[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56041] trunk/blender/release/scripts/ startup/nodeitems_builtins.py: Shader nodes / order:

Thomas Dinges blender at dingto.org
Sun Apr 14 11:35:02 CEST 2013


Revision: 56041
          http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56041
Author:   dingto
Date:     2013-04-14 09:34:59 +0000 (Sun, 14 Apr 2013)
Log Message:
-----------
Shader nodes / order:
* Have all "Info" nodes next to each other. 
* Moved "Material Output" to the top.
* Have all light shaders (Emission, Background, AO) next to each other. 

Modified Paths:
--------------
    trunk/blender/release/scripts/startup/nodeitems_builtins.py

Modified: trunk/blender/release/scripts/startup/nodeitems_builtins.py
===================================================================
--- trunk/blender/release/scripts/startup/nodeitems_builtins.py	2013-04-14 09:17:03 UTC (rev 56040)
+++ trunk/blender/release/scripts/startup/nodeitems_builtins.py	2013-04-14 09:34:59 UTC (rev 56041)
@@ -116,12 +116,12 @@
         NodeItem("ShaderNodeNewGeometry"),
         NodeItem("ShaderNodeObjectInfo"),
         NodeItem("ShaderNodeHairInfo"),
+        NodeItem("ShaderNodeParticleInfo"),
         NodeItem("ShaderNodeCameraData"),
-        NodeItem("ShaderNodeParticleInfo"),
         ]),
     ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
+        NodeItem("ShaderNodeOutputMaterial"),
         NodeItem("ShaderNodeOutputLamp"),
-        NodeItem("ShaderNodeOutputMaterial"),
         NodeItem("ShaderNodeOutputWorld"),
         ]),
     ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
@@ -133,13 +133,13 @@
         NodeItem("ShaderNodeBsdfRefraction"),
         NodeItem("ShaderNodeBsdfGlass"),
         NodeItem("ShaderNodeBsdfTranslucent"),
-        NodeItem("ShaderNodeEmission"),
         NodeItem("ShaderNodeBsdfAnisotropic"),
-        NodeItem("ShaderNodeBackground"),
         NodeItem("ShaderNodeBsdfVelvet"),
         NodeItem("ShaderNodeSubsurfaceScattering"),
+        NodeItem("ShaderNodeEmission"),
+        NodeItem("ShaderNodeBackground"),
+        NodeItem("ShaderNodeAmbientOcclusion"),
         NodeItem("ShaderNodeHoldout"),
-        NodeItem("ShaderNodeAmbientOcclusion"),
         ]),
     ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
         NodeItem("ShaderNodeTexImage"),
@@ -187,7 +187,7 @@
 
      # Compositor Nodes
      CompositorNodeCategory("CMP_INPUT", "Input", items = [
-         NodeItem("CompositorNodeRLayers"),
+        NodeItem("CompositorNodeRLayers"),
         NodeItem("CompositorNodeImage"),
         NodeItem("CompositorNodeMovieClip"),
         NodeItem("CompositorNodeMask"),




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