[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56274] trunk/blender/source/blender: rna api function scene.ray_cast now returns the object and its matrix ( incase its a dupli).

Campbell Barton ideasman42 at gmail.com
Wed Apr 24 19:49:13 CEST 2013


Revision: 56274
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56274
Author:   campbellbarton
Date:     2013-04-24 17:49:13 +0000 (Wed, 24 Apr 2013)
Log Message:
-----------
rna api function scene.ray_cast now returns the object and its matrix (incase its a dupli).

Modified Paths:
--------------
    trunk/blender/source/blender/editors/include/ED_transform.h
    trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
    trunk/blender/source/blender/editors/transform/transform_snap.c
    trunk/blender/source/blender/makesrna/intern/rna_scene_api.c

Modified: trunk/blender/source/blender/editors/include/ED_transform.h
===================================================================
--- trunk/blender/source/blender/editors/include/ED_transform.h	2013-04-24 17:31:09 UTC (rev 56273)
+++ trunk/blender/source/blender/editors/include/ED_transform.h	2013-04-24 17:49:13 UTC (rev 56274)
@@ -188,6 +188,7 @@
 bool snapObjectsEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
                    const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
 bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
+                      struct Object **r_ob, float r_obmat[4][4],
                       const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
                       const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
 

Modified: trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c
===================================================================
--- trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c	2013-04-24 17:31:09 UTC (rev 56273)
+++ trunk/blender/source/blender/editors/space_view3d/view3d_ruler.c	2013-04-24 17:49:13 UTC (rev 56274)
@@ -105,6 +105,7 @@
 
 	/* try snap edge, then face if it fails */
 	ret = snapObjectsRayEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_FACE,
+	                       NULL, NULL,
 	                       ray_start, ray_normal, &ray_dist,
 	                       NULL, &dist_px, r_co, r_no_dummy, SNAP_ALL);
 

Modified: trunk/blender/source/blender/editors/transform/transform_snap.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform_snap.c	2013-04-24 17:31:09 UTC (rev 56273)
+++ trunk/blender/source/blender/editors/transform/transform_snap.c	2013-04-24 17:49:13 UTC (rev 56274)
@@ -1517,7 +1517,8 @@
 	return retval;
 } 
 
-static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
+static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit,
+                       Object **r_ob, float r_obmat[4][4],
                        const float ray_start[3], const float ray_normal[3], const float mval[2],
                        float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
 {
@@ -1527,7 +1528,7 @@
 		BMEditMesh *em;
 		DerivedMesh *dm;
 		
-		if (editobject) {
+		if (use_obedit) {
 			em = BKE_editmesh_from_object(ob);
 			dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
 		}
@@ -1544,10 +1545,18 @@
 		retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
 	}
 	
+	if (retval) {
+		if (r_ob) {
+			*r_ob = ob;
+			copy_m4_m4(r_obmat, obmat);
+		}
+	}
+
 	return retval;
 }
 
 static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
+                           Object **r_ob, float r_obmat[4][4],
                            const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
                            const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 {
@@ -1557,7 +1566,9 @@
 	if (mode == SNAP_ALL && obedit) {
 		Object *ob = obedit;
 
-		retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+		retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, true,
+		                     r_ob, r_obmat,
+		                     ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 	}
 
 	/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
@@ -1568,7 +1579,9 @@
 	base = base_act;
 	if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
 		Object *ob = base->object;
-		retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+		retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+		                     r_ob, r_obmat,
+		                     ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 	}
 
 	for (base = FIRSTBASE; base != NULL; base = base->next) {
@@ -1585,15 +1598,17 @@
 				ListBase *lb = object_duplilist(scene, ob, FALSE);
 				
 				for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
-					Object *dob = dupli_ob->ob;
-					
-					retval |= snapObject(scene, snap_mode, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+					retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
+					                     r_ob, r_obmat,
+					                     ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 				}
 				
 				free_object_duplilist(lb);
 			}
 			
-			retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+			retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+			                     r_ob, r_obmat,
+			                     ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
 		}
 	}
 	
