[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [59107] trunk/blender/intern/cycles: Code cleanup:

Thomas Dinges blender at dingto.org
Tue Aug 13 10:43:32 CEST 2013


Revision: 59107
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=59107
Author:   dingto
Date:     2013-08-13 08:43:31 +0000 (Tue, 13 Aug 2013)
Log Message:
-----------
Code cleanup:
* Some typo fixes. 

Modified Paths:
--------------
    trunk/blender/intern/cycles/kernel/kernel_passes.h
    trunk/blender/intern/cycles/render/graph.cpp
    trunk/blender/intern/cycles/render/session.cpp
    trunk/blender/intern/cycles/render/svm.cpp

Modified: trunk/blender/intern/cycles/kernel/kernel_passes.h
===================================================================
--- trunk/blender/intern/cycles/kernel/kernel_passes.h	2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/kernel/kernel_passes.h	2013-08-13 08:43:31 UTC (rev 59107)
@@ -48,7 +48,7 @@
 	if(!(flag & PASS_ALL))
 		return;
 	
-	/* todo: add alpha treshold */
+	/* todo: add alpha threshold */
 	if(!(path_flag & PATH_RAY_TRANSPARENT)) {
 		if(sample == 0) {
 			if(flag & PASS_DEPTH) {

Modified: trunk/blender/intern/cycles/render/graph.cpp
===================================================================
--- trunk/blender/intern/cycles/render/graph.cpp	2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/graph.cpp	2013-08-13 08:43:31 UTC (rev 59107)
@@ -255,7 +255,7 @@
 
 void ShaderGraph::find_dependencies(set<ShaderNode*>& dependencies, ShaderInput *input)
 {
-	/* find all nodes that this input dependes on directly and indirectly */
+	/* find all nodes that this input depends on directly and indirectly */
 	ShaderNode *node = (input->link)? input->link->parent: NULL;
 
 	if(node) {

Modified: trunk/blender/intern/cycles/render/session.cpp
===================================================================
--- trunk/blender/intern/cycles/render/session.cpp	2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/session.cpp	2013-08-13 08:43:31 UTC (rev 59107)
@@ -135,7 +135,7 @@
 {
 	thread_scoped_lock pause_lock(pause_mutex);
 
-	/* block for buffer acces and reset immediately. we can't do this
+	/* block for buffer access and reset immediately. we can't do this
 	 * in the thread, because we need to allocate an OpenGL buffer, and
 	 * that only works in the main thread */
 	thread_scoped_lock display_lock(display_mutex);

Modified: trunk/blender/intern/cycles/render/svm.cpp
===================================================================
--- trunk/blender/intern/cycles/render/svm.cpp	2013-08-13 07:54:55 UTC (rev 59106)
+++ trunk/blender/intern/cycles/render/svm.cpp	2013-08-13 08:43:31 UTC (rev 59107)
@@ -504,7 +504,7 @@
 
 void SVMCompiler::generate_multi_closure(ShaderNode *node, set<ShaderNode*>& done, set<ShaderNode*>& closure_done)
 {
-	/* todo: the weaks point here is that unlike the single closure sampling 
+	/* todo: the weak point here is that unlike the single closure sampling 
 	 * we will evaluate all nodes even if they are used as input for closures
 	 * that are unused. it's not clear what would be the best way to skip such
 	 * nodes at runtime, especially if they are tangled up  */




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