[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59654] branches/soc-2013-depsgraph_mt: Merging r59633 through r59653 from trunk into soc-2013-depsgraph_mt

Sergey Sharybin sergey.vfx at gmail.com
Fri Aug 30 11:36:41 CEST 2013


Revision: 59654
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59654
Author:   nazgul
Date:     2013-08-30 09:36:41 +0000 (Fri, 30 Aug 2013)
Log Message:
-----------
Merging r59633 through r59653 from trunk into soc-2013-depsgraph_mt

Revision Links:
--------------
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59633
    http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59653

Modified Paths:
--------------
    branches/soc-2013-depsgraph_mt/intern/cycles/render/image.cpp
    branches/soc-2013-depsgraph_mt/intern/ghost/intern/GHOST_DisplayManagerSDL.cpp
    branches/soc-2013-depsgraph_mt/intern/ghost/intern/GHOST_SystemSDL.cpp
    branches/soc-2013-depsgraph_mt/intern/ghost/intern/GHOST_WindowSDL.cpp
    branches/soc-2013-depsgraph_mt/intern/ghost/intern/GHOST_WindowSDL.h
    branches/soc-2013-depsgraph_mt/intern/guardedalloc/intern/mallocn.c
    branches/soc-2013-depsgraph_mt/release/scripts/freestyle/style_modules/parameter_editor.py
    branches/soc-2013-depsgraph_mt/release/scripts/startup/bl_ui/__init__.py
    branches/soc-2013-depsgraph_mt/release/scripts/startup/bl_ui/space_view3d_toolbar.py
    branches/soc-2013-depsgraph_mt/release/scripts/templates_py/ui_list.py
    branches/soc-2013-depsgraph_mt/source/blender/blenkernel/intern/curve.c
    branches/soc-2013-depsgraph_mt/source/blender/editors/interface/interface_templates.c
    branches/soc-2013-depsgraph_mt/source/blender/editors/mesh/CMakeLists.txt
    branches/soc-2013-depsgraph_mt/source/blender/editors/mesh/editmesh_tools.c
    branches/soc-2013-depsgraph_mt/source/blender/editors/mesh/mesh_intern.h
    branches/soc-2013-depsgraph_mt/source/blender/editors/space_clip/clip_graph_ops.c
    branches/soc-2013-depsgraph_mt/source/blender/editors/space_text/text_ops.c
    branches/soc-2013-depsgraph_mt/source/blender/render/intern/source/pipeline.c
    branches/soc-2013-depsgraph_mt/source/blender/windowmanager/intern/wm_operators.c
    branches/soc-2013-depsgraph_mt/source/gameengine/GameLogic/Joystick/SCA_Joystick.cpp
    branches/soc-2013-depsgraph_mt/source/gameengine/GameLogic/Joystick/SCA_JoystickEvents.cpp

Added Paths:
-----------
    branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.1.py
    branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.2.py
    branches/soc-2013-depsgraph_mt/release/scripts/templates_py/ui_list_simple.py
    branches/soc-2013-depsgraph_mt/source/blender/editors/mesh/editmesh_bisect.c

Removed Paths:
-------------
    branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.py

Property Changed:
----------------
    branches/soc-2013-depsgraph_mt/
    branches/soc-2013-depsgraph_mt/source/blender/editors/interface/interface.c
    branches/soc-2013-depsgraph_mt/source/blender/editors/space_outliner/


