[Bf-blender-cvs] SVN commit: /data/svn/bf-blender [56041] trunk/blender/release/scripts/ startup/nodeitems_builtins.py: Shader nodes / order:
Thomas Dinges
blender at dingto.org
Sun Apr 14 11:35:02 CEST 2013
Revision: 56041
http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=56041
Author: dingto
Date: 2013-04-14 09:34:59 +0000 (Sun, 14 Apr 2013)
Log Message:
-----------
Shader nodes / order:
* Have all "Info" nodes next to each other.
* Moved "Material Output" to the top.
* Have all light shaders (Emission, Background, AO) next to each other.
Modified Paths:
--------------
trunk/blender/release/scripts/startup/nodeitems_builtins.py
Modified: trunk/blender/release/scripts/startup/nodeitems_builtins.py
===================================================================
--- trunk/blender/release/scripts/startup/nodeitems_builtins.py 2013-04-14 09:17:03 UTC (rev 56040)
+++ trunk/blender/release/scripts/startup/nodeitems_builtins.py 2013-04-14 09:34:59 UTC (rev 56041)
@@ -116,12 +116,12 @@
NodeItem("ShaderNodeNewGeometry"),
NodeItem("ShaderNodeObjectInfo"),
NodeItem("ShaderNodeHairInfo"),
+ NodeItem("ShaderNodeParticleInfo"),
NodeItem("ShaderNodeCameraData"),
- NodeItem("ShaderNodeParticleInfo"),
]),
ShaderNewNodeCategory("SH_NEW_OUTPUT", "Output", items=[
+ NodeItem("ShaderNodeOutputMaterial"),
NodeItem("ShaderNodeOutputLamp"),
- NodeItem("ShaderNodeOutputMaterial"),
NodeItem("ShaderNodeOutputWorld"),
]),
ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[
@@ -133,13 +133,13 @@
NodeItem("ShaderNodeBsdfRefraction"),
NodeItem("ShaderNodeBsdfGlass"),
NodeItem("ShaderNodeBsdfTranslucent"),
- NodeItem("ShaderNodeEmission"),
NodeItem("ShaderNodeBsdfAnisotropic"),
- NodeItem("ShaderNodeBackground"),
NodeItem("ShaderNodeBsdfVelvet"),
NodeItem("ShaderNodeSubsurfaceScattering"),
+ NodeItem("ShaderNodeEmission"),
+ NodeItem("ShaderNodeBackground"),
+ NodeItem("ShaderNodeAmbientOcclusion"),
NodeItem("ShaderNodeHoldout"),
- NodeItem("ShaderNodeAmbientOcclusion"),
]),
ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[
NodeItem("ShaderNodeTexImage"),
@@ -187,7 +187,7 @@
# Compositor Nodes
CompositorNodeCategory("CMP_INPUT", "Input", items = [
- NodeItem("CompositorNodeRLayers"),
+ NodeItem("CompositorNodeRLayers"),
NodeItem("CompositorNodeImage"),
NodeItem("CompositorNodeMovieClip"),
NodeItem("CompositorNodeMask"),
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