[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56170] trunk/blender/source/blender/ editors: UI drawing fix:
Ton Roosendaal
ton at blender.org
Fri Apr 19 17:02:37 CEST 2013
Revision: 56170
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56170
Author: ton
Date: 2013-04-19 15:02:37 +0000 (Fri, 19 Apr 2013)
Log Message:
-----------
UI drawing fix:
Wrongly replaced a "&" with "|" for a define. That made node headers in node editor
draw too dark. Also made header for default node not use alpha.
In general this drawing is not very good - it gets too transparent and dark.
Needs nicer AA function in interface, will be done later.
Modified Paths:
--------------
trunk/blender/source/blender/editors/interface/interface_draw.c
trunk/blender/source/blender/editors/space_node/node_draw.c
Modified: trunk/blender/source/blender/editors/interface/interface_draw.c
===================================================================
--- trunk/blender/source/blender/editors/interface/interface_draw.c 2013-04-19 14:47:11 UTC (rev 56169)
+++ trunk/blender/source/blender/editors/interface/interface_draw.c 2013-04-19 15:02:37 UTC (rev 56170)
@@ -390,7 +390,7 @@
/* (old, used in outliner) plain antialiased filled box */
void uiRoundBox(float minx, float miny, float maxx, float maxy, float rad)
{
- ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype | UI_RB_ALPHA);
+ ui_draw_anti_roundbox(GL_POLYGON, minx, miny, maxx, maxy, rad, roundboxtype & UI_RB_ALPHA);
}
/* ************** SPECIAL BUTTON DRAWING FUNCTIONS ************* */
Modified: trunk/blender/source/blender/editors/space_node/node_draw.c
===================================================================
--- trunk/blender/source/blender/editors/space_node/node_draw.c 2013-04-19 14:47:11 UTC (rev 56169)
+++ trunk/blender/source/blender/editors/space_node/node_draw.c 2013-04-19 15:02:37 UTC (rev 56170)
@@ -775,9 +775,12 @@
/* shadow */
node_draw_shadow(snode, node, BASIS_RAD, 1.0f);
- /* header */
- if (color_id == TH_NODE)
- UI_ThemeColorShade(color_id, -20);
+ /* header uses color from backdrop, but we make it opaqie */
+ if (color_id == TH_NODE) {
+ float col[3];
+ UI_GetThemeColorShade3fv(color_id, -20, col);
+ glColor4f(col[0], col[1], col[2], 1.0f);
+ }
else
UI_ThemeColor(color_id);
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