[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59245] trunk/blender/source/blender/ blenkernel/intern/pbvh_bmesh.c: Fix #34413 Dyntopo, smooth shading normals not getting uploaded to GPU

Antony Riakiotakis kalast at gmail.com
Mon Aug 19 08:45:28 CEST 2013


Hmm, now that I understand the system better, this may not be the best fix.
Unique vertices should cover all vertices, which points to a possible error
somewhere in the bvh ownership code. Investigating further...
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