[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59107] trunk/blender/intern/cycles: Code cleanup:
Thomas Dinges
blender at dingto.org
Tue Aug 13 10:43:32 CEST 2013
Revision: 59107
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59107
Author: dingto
Date: 2013-08-13 08:43:31 +0000 (Tue, 13 Aug 2013)
Log Message:
-----------
Code cleanup:
* Some typo fixes.
Modified Paths:
--------------
trunk/blender/intern/cycles/kernel/kernel_passes.h
trunk/blender/intern/cycles/render/graph.cpp
trunk/blender/intern/cycles/render/session.cpp
trunk/blender/intern/cycles/render/svm.cpp
Modified: trunk/blender/intern/cycles/kernel/kernel_passes.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_passes.h 2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/kernel/kernel_passes.h 2013-08-13 08:43:31 UTC (rev 59107)
@@ -48,7 +48,7 @@
if(!(flag & PASS_ALL))
return;
- /* todo: add alpha treshold */
+ /* todo: add alpha threshold */
if(!(path_flag & PATH_RAY_TRANSPARENT)) {
if(sample == 0) {
if(flag & PASS_DEPTH) {
Modified: trunk/blender/intern/cycles/render/graph.cpp
===================================================================
--- trunk/blender/intern/cycles/render/graph.cpp 2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/graph.cpp 2013-08-13 08:43:31 UTC (rev 59107)
@@ -255,7 +255,7 @@
void ShaderGraph::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input)
{
- /* find all nodes that this input dependes on directly and indirectly */
+ /* find all nodes that this input depends on directly and indirectly */
ShaderNode *node = (input->link)? input->link->parent: NULL;
if(node) {
Modified: trunk/blender/intern/cycles/render/session.cpp
===================================================================
--- trunk/blender/intern/cycles/render/session.cpp 2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/session.cpp 2013-08-13 08:43:31 UTC (rev 59107)
@@ -135,7 +135,7 @@
{
thread_scoped_lock pause_lock(pause_mutex);
- /* block for buffer acces and reset immediately. we can't do this
+ /* block for buffer access and reset immediately. we can't do this
* in the thread, because we need to allocate an OpenGL buffer, and
* that only works in the main thread */
thread_scoped_lock display_lock(display_mutex);
Modified: trunk/blender/intern/cycles/render/svm.cpp
===================================================================
--- trunk/blender/intern/cycles/render/svm.cpp 2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/svm.cpp 2013-08-13 08:43:31 UTC (rev 59107)
@@ -504,7 +504,7 @@
void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done)
{
- /* todo: the weaks point here is that unlike the single closure sampling
+ /* todo: the weak point here is that unlike the single closure sampling
* we will evaluate all nodes even if they are used as input for closures
* that are unused. it's not clear what would be the best way to skip such
* nodes at runtime, especially if they are tangled up */
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