[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59220] branches/soc-2013-dingto: Cycles / Sky Model:

Thomas Dinges blender at dingto.org
Sat Aug 17 23:24:47 CEST 2013


Revision: 59220
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59220
Author:   dingto
Date:     2013-08-17 21:24:46 +0000 (Sat, 17 Aug 2013)
Log Message:
-----------
Cycles / Sky Model:
* Old and new model can now be selected from a drop down menu.
* Old blend files load fine and use the old model, when we create a new Sky Texture node it defaults to the new model. 

* Fixed Strength issues with new model and some code cleanup there.

ToDo:
* OSL implementation for thee new model. 
* Code cleanup. Maybe outsource the whole precalc into its own cpp file?

Modified Paths:
--------------
    branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp
    branches/soc-2013-dingto/intern/cycles/kernel/svm/svm.h
    branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_sky.h
    branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h
    branches/soc-2013-dingto/intern/cycles/render/nodes.cpp
    branches/soc-2013-dingto/intern/cycles/render/nodes.h
    branches/soc-2013-dingto/source/blender/editors/space_node/drawnode.c
    branches/soc-2013-dingto/source/blender/makesdna/DNA_node_types.h
    branches/soc-2013-dingto/source/blender/makesrna/intern/rna_nodetree.c
    branches/soc-2013-dingto/source/blender/nodes/shader/nodes/node_shader_tex_sky.c

Modified: branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp
===================================================================
--- branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp	2013-08-17 19:15:06 UTC (rev 59219)
+++ branches/soc-2013-dingto/intern/cycles/blender/blender_shader.cpp	2013-08-17 21:24:46 UTC (rev 59220)
@@ -618,6 +618,7 @@
 	else if (b_node.is_a(&RNA_ShaderNodeTexSky)) {
 		BL::ShaderNodeTexSky b_sky_node(b_node);
 		SkyTextureNode *sky = new SkyTextureNode();
+		sky->type = SkyTextureNode::type_enum[(int)b_sky_node.sky_type()];
 		sky->sun_direction = get_float3(b_sky_node.sun_direction());
 		sky->turbidity = b_sky_node.turbidity();
 		sky->albedo = b_sky_node.albedo();

Modified: branches/soc-2013-dingto/intern/cycles/kernel/svm/svm.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/svm/svm.h	2013-08-17 19:15:06 UTC (rev 59219)
+++ branches/soc-2013-dingto/intern/cycles/kernel/svm/svm.h	2013-08-17 21:24:46 UTC (rev 59220)
@@ -257,7 +257,7 @@
 #endif
 #ifdef __PROCEDURAL_TEXTURES__
 			case NODE_TEX_SKY:
-				svm_node_tex_sky(kg, sd, stack, node.y, node.z);
+				svm_node_tex_sky(kg, sd, stack, node.y, node.z, node.w);
 				break;
 			case NODE_TEX_GRADIENT:
 				svm_node_tex_gradient(sd, stack, node);

Modified: branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_sky.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_sky.h	2013-08-17 19:15:06 UTC (rev 59219)
+++ branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_sky.h	2013-08-17 21:24:46 UTC (rev 59220)
@@ -18,10 +18,7 @@
 
 CCL_NAMESPACE_BEGIN
 
-/*
- * "An Analytic Model for Full Spectral Sky-Dome Radiance"
- * Lukas Hosek, Alexander Wilkie
- */
+/* Sky texture */
 
 __device float sky_angle_between(float thetav, float phiv, float theta, float phi)
 {
@@ -29,19 +26,60 @@
 	return safe_acosf(cospsi);
 }
 
-/* ArHosekSkyModel_GetRadianceInternal */
+/*
+ * "A Practical Analytic Model for Daylight"
+ * A. J. Preetham, Peter Shirley, Brian Smits
+ */
+__device float sky_perez_function(__constant float *lam, float theta, float gamma)
+{
+	float ctheta = cosf(theta);
+	float cgamma = cosf(gamma);
+
+	return (1.0f + lam[0]*expf(lam[1]/ctheta)) * (1.0f + lam[2]*expf(lam[3]*gamma)  + lam[4]*cgamma*cgamma);
+}
+
+__device float3 sky_radiance_old(KernelGlobals *kg, float3 dir)
+{
+	/* convert vector to spherical coordinates */
+	float2 spherical = direction_to_spherical(dir);
+	float theta = spherical.x;
+	float phi = spherical.y;
+
+	/* angle between sun direction and dir */
+	float gamma = sky_angle_between(theta, phi, kernel_data.sunsky.theta, kernel_data.sunsky.phi);
+
+	/* clamp theta to horizon */
+	theta = min(theta, M_PI_2_F - 0.001f);
+
+	/* compute xyY color space values */
+	float x = kernel_data.sunsky.radiance_y * sky_perez_function(kernel_data.sunsky.config_y, theta, gamma);
+	float y = kernel_data.sunsky.radiance_z * sky_perez_function(kernel_data.sunsky.config_z, theta, gamma);
+	float Y = kernel_data.sunsky.radiance_x * sky_perez_function(kernel_data.sunsky.config_x, theta, gamma);
+
+	/* convert to RGB */
+	float3 xyz = xyY_to_xyz(x, y, Y);
+	return xyz_to_rgb(xyz.x, xyz.y, xyz.z);
+}
+
+/*
+ * "An Analytic Model for Full Spectral Sky-Dome Radiance"
+ * Lukas Hosek, Alexander Wilkie
+ */
 __device float sky_radiance_internal(__constant float *configuration, float theta, float gamma)
 {
-    const float expM = expf(configuration[4] * gamma);
-    const float rayM = cosf(gamma)*cosf(gamma);
-    const float mieM = (1.0f + cosf(gamma)*cosf(gamma)) / powf((1.0f + configuration[8]*configuration[8] - 2.0f*configuration[8]*cosf(gamma)), 1.5f);
-    const float zenith = sqrt(cosf(theta));
+	float ctheta = cosf(theta);
+	float cgamma = cosf(gamma);
 