@@ -1610,6 +1625,7 @@
 	}
 
 	return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
+	                      NULL, NULL,
 	                      ray_start, ray_normal, &ray_dist,
 	                      mval, r_dist_px, r_loc, r_no, mode);
 }
@@ -1625,8 +1641,10 @@
 	ScrArea *sa = CTX_wm_area(C);
 	View3D *v3d = sa->spacedata.first;
 	Scene *scene = CTX_data_scene(C);
+	ARegion *ar = CTX_wm_region(C);
+	Object *obedit = CTX_data_edit_object(C);
 
-	return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, r_dist_px, r_loc, r_no, mode);
+	return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit, mval, r_dist_px, r_loc, r_no, mode);
 }
 
 bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
@@ -1636,10 +1654,12 @@
 	                   mval, r_dist_px, r_loc, r_no, mode);
 }
 bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
+                      Object **r_ob, float r_obmat[4][4],
                       const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
                       const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
 {
 	return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
+	                      r_ob, r_obmat,
 	                      ray_start, ray_normal, r_ray_dist,
 	                      mval, r_dist_px, r_loc, r_no, mode);
 }
@@ -1889,10 +1909,13 @@
 
 bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
 {
+	Scene *scene = CTX_data_scene(C);
 	ScrArea *sa = CTX_wm_area(C);
 	View3D *v3d = sa->spacedata.first;
+	ARegion *ar = CTX_wm_region(C);
+	Object *obedit = CTX_data_edit_object(C);
 
-	return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval, mode);
+	return peelObjects(scene, v3d, ar, obedit, depth_peels, mval, mode);
 }
 
 /******************** NODES ***********************************/
@@ -1999,7 +2022,8 @@
 bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
 {
 	Scene *scene = CTX_data_scene(C);
-	return snapNodes(scene->toolsettings, CTX_wm_space_node(C), CTX_wm_region(C), mval, r_dist_px, r_loc, r_node_border, mode);
+	ARegion *ar = CTX_wm_region(C);
+	return snapNodes(scene->toolsettings, CTX_wm_space_node(C), ar, mval, r_dist_px, r_loc, r_node_border, mode);
 }
 
 /*================================================================*/

Modified: trunk/blender/source/blender/makesrna/intern/rna_scene_api.c
===================================================================
--- trunk/blender/source/blender/makesrna/intern/rna_scene_api.c	2013-04-24 17:31:09 UTC (rev 56273)
+++ trunk/blender/source/blender/makesrna/intern/rna_scene_api.c	2013-04-24 17:49:13 UTC (rev 56274)
@@ -91,8 +91,9 @@
 		                  rd->scemode & R_EXTENSION, TRUE);
 }
 
-static void rna_Scene_ray_cast(Scene *scene, ReportList *reports, float ray_start[3], float ray_end[3],
-                                float r_location[3], float r_normal[3], int *r_success)
+static void rna_Scene_ray_cast(Scene *scene, float ray_start[3], float ray_end[3],
+                               int *r_success, Object **r_ob, float r_obmat[16],
+                               float r_location[3], float r_normal[3])
 {
 	float dummy_dist_px = 0;
 	float ray_nor[3];
@@ -102,12 +103,14 @@
 	ray_dist = normalize_v3(ray_nor);
 
 	if (snapObjectsRayEx(scene, NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
+	                     r_ob, (float(*)[4])r_obmat,
 	                     ray_start, ray_nor, &ray_dist,
 	                     NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL))
 	{
 		*r_success = true;
 	}
 	else {
+		unit_m4((float(*)[4])r_obmat);
 		zero_v3(r_location);
 		zero_v3(r_normal);
 
@@ -170,7 +173,6 @@
 	/* Ray Cast */
 	func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
 	RNA_def_function_ui_description(func, "Cast a ray onto in object space");
-	RNA_def_function_flag(func, FUNC_USE_REPORTS);
 
 	/* ray start and end */
 	parm = RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
@@ -179,6 +181,12 @@
 	RNA_def_property_flag(parm, PROP_REQUIRED);
 
 	/* return location and normal */
+	parm = RNA_def_boolean(func, "result", 0, "", "");
+	RNA_def_function_output(func, parm);
+	parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
+	RNA_def_function_output(func, parm);
+	parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
+	RNA_def_function_output(func, parm);
 	parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
 	                            "The hit location of this ray cast", -1e4, 1e4);

@@ Diff output truncated at 10240 characters. @@



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