[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56187] trunk/blender/source/blender: Minor code clean-up & removal of unused code segments.
Tamito Kajiyama
rd6t-kjym at asahi-net.or.jp
Sun Apr 21 01:00:33 CEST 2013
Revision: 56187
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56187
Author: kjym3
Date: 2013-04-20 23:00:27 +0000 (Sat, 20 Apr 2013)
Log Message:
-----------
Minor code clean-up & removal of unused code segments.
Modified Paths:
--------------
trunk/blender/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
trunk/blender/source/blender/render/intern/source/pipeline.c
Modified: trunk/blender/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
===================================================================
--- trunk/blender/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp 2013-04-20 21:15:17 UTC (rev 56186)
+++ trunk/blender/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp 2013-04-20 23:00:27 UTC (rev 56187)
@@ -30,11 +30,7 @@
#include "BKE_global.h"
-// XXX Are those "ifdef __cplusplus" useful here?
-#ifdef __cplusplus
extern "C" {
-#endif
-
#include "MEM_guardedalloc.h"
#include "DNA_camera_types.h"
@@ -55,10 +51,7 @@
#include "BKE_scene.h"
#include "RE_pipeline.h"
-
-#ifdef __cplusplus
}
-#endif
namespace Freestyle {
@@ -74,7 +67,6 @@
_width = re->winx;
_height = re->winy;
- //Scene.New("FreestyleStrokes")
old_scene = re->scene;
char name[22];
@@ -136,9 +128,6 @@
_z_delta = 0.00001f;
_z = camera->clipsta + _z_delta;
- // test
- //_z = 999.90f; _z_delta = 0.01f;
-
object_camera->loc[0] = re->disprect.xmin + 0.5f * re->rectx;
object_camera->loc[1] = re->disprect.ymin + 0.5f * re->recty;
object_camera->loc[2] = 1.0f;
@@ -197,8 +186,6 @@
// release material
BKE_libblock_free(&_freestyle_bmain.mat, material);
- //BKE_scene_set_background(&_freestyle_bmain, old_scene);
-
BKE_scene_unlink(&_freestyle_bmain, freestyle_scene, NULL);
}
@@ -288,21 +275,10 @@
Object *object_mesh = NewMesh();
#endif
Mesh *mesh = (Mesh *)object_mesh->data;
-#if 0
- MEM_freeN(mesh->bb);
- mesh->bb = NULL;
- mesh->id.us = 0;
-#endif
-#if 1
- //me.materials = [mat]
mesh->mat = (Material **)MEM_mallocN(1 * sizeof(Material *), "MaterialList");
mesh->mat[0] = material;
mesh->totcol = 1;
test_object_materials((Main *) &_freestyle_bmain, (ID *)mesh);
-#else
- assign_material(object_mesh, material, object_mesh->totcol + 1);
- object_mesh->actcol = object_mesh->totcol;
-#endif
// vertices allocation
mesh->totvert = visible_faces + visible_segments * 2;
Modified: trunk/blender/source/blender/render/intern/source/pipeline.c
===================================================================
--- trunk/blender/source/blender/render/intern/source/pipeline.c 2013-04-20 21:15:17 UTC (rev 56186)
+++ trunk/blender/source/blender/render/intern/source/pipeline.c 2013-04-20 23:00:27 UTC (rev 56187)
@@ -1070,7 +1070,7 @@
re->stats_draw(re->sdh, &re->i);
#ifdef WITH_FREESTYLE
- /* Freestyle */
+ /* Freestyle */
if (re->r.mode & R_EDGE_FRS) {
if (!re->test_break(re->tbh)) {
add_freestyle(re);
@@ -1123,7 +1123,7 @@
threaded_tile_processor(re);
#ifdef WITH_FREESTYLE
- /* Freestyle */
+ /* Freestyle */
if (re->r.mode & R_EDGE_FRS)
if (!re->test_break(re->tbh))
add_freestyle(re);
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