[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56164] trunk/blender/source/blender/ editors/transform/transform.c: fix for bug where edge slide could set mouse start/ end points to the same value - so you couldnt move the edge loop at all,
Campbell Barton
ideasman42 at gmail.com
Fri Apr 19 12:23:49 CEST 2013
Revision: 56164
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56164
Author: campbellbarton
Date: 2013-04-19 10:23:48 +0000 (Fri, 19 Apr 2013)
Log Message:
-----------
fix for bug where edge slide could set mouse start/end points to the same value - so you couldnt move the edge loop at all,
now check that the screenspace projection of the start/end points have some length and fallback to fixed offset if none do.
also rename confusingly named vars.
Modified Paths:
--------------
trunk/blender/source/blender/editors/transform/transform.c
Modified: trunk/blender/source/blender/editors/transform/transform.c
===================================================================
--- trunk/blender/source/blender/editors/transform/transform.c 2013-04-19 10:04:23 UTC (rev 56163)
+++ trunk/blender/source/blender/editors/transform/transform.c 2013-04-19 10:23:48 UTC (rev 56164)
@@ -5160,8 +5160,7 @@
float projectMat[4][4];
float mval[2] = {(float)t->mval[0], (float)t->mval[1]};
float mval_start[2], mval_end[2];
- float vec_a[3], vec_b[3];
- float dir[3], maxdist, (*loop_dir)[3], *loop_maxdist;
+ float mval_dir[3], maxdist, (*loop_dir)[3], *loop_maxdist;
int numsel, i, j, loop_nr, l_nr;
int use_btree_disp;
@@ -5242,6 +5241,7 @@
loop_nr = 0;
while (1) {
+ float vec_a[3], vec_b[3];
BMLoop *l_a, *l_b;
BMVert *v_first;
@@ -5443,7 +5443,7 @@
/* find mouse vectors, the global one, and one per loop in case we have
* multiple loops selected, in case they are oriented different */
- zero_v3(dir);
+ zero_v3(mval_dir);
maxdist = -1.0f;
loop_dir = MEM_callocN(sizeof(float) * 3 * loop_nr, "sv loop_dir");
@@ -5454,13 +5454,16 @@
if (BM_elem_flag_test(e, BM_ELEM_SELECT)) {
BMIter iter2;
BMEdge *e2;
- float vec1[3], d;
+ float d;
/* search cross edges for visible edge to the mouse cursor,
* then use the shared vertex to calculate screen vector*/
for (i = 0; i < 2; i++) {
v = i ? e->v1 : e->v2;
BM_ITER_ELEM (e2, &iter2, v, BM_EDGES_OF_VERT) {
+ /* screen-space coords */
+ float sco_a[3], sco_b[3];
+
if (BM_elem_flag_test(e2, BM_ELEM_SELECT))
continue;
@@ -5473,39 +5476,48 @@
j = GET_INT_FROM_POINTER(BLI_smallhash_lookup(&table, (uintptr_t)v));
if (sv_array[j].v_b) {
- ED_view3d_project_float_v3_m4(ar, sv_array[j].v_b->co, vec1, projectMat);
+ ED_view3d_project_float_v3_m4(ar, sv_array[j].v_b->co, sco_b, projectMat);
}
else {
- add_v3_v3v3(vec1, v->co, sv_array[j].dir_b);
- ED_view3d_project_float_v3_m4(ar, vec1, vec1, projectMat);
+ add_v3_v3v3(sco_b, v->co, sv_array[j].dir_b);
+ ED_view3d_project_float_v3_m4(ar, sco_b, sco_b, projectMat);
}
if (sv_array[j].v_a) {
- ED_view3d_project_float_v3_m4(ar, sv_array[j].v_a->co, vec_b, projectMat);
+ ED_view3d_project_float_v3_m4(ar, sv_array[j].v_a->co, sco_a, projectMat);
}
else {
- add_v3_v3v3(vec_b, v->co, sv_array[j].dir_a);
- ED_view3d_project_float_v3_m4(ar, vec_b, vec_b, projectMat);
+ add_v3_v3v3(sco_a, v->co, sv_array[j].dir_a);
+ ED_view3d_project_float_v3_m4(ar, sco_a, sco_a, projectMat);
}
/* global direction */
- d = dist_to_line_segment_v2(mval, vec1, vec_b);
- if (maxdist == -1.0f || d < maxdist) {
+ d = dist_to_line_segment_v2(mval, sco_b, sco_a);
+ if ((maxdist == -1.0f) ||
+ /* intentionally use 2d size on 3d vector */
+ (d < maxdist && (len_squared_v2v2(sco_b, sco_a) > 0.1f)))
+ {
maxdist = d;
- sub_v3_v3v3(dir, vec1, vec_b);
+ sub_v3_v3v3(mval_dir, sco_b, sco_a);
}
/* per loop direction */
l_nr = sv_array[j].loop_nr;
if (loop_maxdist[l_nr] == -1.0f || d < loop_maxdist[l_nr]) {
loop_maxdist[l_nr] = d;
- sub_v3_v3v3(loop_dir[l_nr], vec1, vec_b);
+ sub_v3_v3v3(loop_dir[l_nr], sco_b, sco_a);
}
}
}
}
}
+ /* possible all of the edge loops are pointing directly at the view */
+ if (UNLIKELY(len_squared_v2(mval_dir) < 0.1f)) {
+ mval_dir[0] = 0.0f;
+ mval_dir[1] = 100.0f;
+ }
+
bmesh_edit_begin(bm, BMO_OPTYPE_FLAG_UNTAN_MULTIRES);
/*create copies of faces for customdata projection*/
@@ -5537,7 +5549,7 @@
/* switch a/b if loop direction is different from global direction */
l_nr = sv_array->loop_nr;
- if (dot_v3v3(loop_dir[l_nr], dir) < 0.0f) {
+ if (dot_v3v3(loop_dir[l_nr], mval_dir) < 0.0f) {
swap_v3_v3(sv_array->dir_a, sv_array->dir_b);
SWAP(BMVert *, sv_array->v_a, sv_array->v_b);
}
@@ -5553,7 +5565,7 @@
zero_v2(mval_start);
/*dir holds a vector along edge loop*/
- copy_v2_v2(mval_end, dir);
+ copy_v2_v2(mval_end, mval_dir);
mul_v2_fl(mval_end, 0.5f);
sld->mval_start[0] = t->mval[0] + mval_start[0];
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