[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59194] trunk/blender/source: BGE: Flipping vsync constants so VSYNC_ON is 0.
Mitchell Stokes
mogurijin at gmail.com
Sat Aug 17 04:06:49 CEST 2013
Revision: 59194
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59194
Author: moguri
Date: 2013-08-17 02:06:45 +0000 (Sat, 17 Aug 2013)
Log Message:
-----------
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
Modified Paths:
--------------
trunk/blender/source/blender/makesdna/DNA_scene_types.h
trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
Modified: trunk/blender/source/blender/makesdna/DNA_scene_types.h
===================================================================
--- trunk/blender/source/blender/makesdna/DNA_scene_types.h 2013-08-16 14:18:54 UTC (rev 59193)
+++ trunk/blender/source/blender/makesdna/DNA_scene_types.h 2013-08-17 02:06:45 UTC (rev 59194)
@@ -693,8 +693,8 @@
#define RAS_STORE_VBO 3
/* vsync */
-#define VSYNC_OFF 0
-#define VSYNC_ON 1
+#define VSYNC_ON 0
+#define VSYNC_OFF 1
#define VSYNC_ADAPTIVE 2
/* GameData.flag */
Modified: trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
===================================================================
--- trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2013-08-16 14:18:54 UTC (rev 59193)
+++ trunk/blender/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp 2013-08-17 02:06:45 UTC (rev 59194)
@@ -290,7 +290,7 @@
if (startscene->gm.vsync == VSYNC_ADAPTIVE)
canvas->SetSwapInterval(-1);
else
- canvas->SetSwapInterval(startscene->gm.vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
+ canvas->SetSwapInterval(!startscene->gm.vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
RAS_IRenderTools* rendertools = new KX_BlenderRenderTools();
RAS_IRasterizer* rasterizer = NULL;
Modified: trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
===================================================================
--- trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2013-08-16 14:18:54 UTC (rev 59193)
+++ trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp 2013-08-17 02:06:45 UTC (rev 59194)
@@ -586,7 +586,7 @@
if (gm->vsync == VSYNC_ADAPTIVE)
m_canvas->SetSwapInterval(-1);
else
- m_canvas->SetSwapInterval(gm->vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
+ m_canvas->SetSwapInterval(!gm->vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
m_canvas->Init();
if (gm->flag & GAME_SHOW_MOUSE)
Modified: trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp
===================================================================
--- trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-08-16 14:18:54 UTC (rev 59193)
+++ trunk/blender/source/gameengine/Ketsji/KX_PythonInit.cpp 2013-08-17 02:06:45 UTC (rev 59194)
@@ -1378,14 +1378,14 @@
if (!PyArg_ParseTuple(args, "i:setVsync", &interval))
return NULL;
- if (interval < VSYNC_OFF || interval > VSYNC_ADAPTIVE) {
+ if (interval < 0 || interval > VSYNC_ADAPTIVE) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setVsync(value): value must be VSYNC_OFF, VSYNC_ON, or VSYNC_ADAPTIVE");
return NULL;
}
if (interval == VSYNC_ADAPTIVE)
interval = -1;
- gp_Canvas->SetSwapInterval(interval);
+ gp_Canvas->SetSwapInterval(!interval); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
Py_RETURN_NONE;
}
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