[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56240] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
Brecht Van Lommel
brechtvanlommel at pandora.be
Tue Apr 23 16:12:16 CEST 2013
Revision: 56240
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56240
Author: blendix
Date: 2013-04-23 14:12:12 +0000 (Tue, 23 Apr 2013)
Log Message:
-----------
Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
the operator the previous time. However for these menus it makes more sense to
always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2013-04-23 13:51:20 UTC (rev 56239)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py 2013-04-23 14:12:12 UTC (rev 56240)
@@ -1927,7 +1927,7 @@
layout.separator()
- layout.operator("mesh.bevel")
+ layout.operator("mesh.bevel").vertex_only = False
layout.operator("mesh.edge_split")
layout.operator("mesh.bridge_edge_loops")
layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'}
@@ -1956,7 +1956,7 @@
layout.operator("mesh.fill")
layout.operator("mesh.beautify_fill")
layout.operator("mesh.inset")
- layout.operator("mesh.bevel")
+ layout.operator("mesh.bevel").vertex_only = False
layout.operator("mesh.solidify")
layout.operator("mesh.wireframe")
layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'}
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