[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56240] trunk/blender/release/scripts/ startup/bl_ui/space_view3d.py: Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Apr 23 16:12:16 CEST 2013


Revision: 56240
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56240
Author:   blendix
Date:     2013-04-23 14:12:12 +0000 (Tue, 23 Apr 2013)
Log Message:
-----------
Fix #35058: Mesh > Edge/Face > Bevel would do vertex bevel if that was used in
the operator the previous time. However for these menus it makes more sense to
always use edge/face bevel and to leave vertex bevel for Mesh > Vertex > Bevel.

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/bl_ui/space_view3d.py

Modified: trunk/blender/release/scripts/startup/bl_ui/space_view3d.py
===================================================================
--- trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-04-23 13:51:20 UTC (rev 56239)
+++ trunk/blender/release/scripts/startup/bl_ui/space_view3d.py	2013-04-23 14:12:12 UTC (rev 56240)
@@ -1927,7 +1927,7 @@
 
         layout.separator()
 
-        layout.operator("mesh.bevel")
+        layout.operator("mesh.bevel").vertex_only = False
         layout.operator("mesh.edge_split")
         layout.operator("mesh.bridge_edge_loops")
         layout.operator("mesh.sort_elements", text="Sort Edges").elements = {'EDGE'}
@@ -1956,7 +1956,7 @@
         layout.operator("mesh.fill")
         layout.operator("mesh.beautify_fill")
         layout.operator("mesh.inset")
-        layout.operator("mesh.bevel")
+        layout.operator("mesh.bevel").vertex_only = False
         layout.operator("mesh.solidify")
         layout.operator("mesh.wireframe")
         layout.operator("mesh.sort_elements", text="Sort Faces").elements = {'FACE'}




More information about the Bf-blender-cvs mailing list