[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59574] trunk/blender/source/blender: style cleanup

Campbell Barton ideasman42 at gmail.com
Tue Aug 27 23:30:34 CEST 2013


Revision: 59574
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59574
Author:   campbellbarton
Date:     2013-08-27 21:30:33 +0000 (Tue, 27 Aug 2013)
Log Message:
-----------
style cleanup

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/treehash.c
    trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
    trunk/blender/source/blender/bmesh/tools/bmesh_bisect_plane.c

Modified: trunk/blender/source/blender/blenkernel/intern/treehash.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/treehash.c	2013-08-27 20:58:37 UTC (rev 59573)
+++ trunk/blender/source/blender/blenkernel/intern/treehash.c	2013-08-27 21:30:33 UTC (rev 59574)
@@ -107,7 +107,8 @@
 	return treehash;
 }
 
-static void free_treehash_group(void *key) {
+static void free_treehash_group(void *key)
+{
 	tse_group_free(key);
 }
 

Modified: trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c
===================================================================
--- trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c	2013-08-27 20:58:37 UTC (rev 59573)
+++ trunk/blender/source/blender/bmesh/intern/bmesh_opdefines.c	2013-08-27 21:30:33 UTC (rev 59574)
@@ -1129,7 +1129,7 @@
 	 {"dist",         BMO_OP_SLOT_FLT},     /* minimum distance when testing if a vert is exactly on the plane */
 	 {"plane_co", BMO_OP_SLOT_VEC},         /* point on the plane */
 	 {"plane_no", BMO_OP_SLOT_VEC},         /* direction of the plane */
-	 {"use_snap_center",BMO_OP_SLOT_BOOL},  /* snap axis aligned verts to the center */
+	 {"use_snap_center", BMO_OP_SLOT_BOOL},  /* snap axis aligned verts to the center */
 	 {"clear_outer",   BMO_OP_SLOT_BOOL},    /* when enabled. remove all geometry on the positive side of the plane */
 	 {"clear_inner",   BMO_OP_SLOT_BOOL},    /* when enabled. remove all geometry on the negative side of the plane */
 	 {{'\0'}},

Modified: trunk/blender/source/blender/bmesh/tools/bmesh_bisect_plane.c
===================================================================
--- trunk/blender/source/blender/bmesh/tools/bmesh_bisect_plane.c	2013-08-27 20:58:37 UTC (rev 59573)
+++ trunk/blender/source/blender/bmesh/tools/bmesh_bisect_plane.c	2013-08-27 21:30:33 UTC (rev 59574)
@@ -182,7 +182,7 @@
 			cross_v3_v3v3(sort_dir, f->no, plane);
 			if (UNLIKELY(normalize_v3(sort_dir) == 0.0f)) {
 				/* find any 2 verts and get their direction */
-				for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+				for (i = 0; i < STACK_SIZE(vert_split_arr); i++) {
 					if (!equals_v3v3(vert_split_arr[0]->co, vert_split_arr[i]->co)) {
 						sub_v3_v3v3(sort_dir, vert_split_arr[0]->co, vert_split_arr[i]->co);
 						normalize_v3(sort_dir);
@@ -214,7 +214,7 @@
 
 			/* ---- */
 			/* Sort the verts across the face from one side to another */
-			for(i = 0; i < STACK_SIZE(vert_split_arr); i++) {
+			for (i = 0; i < STACK_SIZE(vert_split_arr); i++) {
 				BMVert *v = vert_split_arr[i];
 				BM_VERT_SORTVAL(v) = dot_v3v3(sort_dir, v->co);
 			}
@@ -233,7 +233,7 @@
 			STACK_INIT(face_split_arr);
 			STACK_PUSH(face_split_arr, f);
 
-			for(i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) {
+			for (i = 0; i < STACK_SIZE(vert_split_arr) - 1; i++) {
 				BMVert *v_a = vert_split_arr[i];
 				BMVert *v_b = vert_split_arr[i + 1];
 				float co_mid[2];
@@ -249,7 +249,7 @@
 					bool found = false;
 					unsigned int j;
 
-					for(j = 0; j < STACK_SIZE(face_split_arr); j++) {
+					for (j = 0; j < STACK_SIZE(face_split_arr); j++) {
 						/* would be nice to avoid loop lookup here,
 						 * but we need to know which face the verts are in */
 						if ((l_a = BM_face_vert_share_loop(face_split_arr[j], v_a)) &&
@@ -352,7 +352,7 @@
 	/* store a stack of faces to be evaluated for splitting */
 	BLI_LINKSTACK_INIT(face_stack);
 
-	for(i = 0; i < einput_len; i++) {
+	for (i = 0; i < einput_len; i++) {
 		/* we could check edge_is_cut_test(e) but there is no point */
 		BMEdge *e = edges_arr[i];
 		const int side[2] = {BM_VERT_DIR(e->v1), BM_VERT_DIR(e->v2)};




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