[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59325] trunk/blender/source/gameengine/ Ketsji: patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong defined

Campbell Barton ideasman42 at gmail.com
Tue Aug 20 15:13:30 CEST 2013


Revision: 59325
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59325
Author:   campbellbarton
Date:     2013-08-20 13:13:30 +0000 (Tue, 20 Aug 2013)
Log Message:
-----------
patch [#36503] BGE Python - Radar and Ray sensor wrong AXIS constants wrong defined
from Jorge Bernal (lordloki)

Modified Paths:
--------------
    trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
    trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h

Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2013-08-20 12:48:44 UTC (rev 59324)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp	2013-08-20 13:13:30 UTC (rev 59325)
@@ -1675,16 +1675,16 @@
 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_X, KX_RadarSensor::KX_RADAR_AXIS_POS_X);
 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Y, KX_RadarSensor::KX_RADAR_AXIS_POS_Y);
 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_POS_Z, KX_RadarSensor::KX_RADAR_AXIS_POS_Z);
-	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
-	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
+	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_X, KX_RadarSensor::KX_RADAR_AXIS_NEG_X);
+	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Y, KX_RadarSensor::KX_RADAR_AXIS_NEG_Y);
 	KX_MACRO_addTypesToDict(d, KX_RADAR_AXIS_NEG_Z, KX_RadarSensor::KX_RADAR_AXIS_NEG_Z);
 
 	/* Ray Sensor */
 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_X, KX_RaySensor::KX_RAY_AXIS_POS_X);
 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Y, KX_RaySensor::KX_RAY_AXIS_POS_Y);
 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_POS_Z, KX_RaySensor::KX_RAY_AXIS_POS_Z);
-	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
-	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_X);
+	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_X, KX_RaySensor::KX_RAY_AXIS_NEG_X);
+	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Y, KX_RaySensor::KX_RAY_AXIS_NEG_Y);
 	KX_MACRO_addTypesToDict(d, KX_RAY_AXIS_NEG_Z, KX_RaySensor::KX_RAY_AXIS_NEG_Z);
 
 	/* Dynamic actuator */

Modified: trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h	2013-08-20 12:48:44 UTC (rev 59324)
+++ trunk/blender/source/gameengine/Ketsji/KX_RaySensor.h	2013-08-20 13:13:30 UTC (rev 59325)
@@ -83,8 +83,8 @@
 
 	//Python Interface
 	enum RayAxis {
-		KX_RAY_AXIS_POS_Y = 0,
-		KX_RAY_AXIS_POS_X,
+		KX_RAY_AXIS_POS_X = 0,
+		KX_RAY_AXIS_POS_Y,
 		KX_RAY_AXIS_POS_Z,
 		KX_RAY_AXIS_NEG_X,
 		KX_RAY_AXIS_NEG_Y,




More information about the Bf-blender-cvs mailing list