Property changes on: branches/soc-2013-depsgraph_mt
___________________________________________________________________
Modified: svn:mergeinfo
   - /branches/ge_dev:58091-58422
/branches/ge_harmony:42255,42279-42282,42286,42302,42338,42349,42616,42620,42698-42699,42739,42753,42773-42774,42832,44568,44597-44598,44793-44794
/branches/soc-2011-cucumber:37517,38166-38167,38177,38179-38180,38187,38242,38384,38387,38403-38404,38407,38968,38970,38973,39045,40845,42997-42998,43439
/branches/soc-2011-tomato:42376,42378-42379,42383,42385,42395,42397-42400,42407,42411,42418,42443-42444,42446,42467,42472,42486,42650-42652,42654-42655,42709-42710,42733-42734,42801,43872,44130,44141,44147-44149,44151-44152,44229-44230,45623-45625,46037,48089,48092,48551-48552,48679,48790,48792-48793,49076,49087,49292,49294,49466,49894,50052,50126,52854-52856,54573,58822,58989
/branches/soc-2013-dingto:57424,57487,57507,57525,57599,57670,57918-57919,57981,58091,58245,58253,58587,58772,58774-58775,58828,58835,59032,59214,59220,59251,59601
/tags/blender-2.67b-release/blender:57122
/trunk/blender:57395-59632
   + /branches/ge_dev:58091-58422
/branches/ge_harmony:42255,42279-42282,42286,42302,42338,42349,42616,42620,42698-42699,42739,42753,42773-42774,42832,44568,44597-44598,44793-44794
/branches/soc-2011-cucumber:37517,38166-38167,38177,38179-38180,38187,38242,38384,38387,38403-38404,38407,38968,38970,38973,39045,40845,42997-42998,43439
/branches/soc-2011-tomato:42376,42378-42379,42383,42385,42395,42397-42400,42407,42411,42418,42443-42444,42446,42467,42472,42486,42650-42652,42654-42655,42709-42710,42733-42734,42801,43872,44130,44141,44147-44149,44151-44152,44229-44230,45623-45625,46037,48089,48092,48551-48552,48679,48790,48792-48793,49076,49087,49292,49294,49466,49894,50052,50126,52854-52856,54573,58822,58989
/branches/soc-2013-dingto:57424,57487,57507,57525,57599,57670,57918-57919,57981,58091,58245,58253,58587,58772,58774-58775,58828,58835,59032,59214,59220,59251,59601
/tags/blender-2.67b-release/blender:57122
/trunk/blender:57395-59653

Copied: branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.1.py (from rev 59653, trunk/blender/doc/python_api/examples/bpy.types.UIList.1.py)
===================================================================
--- branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.1.py	                        (rev 0)
+++ branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.1.py	2013-08-30 09:36:41 UTC (rev 59654)
@@ -0,0 +1,93 @@
+"""
+Basic UIList Example
++++++++++++++++++++
+This script is the UIList subclass used to show material slots, with a bunch of additional commentaries.
+
+Notice the name of the class, this naming convention is similar as the one for panels or menus.
+
+.. note::
+
+   UIList subclasses must be registered for blender to use them.
+"""
+import bpy
+
+
+class MATERIAL_UL_matslots_example(bpy.types.UIList):
+    # The draw_item function is called for each item of the collection that is visible in the list.
+    #   data is the RNA object containing the collection,
+    #   item is the current drawn item of the collection,
+    #   icon is the "computed" icon for the item (as an integer, because some objects like materials or textures
+    #   have custom icons ID, which are not available as enum items).
+    #   active_data is the RNA object containing the active property for the collection (i.e. integer pointing to the
+    #   active item of the collection).
+    #   active_propname is the name of the active property (use 'getattr(active_data, active_propname)').
+    #   index is index of the current item in the collection.
+    #   flt_flag is the result of the filtering process for this item.
+    #   Note: as index and flt_flag are optional arguments, you do not have to use/declare them here if you don't
+    #         need them.
+    def draw_item(self, context, layout, data, item, icon, active_data, active_propname):
+        ob = data
+        slot = item
+        ma = slot.material
+        # draw_item must handle the three layout types... Usually 'DEFAULT' and 'COMPACT' can share the same code.
+        if self.layout_type in {'DEFAULT', 'COMPACT'}:
+            # You should always start your row layout by a label (icon + text), this will also make the row easily
+            # selectable in the list!
+            # We use icon_value of label, as our given icon is an integer value, not an enum ID.
+            # Note "data" names should never be translated!
+            layout.label(text=ma.name if ma else "", translate=False, icon_value=icon)
+            # And now we can add other UI stuff...
+            # Here, we add nodes info if this material uses (old!) shading nodes.
+            if ma and not context.scene.render.use_shading_nodes:
+                manode = ma.active_node_material
+                if manode:
+                    # The static method UILayout.icon returns the integer value of the icon ID "computed" for the given
+                    # RNA object.
+                    layout.label(text="Node %s" % manode.name, translate=False, icon_value=layout.icon(manode))
+                elif ma.use_nodes:
+                    layout.label(text="Node <none>", translate=False)
+                else:
+                    layout.label(text="")
+        # 'GRID' layout type should be as compact as possible (typically a single icon!).
+        elif self.layout_type in {'GRID'}:
+            layout.alignment = 'CENTER'
+            layout.label(text="", icon_value=icon)
+
+
+# And now we can use this list everywhere in Blender. Here is a small example panel.
+class UIListPanelExample(bpy.types.Panel):
+    """Creates a Panel in the Object properties window"""
+    bl_label = "UIList Panel"
+    bl_idname = "OBJECT_PT_ui_list_example"
+    bl_space_type = 'PROPERTIES'
+    bl_region_type = 'WINDOW'
+    bl_context = "object"
+
+    def draw(self, context):
+        layout = self.layout
+
+        obj = context.object
+
+        # template_list now takes two new args.
+        # The first one is the identifier of the registered UIList to use (if you want only the default list,
+        # with no custom draw code, use "UI_UL_list").
+        layout.template_list("MATERIAL_UL_matslots_example", "", obj, "material_slots", obj, "active_material_index")
+
+        # The second one can usually be left as an empty string. It's an additional ID used to distinguish lists in case you
+        # use the same list several times in a given area.
+        layout.template_list("MATERIAL_UL_matslots_example", "compact", obj, "material_slots",
+                             obj, "active_material_index", type='COMPACT')
+
+
+def register():
+    bpy.utils.register_class(MATERIAL_UL_matslots_example)
+    bpy.utils.register_class(UIListPanelExample)
+
+
+def unregister():
+    bpy.utils.unregister_class(MATERIAL_UL_matslots_example)
+    bpy.utils.unregister_class(UIListPanelExample)
+
+
+if __name__ == "__main__":
+    register()

