[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56348] trunk/blender/source/blender/ editors/sculpt_paint: remove unused function: projectf

Campbell Barton ideasman42 at gmail.com
Sat Apr 27 21:27:08 CEST 2013


Revision: 56348
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56348
Author:   campbellbarton
Date:     2013-04-27 19:27:08 +0000 (Sat, 27 Apr 2013)
Log Message:
-----------
remove unused function: projectf

Modified Paths:
--------------
    trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
    trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h	2013-04-27 19:00:26 UTC (rev 56347)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_intern.h	2013-04-27 19:27:08 UTC (rev 56348)
@@ -180,7 +180,6 @@
                               struct Object *ob,
                               const struct rcti *screen_rect);
 
-void projectf(struct bglMats *mats, const float v[3], float p[2]);
 float paint_calc_object_space_radius(struct ViewContext *vc, const float center[3], float pixel_radius);
 float paint_get_tex_pixel(struct MTex *mtex, float u, float v, struct ImagePool *pool);
 void paint_get_tex_pixel_col(struct MTex *mtex, float u, float v, float rgba[4], struct ImagePool *pool);

Modified: trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c
===================================================================
--- trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c	2013-04-27 19:00:26 UTC (rev 56347)
+++ trunk/blender/source/blender/editors/sculpt_paint/paint_utils.c	2013-04-27 19:27:08 UTC (rev 56348)
@@ -55,7 +55,6 @@
 #include "RNA_define.h"
 
 #include "BIF_gl.h"
-/* TODO: remove once projectf goes away */
 #include "BIF_glutil.h"
 
 #include "RE_shader_ext.h"
@@ -145,19 +144,6 @@
 	mul_m4_fl(planes, -1.0f);
 }
 
-/* convert a point in model coordinates to 2D screen coordinates */
-/* TODO: can be deleted once all calls are replaced with
- * view3d_project_float() */
-void projectf(bglMats *mats, const float v[3], float p[2])
-{
-	double ux, uy, uz;
-
-	gluProject(v[0], v[1], v[2], mats->modelview, mats->projection,
-	           (GLint *)mats->viewport, &ux, &uy, &uz);
-	p[0] = ux;
-	p[1] = uy;
-}
-
 float paint_calc_object_space_radius(ViewContext *vc, const float center[3],
                                      float pixel_radius)
 {




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