[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59325] trunk/blender/source/gameengine/ Ketsji: patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong defined
Campbell Barton
ideasman42 at gmail.com
Tue Aug 20 15:13:30 CEST 2013
Revision: 59325
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59325
Author: campbellbarton
Date: 2013-08-20 13:13:30 +0000 (Tue, 20 Aug 2013)
Log Message:
-----------
patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong defined
from Jorge Bernal (lordloki)
Modified Paths:
--------------
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-08-20 12:48:44 UTC (rev 59324)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-08-20 13:13:30 UTC (rev 59325)
@@ -1675,16 +1675,16 @@
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
- KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
- KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
+ KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
/* Ray Sensor */
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
- KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
- KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
+ KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_X);
+ KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
/* Dynamic actuator */
Modified: trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h 2013-08-20 12:48:44 UTC (rev 59324)
+++ trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h 2013-08-20 13:13:30 UTC (rev 59325)
@@ -83,8 +83,8 @@
//Python Interface
enum RayAxis {
- KX_RAY_AXIS_POS_Y = 0,
- KX_RAY_AXIS_POS_X,
+ KX_RAY_AXIS_POS_X = 0,
+ KX_RAY_AXIS_POS_Y,
KX_RAY_AXIS_POS_Z,
KX_RAY_AXIS_NEG_X,
KX_RAY_AXIS_NEG_Y,
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