[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59447] trunk/blender/intern/cycles/kernel : Fix #36545: crash with branched path tracing, correlated multi-jittered
Brecht Van Lommel
brechtvanlommel at pandora.be
Sat Aug 24 01:04:50 CEST 2013
Revision: 59447
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59447
Author: blendix
Date: 2013-08-23 23:04:50 +0000 (Fri, 23 Aug 2013)
Log Message:
-----------
Fix #36545: crash with branched path tracing, correlated multi-jittered
sampling and subsurface scattering.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/kernel_jitter.h
trunk/blender/intern/cycles/kernel/kernel_path.h
Modified: trunk/blender/intern/cycles/kernel/kernel_jitter.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_jitter.h 2013-08-23 22:57:29 UTC (rev 59446)
+++ trunk/blender/intern/cycles/kernel/kernel_jitter.h 2013-08-23 23:04:50 UTC (rev 59447)
@@ -137,6 +137,8 @@
#ifdef __CMJ__
__device float cmj_sample_1D(int s, int N, int p)
{
+ kernel_assert(s < N);
+
uint x = cmj_permute(s, N, p * 0x68bc21eb);
float jx = cmj_randfloat(s, p * 0x967a889b);
@@ -146,6 +148,8 @@
__device void cmj_sample_2D(int s, int N, int p, float *fx, float *fy)
{
+ kernel_assert(s < N);
+
int m = float_to_int(sqrtf(N));
int n = (N + m - 1)/m;
float invN = 1.0f/N;
Modified: trunk/blender/intern/cycles/kernel/kernel_path.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_path.h 2013-08-23 22:57:29 UTC (rev 59446)
+++ trunk/blender/intern/cycles/kernel/kernel_path.h 2013-08-23 23:04:50 UTC (rev 59447)
@@ -231,7 +231,7 @@
return result;
}
-__device float4 kernel_path_integrator(KernelGlobals *kg, RNG *rng, int sample, Ray ray, __global float *buffer)
+__device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample, Ray ray, __global float *buffer)
{
/* initialize */
PathRadiance L;
@@ -778,17 +778,12 @@
}
}
-__device_noinline void kernel_branched_path_integrate_lighting(KernelGlobals *kg, RNG *rng, int sample,
+__device_noinline void kernel_branched_path_integrate_lighting(KernelGlobals *kg, RNG *rng,
+ int sample, int aa_samples,
ShaderData *sd, float3 throughput, float num_samples_adjust,
float min_ray_pdf, float ray_pdf, PathState state,
int rng_offset, PathRadiance *L, __global float *buffer)
{
-#ifdef __CMJ__
- int aa_samples = kernel_data.integrator.aa_samples;
-#else
- int aa_samples = 0;
-#endif
-
#ifdef __AO__
/* ambient occlusion */
if(kernel_data.integrator.use_ambient_occlusion || (sd->flag & SD_AO)) {
@@ -1115,6 +1110,7 @@
/* compute lighting with the BSDF closure */
kernel_branched_path_integrate_lighting(kg, rng, sample*num_samples + j,
+ aa_samples*num_samples,
&bssrdf_sd, throughput, num_samples_inv,
ray_pdf, ray_pdf, state, rng_offset, &L, buffer);
}
@@ -1127,6 +1123,7 @@
/* compute lighting with the BSDF closure */
for(int hit = 0; hit < num_hits; hit++)
kernel_branched_path_integrate_lighting(kg, rng, sample*num_samples + j,
+ aa_samples*num_samples,
&bssrdf_sd[hit], throughput, num_samples_inv,
ray_pdf, ray_pdf, state, rng_offset, &L, buffer);
}
@@ -1136,8 +1133,8 @@
#endif
/* lighting */
- kernel_branched_path_integrate_lighting(kg, rng, sample, &sd, throughput,
- 1.0f, ray_pdf, ray_pdf, state, rng_offset, &L, buffer);
+ kernel_branched_path_integrate_lighting(kg, rng, sample, aa_samples,
+ &sd, throughput, 1.0f, ray_pdf, ray_pdf, state, rng_offset, &L, buffer);
/* continue in case of transparency */
throughput *= shader_bsdf_transparency(kg, &sd);
@@ -1213,7 +1210,7 @@
float4 L;
if (ray.t != 0.0f)
- L = kernel_path_integrator(kg, &rng, sample, ray, buffer);
+ L = kernel_path_integrate(kg, &rng, sample, ray, buffer);
else
L = make_float4(0.0f, 0.0f, 0.0f, 0.0f);
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