-    return (1.0f + configuration[0] * expf(configuration[1] / (cosf(theta) + 0.01f))) *
-            (configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
+	float expM = expf(configuration[4] * gamma);
+	float rayM = cgamma * cgamma;
+	float mieM = (1.0f + rayM) / powf((1.0f + configuration[8]*configuration[8] - 2.0f*configuration[8]*cgamma), 1.5f);
+	float zenith = sqrt(ctheta);
+
+	return (1.0f + configuration[0] * expf(configuration[1] / (ctheta + 0.01f))) *
+		(configuration[2] + configuration[3] * expM + configuration[5] * rayM + configuration[6] * mieM + configuration[7] * zenith);
 }
 
-__device float3 sky_radiance(KernelGlobals *kg, float3 dir)
+__device float3 sky_radiance_new(KernelGlobals *kg, float3 dir)
 {
 	/* convert vector to spherical coordinates */
 	float2 spherical = direction_to_spherical(dir);
@@ -59,15 +97,20 @@
 	float y = sky_radiance_internal(kernel_data.sunsky.config_y, theta, gamma) * kernel_data.sunsky.radiance_y;
 	float z = sky_radiance_internal(kernel_data.sunsky.config_z, theta, gamma) * kernel_data.sunsky.radiance_z;
 
-	/* convert to RGB */
-	return xyz_to_rgb(x, y, z);
+	/* convert to RGB and adjust strength*/
+	return xyz_to_rgb(x, y, z) * (M_2PI_F/683);
 }
 
-__device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint dir_offset, uint out_offset)
+__device void svm_node_tex_sky(KernelGlobals *kg, ShaderData *sd, float *stack, uint dir_offset, uint out_offset, uint sky_model)
 {
 	float3 dir = stack_load_float3(stack, dir_offset);
-	float3 f = sky_radiance(kg, dir);
+	float3 f;
 
+	if(sky_model == 0)
+		f = sky_radiance_old(kg, dir);
+	else
+		f = sky_radiance_new(kg, dir);
+
 	stack_store_float3(stack, out_offset, f);
 }
 

Modified: branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h
===================================================================
--- branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h	2013-08-17 19:15:06 UTC (rev 59219)
+++ branches/soc-2013-dingto/intern/cycles/kernel/svm/svm_types.h	2013-08-17 21:24:46 UTC (rev 59220)
@@ -287,6 +287,11 @@
 	NODE_WAVE_RINGS
 } NodeWaveType;
 
+typedef enum NodeSkyType {
+	NODE_SKY_OLD,
+	NODE_SKY_NEW
+} NodeSkyType;
+
 typedef enum NodeGradientType {
 	NODE_BLEND_LINEAR,
 	NODE_BLEND_QUADRATIC,

Modified: branches/soc-2013-dingto/intern/cycles/render/nodes.cpp
===================================================================
--- branches/soc-2013-dingto/intern/cycles/render/nodes.cpp	2013-08-17 19:15:06 UTC (rev 59219)
+++ branches/soc-2013-dingto/intern/cycles/render/nodes.cpp	2013-08-17 21:24:46 UTC (rev 59220)
@@ -387,8 +387,72 @@
 	return make_float2(acosf(dir.z), atan2f(dir.x, dir.y));
 }
 