Copied: branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.2.py (from rev 59653, trunk/blender/doc/python_api/examples/bpy.types.UIList.2.py)
===================================================================
--- branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.2.py	                        (rev 0)
+++ branches/soc-2013-depsgraph_mt/doc/python_api/examples/bpy.types.UIList.2.py	2013-08-30 09:36:41 UTC (rev 59654)
@@ -0,0 +1,160 @@
+"""
+Advanced UIList Example - Filtering and Reordering
+++++++++++++++++++++++++++++++++++++++++++++++++++
+This script is an extended version of the UIList subclass used to show vertex groups. It is not used 'as is',
+because iterating over all vertices in a 'draw' function is a very bad idea for UI performances! However, it's a good
+example of how to create/use filtering/reordering callbacks.
+"""
+import bpy
+
+
+class MESH_UL_vgroups_slow(UIList):
+    # Constants (flags)
+    # Be careful not to shadow FILTER_ITEM!
+    VGROUP_EMPTY = 1 << 0
+
+    # Custom properties, saved with .blend file.
+    use_filter_empty = bpy.props.BoolProperty(name="Filter Empty", default=False, options=set(),
+                                              description="Whether to filter empty vertex groups")
+    use_filter_empty_reverse = bpy.props.BoolProperty(name="Reverse Empty", default=False, options=set(),
+                                                      description="Reverse empty filtering")
+    use_filter_name_reverse = bpy.props.BoolProperty(name="Reverse Name", default=False, options=set(),
+                                                     description="Reverse name filtering")
+
+    # This allows us to have mutually exclusive options, which are also all disable-able!
+    def _gen_order_update(name1, name2):
+        def _u(self, ctxt):
+            if (getattr(self, name1)):
+                setattr(self, name2, False)
+        return _u
+    use_order_name = bpy.props.BoolProperty(name="Name", default=False, options=set(),
+                                            description="Sort groups by their name (case-insensitive)",
+                                            update=_gen_order_update("use_order_name", "use_order_importance"))
+    use_order_importance = bpy.props.BoolProperty(name="Importance", default=False, options=set(),
+                                                  description="Sort groups by their average weight in the mesh",
+                                                  update=_gen_order_update("use_order_importance", "use_order_name"))
+
+    # Usual draw item function.
+    def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
+        # Just in case, we do not use it here!
+        self.use_filter_invert = False
+
+        # assert(isinstance(item, bpy.types.VertexGroup)
+        vgroup = item
+        if self.layout_type in {'DEFAULT', 'COMPACT'}:
+            # Here we use one feature of new filtering feature: it can pass data to draw_item, through flt_flag
+            # parameter, which contains exactly what filter_items set in its filter list for this item!
+            # In this case, we show empty groups grayed out.
+            if flt_flag & self.VGROUP_EMPTY:
+                col = layout.column()
+                col.enabled = False

@@ Diff output truncated at 10240 characters. @@



More information about the Bf-blender-cvs mailing list