[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [58953] trunk/blender/source/blender: code clenup: remove benchmarking left in by accident and GPU print, also some minor style edits

Campbell Barton ideasman42 at gmail.com
Tue Aug 6 04:47:47 CEST 2013


Revision: 58953
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=58953
Author:   campbellbarton
Date:     2013-08-06 02:47:47 +0000 (Tue, 06 Aug 2013)
Log Message:
-----------
code clenup: remove benchmarking left in by accident and GPU print, also some minor style edits

Modified Paths:
--------------
    trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
    trunk/blender/source/blender/editors/armature/armature_select.c
    trunk/blender/source/blender/editors/render/render_opengl.c
    trunk/blender/source/blender/editors/space_node/node_add.c
    trunk/blender/source/blender/editors/space_view3d/view3d_draw.c

Modified: trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c
===================================================================
--- trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c	2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/blenkernel/intern/shrinkwrap.c	2013-08-06 02:47:47 UTC (rev 58953)
@@ -428,7 +428,7 @@
 	BVHTreeNearest nearest  = NULL_BVHTreeNearest;
 
 	/* Create a bvh-tree of the given target */
-	TIMEIT_BENCH(bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 6), bvhtree_faces);
+	bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 2, 6);
 	if (treeData.tree == NULL) {
 		OUT_OF_MEMORY();
 		return;

Modified: trunk/blender/source/blender/editors/armature/armature_select.c
===================================================================
--- trunk/blender/source/blender/editors/armature/armature_select.c	2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/armature/armature_select.c	2013-08-06 02:47:47 UTC (rev 58953)
@@ -714,10 +714,10 @@
 	}
 }
 
-static void armature_select_more_less(Object* ob, bool more)
+static void armature_select_more_less(Object *ob, bool more)
 {
-	bArmature* arm = (bArmature *)ob->data;
-	EditBone* ebone;
+	bArmature *arm = (bArmature *)ob->data;
+	EditBone *ebone;
 
 	/* XXX, eventually we shouldn't need this - campbell */
 	ED_armature_sync_selection(arm->edbo);

Modified: trunk/blender/source/blender/editors/render/render_opengl.c
===================================================================
--- trunk/blender/source/blender/editors/render/render_opengl.c	2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/render/render_opengl.c	2013-08-06 02:47:47 UTC (rev 58953)
@@ -684,6 +684,7 @@
 			/* render frame? */
 			if (oglrender->timer == event->customdata)
 				break;
+			/* fall-through */
 		default:
 			/* nothing to do */
 			return OPERATOR_RUNNING_MODAL;

Modified: trunk/blender/source/blender/editors/space_node/node_add.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/node_add.c	2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/space_node/node_add.c	2013-08-06 02:47:47 UTC (rev 58953)
@@ -437,7 +437,7 @@
 
 	/* convert mouse coordinates to v2d space */
 	UI_view2d_region_to_view(&ar->v2d, event->mval[0], event->mval[1],
-							 &snode->cursor[0], &snode->cursor[1]);
+	                         &snode->cursor[0], &snode->cursor[1]);
 	node = node_add_node(C, NULL, CMP_NODE_MASK, snode->cursor[0], snode->cursor[1]);
 
 	if (!node) {

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2013-08-06 02:37:02 UTC (rev 58952)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_draw.c	2013-08-06 02:47:47 UTC (rev 58953)
@@ -531,8 +531,6 @@
 		}
 
 		glDisableClientState(GL_VERTEX_ARRAY);
-
-		GPU_print_error("sdsd");
 	}
 	
 	/* draw the Z axis line */




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