-static void sky_texture_precompute(KernelSunSky *ksunsky, float3 dir, float turbidity, float albedo)
+/* Preetham model */
+static float sky_perez_function(float lam[6], float theta, float gamma)
 {
+	return (1.0f + lam[0]*expf(lam[1]/cosf(theta))) * (1.0f + lam[2]*expf(lam[3]*gamma)  + lam[4]*cosf(gamma)*cosf(gamma));
+}
+
+static void sky_texture_precompute_old(KernelSunSky *ksunsky, float3 dir, float turbidity)
+{
+	/*
+	* We re-use the kernel_data of the new model, to avoid extra variables
+	* zenith_Y/x/y is now radiance_x/y/z
+	* perez_Y/x/y is now config_x/y/z
+	*/
+	
+	float2 spherical = sky_spherical_coordinates(dir);
+	float theta = spherical.x;
+	float phi = spherical.y;
+
+	ksunsky->theta = theta;
+	ksunsky->phi = phi;
+
+	float theta2 = theta*theta;
+	float theta3 = theta2*theta;
+	float T = turbidity;
+	float T2 = T * T;
+
+	float chi = (4.0f / 9.0f - T / 120.0f) * (M_PI_F - 2.0f * theta);
+	ksunsky->radiance_x = (4.0453f * T - 4.9710f) * tanf(chi) - 0.2155f * T + 2.4192f;
+	ksunsky->radiance_x *= 0.06f;
+
+	ksunsky->radiance_y =
+	(0.00166f * theta3 - 0.00375f * theta2 + 0.00209f * theta) * T2 +
+	(-0.02903f * theta3 + 0.06377f * theta2 - 0.03202f * theta + 0.00394f) * T +
+	(0.11693f * theta3 - 0.21196f * theta2 + 0.06052f * theta + 0.25886f);
+
+	ksunsky->radiance_z =
+	(0.00275f * theta3 - 0.00610f * theta2 + 0.00317f * theta) * T2 +
+	(-0.04214f * theta3 + 0.08970f * theta2 - 0.04153f * theta  + 0.00516f) * T +
+	(0.15346f * theta3 - 0.26756f * theta2 + 0.06670f * theta  + 0.26688f);
+
+	ksunsky->config_x[0] = (0.1787f * T  - 1.4630f);
+	ksunsky->config_x[1] = (-0.3554f * T  + 0.4275f);
+	ksunsky->config_x[2] = (-0.0227f * T  + 5.3251f);
+	ksunsky->config_x[3] = (0.1206f * T  - 2.5771f);
+	ksunsky->config_x[4] = (-0.0670f * T  + 0.3703f);
+
+	ksunsky->config_y[0] = (-0.0193f * T  - 0.2592f);
+	ksunsky->config_y[1] = (-0.0665f * T  + 0.0008f);
+	ksunsky->config_y[2] = (-0.0004f * T  + 0.2125f);
+	ksunsky->config_y[3] = (-0.0641f * T  - 0.8989f);
+	ksunsky->config_y[4] = (-0.0033f * T  + 0.0452f);
+
+	ksunsky->config_z[0] = (-0.0167f * T  - 0.2608f);
+	ksunsky->config_z[1] = (-0.0950f * T  + 0.0092f);
+	ksunsky->config_z[2] = (-0.0079f * T  + 0.2102f);
+	ksunsky->config_z[3] = (-0.0441f * T  - 1.6537f);
+	ksunsky->config_z[4] = (-0.0109f * T  + 0.0529f);
+
+	ksunsky->radiance_x /= sky_perez_function(ksunsky->config_x, 0, theta);
+	ksunsky->radiance_y /= sky_perez_function(ksunsky->config_y, 0, theta);
+	ksunsky->radiance_z /= sky_perez_function(ksunsky->config_z, 0, theta);
+}
+
+/* Hosek / Wilkie */
+static void sky_texture_precompute_new(KernelSunSky *ksunsky, float3 dir, float turbidity, float albedo)
+{
 	/* Calculate Sun Direction and save coordinates */
 	float2 spherical = sky_spherical_coordinates(dir);
 	float theta = spherical.x;
@@ -442,9 +506,23 @@
 	arhosekskymodelstate_free(sky_state);
 }
 
+static ShaderEnum sky_type_init()
+{
+	ShaderEnum enm;
+
+	enm.insert("Preetham", NODE_SKY_OLD);
+	enm.insert("Hosek / Wilkie", NODE_SKY_NEW);
+
+	return enm;
+}
+
+ShaderEnum SkyTextureNode::type_enum = sky_type_init();
+
 SkyTextureNode::SkyTextureNode()
 : TextureNode("sky_texture")
 {
+	type = ustring("Hosek / Wilkie");
+	
 	sun_direction = make_float3(0.0f, 0.0f, 1.0f);
 	turbidity = 2.2f;
 	albedo = 0.3f;
@@ -459,7 +537,10 @@
 	ShaderOutput *color_out = output("Color");
 
 	if(compiler.sunsky) {
-		sky_texture_precompute(compiler.sunsky, sun_direction, turbidity, albedo);
+		if(type_enum[type] == NODE_SKY_OLD)
+			sky_texture_precompute_old(compiler.sunsky, sun_direction, turbidity);
+		else if(type_enum[type] == NODE_SKY_NEW)
+			sky_texture_precompute_new(compiler.sunsky, sun_direction, turbidity, albedo);
 		compiler.sunsky = NULL;
 	}
 
@@ -467,6 +548,7 @@
 		compiler.stack_assign(vector_in);
 
 	int vector_offset = vector_in->stack_offset;
+	int sky_model = type_enum[type];
 

@@ Diff output truncated at 10240 characters. @@



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