[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59509] trunk/blender/source/gameengine: BGE: Cleaning up the vsync code a little.

Mitchell Stokes mogurijin at gmail.com
Mon Aug 26 10:14:52 CEST 2013


Revision: 59509
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59509
Author:   moguri
Date:     2013-08-26 08:14:52 +0000 (Mon, 26 Aug 2013)
Log Message:
-----------
BGE: Cleaning up the vsync code a little.

Modified Paths:
--------------
    trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
    trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp

Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2013-08-26 06:54:05 UTC (rev 59508)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp	2013-08-26 08:14:52 UTC (rev 59509)
@@ -290,7 +290,7 @@
 		if (startscene->gm.vsync == VSYNC_ADAPTIVE)
 			canvas->SetSwapInterval(-1);
 		else
-			canvas->SetSwapInterval(!startscene->gm.vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
+			canvas->SetSwapInterval((startscene->gm.vsync == VSYNC_ON) ? 1 : 0);
 
 		RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
 		RAS_IRasterizer* rasterizer = NULL;

Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2013-08-26 06:54:05 UTC (rev 59508)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp	2013-08-26 08:14:52 UTC (rev 59509)
@@ -586,7 +586,7 @@
 		if (gm->vsync == VSYNC_ADAPTIVE)
 			m_canvas->SetSwapInterval(-1);
 		else
-			m_canvas->SetSwapInterval(!gm->vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
+			m_canvas->SetSwapInterval((gm->vsync == VSYNC_ON) ? 1 : 0);
 
 		m_canvas->Init();
 		if (gm->flag & GAME_SHOW_MOUSE)

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2013-08-26 06:54:05 UTC (rev 59508)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2013-08-26 08:14:52 UTC (rev 59509)
@@ -1385,7 +1385,7 @@
 
 	if (interval == VSYNC_ADAPTIVE)
 		interval = -1;
-	gp_Canvas->SetSwapInterval(!interval); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
+	gp_Canvas->SetSwapInterval((interval == VSYNC_ON) ? 1 : 0);
 	Py_RETURN_NONE;
 }
 




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