. */
+				if (!use_float) {
+					linearrgb_to_srgb_v3_v3(rgba, rgba);
+				}
 				mul_v3_v3(rgba, brush_rgb);
 			}
 			else {
@@ -362,6 +366,10 @@ static void brush_painter_imbuf_update(BrushPainter *painter, ImBuf *oldtexibuf,
 				if (is_texbrush) {
 					brush_imbuf_tex_co(&tex_mapping, x, y, texco);
 					BKE_brush_sample_tex_3D(scene, brush, texco, rgba, thread, pool);
+					/* TODO(sergey): Support texture paint color space. */
+					if (!use_float) {
+						linearrgb_to_srgb_v3_v3(rgba, rgba);
+					}
 					mul_v3_v3(rgba, brush_rgb);
 				}
 				else {
diff --git a/source/blender/editors/sculpt_paint/paint_image_proj.c b/source/blender/editors/sculpt_paint/paint_image_proj.c
index 59f398a..fccd9cf 100644
--- a/source/blender/editors/sculpt_paint/paint_image_proj.c
+++ b/source/blender/editors/sculpt_paint/paint_image_proj.c
@@ -3758,8 +3758,9 @@ static void do_projectpaint_draw(ProjPaintState *ps, ProjPixel *projPixel, const
 	copy_v3_v3(rgb, ps->brush->rgb);
 
 	if (ps->is_texbrush) {
-		/* XXX actually should convert texrgb from linear to srgb here */
 		mul_v3_v3(rgb, texrgb);
+		/* TODO(sergey): Support texture paint color space. */
+		linearrgb_to_srgb_v3_v3(rgb, rgb);
 	}
 
 	rgb_float_to_uchar(rgba_ub, rgb);




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