[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56369] trunk/blender/extern/bullet2/src/ BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp: bullet: Fix avoiding collision response between static/kinematic objects
Sergej Reich
sergej.reich at googlemail.com
Sun Apr 28 23:40:54 CEST 2013
Revision: 56369
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56369
Author: sergof
Date: 2013-04-28 21:40:54 +0000 (Sun, 28 Apr 2013)
Log Message:
-----------
bullet: Fix avoiding collision response between static/kinematic objects
Sent patch upstream.
Fixes [#35115] Character physics type fails collision with static type with an action on 2.67 rc
Modified Paths:
--------------
trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
Modified: trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
===================================================================
--- trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp 2013-04-28 20:51:44 UTC (rev 56368)
+++ trunk/blender/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp 2013-04-28 21:40:54 UTC (rev 56369)
@@ -766,7 +766,7 @@
///avoid collision response between two static objects
- if (!solverBodyA || (!solverBodyA->m_originalBody && (!solverBodyB || !solverBodyB->m_originalBody)))
+ if (!solverBodyA || (solverBodyA->m_invMass.isZero() && (!solverBodyB || solverBodyB->m_invMass.isZero())))
return;
int rollingFriction=1;
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